[phaser] coordine system transforms and example.

This commit is contained in:
Mario Zechner 2022-12-22 11:12:15 +01:00
parent f725a80994
commit 97765425ec
12 changed files with 10608 additions and 1 deletions

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@ -354,6 +354,16 @@ cp -f ../coin/export/coin-pro.skel "$ROOT/spine-ts/spine-phaser/example/assets/"
cp -f ../coin/export/coin-pma.atlas "$ROOT/spine-ts/spine-phaser/example/assets/"
cp -f ../coin/export/coin-pma.png "$ROOT/spine-ts/spine-phaser/example/assets/"
cp -f ../stretchyman/export/stretchyman-pro.json "$ROOT/spine-ts/spine-phaser/example/assets/"
cp -f ../stretchyman/export/stretchyman-pro.skel "$ROOT/spine-ts/spine-phaser/example/assets/"
cp -f ../stretchyman/export/stretchyman-pma.atlas "$ROOT/spine-ts/spine-phaser/example/assets/"
cp -f ../stretchyman/export/stretchyman-pma.png "$ROOT/spine-ts/spine-phaser/example/assets/"
cp -f ../mix-and-match/export/mix-and-match-pro.json "$ROOT/spine-ts/spine-phaser/example/assets/"
cp -f ../mix-and-match/export/mix-and-match-pro.skel "$ROOT/spine-ts/spine-phaser/example/assets/"
cp -f ../mix-and-match/export/mix-and-match-pma.atlas "$ROOT/spine-ts/spine-phaser/example/assets/"
cp -f ../mix-and-match/export/mix-and-match-pma.png "$ROOT/spine-ts/spine-phaser/example/assets/"
echo "spine-monogame"
rm "$ROOT/spine-monogame/spine-monogame-example/data/"*
cp -f ../coin/export/coin-pro.json "$ROOT/spine-monogame/spine-monogame-example/data/"

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@ -0,0 +1,363 @@
mix-and-match-pma.png
size: 1024, 512
filter: Linear, Linear
pma: true
scale: 0.5
base-head
bounds: 587, 2, 95, 73
boy/arm-front
bounds: 558, 271, 36, 115
boy/backpack
bounds: 235, 109, 119, 153
boy/backpack-pocket
bounds: 328, 73, 34, 62
rotate: 90
boy/backpack-strap-front
bounds: 665, 79, 38, 88
boy/backpack-up
bounds: 395, 364, 21, 70
rotate: 90
boy/body
bounds: 251, 264, 97, 132
rotate: 90
boy/boot-ribbon-front
bounds: 648, 131, 9, 11
boy/collar
bounds: 744, 4, 73, 29
rotate: 90
boy/ear
bounds: 383, 109, 19, 23
rotate: 90
boy/eye-back-low-eyelid
bounds: 739, 284, 17, 6
rotate: 90
boy/eye-back-pupil
bounds: 832, 443, 8, 9
rotate: 90
boy/eye-back-up-eyelid
bounds: 558, 264, 23, 5
boy/eye-back-up-eyelid-back
bounds: 802, 491, 19, 10
rotate: 90
boy/eye-front-low-eyelid
bounds: 386, 363, 22, 7
rotate: 90
boy/eye-front-pupil
bounds: 816, 389, 9, 9
boy/eye-front-up-eyelid
bounds: 160, 71, 31, 6
rotate: 90
boy/eye-front-up-eyelid-back
bounds: 801, 434, 26, 9
rotate: 90
boy/eye-iris-back
bounds: 618, 264, 17, 17
boy/eye-iris-front
bounds: 727, 264, 18, 18
boy/eye-white-back
bounds: 580, 131, 20, 12
boy/eye-white-front
bounds: 510, 130, 27, 13
boy/eyebrow-back
bounds: 751, 88, 20, 11
rotate: 90
boy/eyebrow-front
bounds: 483, 130, 25, 11
boy/hair-back
bounds: 494, 388, 122, 81
rotate: 90
boy/hair-bangs
bounds: 667, 284, 70, 37
boy/hair-side
bounds: 789, 374, 25, 43
boy/hand-backfingers
bounds: 467, 364, 19, 21
boy/hand-front-fingers
bounds: 488, 364, 19, 21
boy/hat
bounds: 615, 417, 93, 56
rotate: 90
boy/leg-front
bounds: 138, 104, 31, 158
boy/mouth-close
bounds: 551, 365, 21, 5
rotate: 90
girl-blue-cape/mouth-close
bounds: 551, 365, 21, 5
rotate: 90
girl-spring-dress/mouth-close
bounds: 551, 365, 21, 5
rotate: 90
girl/mouth-close
bounds: 551, 365, 21, 5
rotate: 90
boy/mouth-smile
bounds: 705, 79, 29, 7
boy/nose
bounds: 836, 473, 17, 10
rotate: 90
boy/pompom
bounds: 747, 273, 48, 43
rotate: 90
boy/zip
bounds: 648, 144, 14, 23
girl-blue-cape/back-eyebrow
bounds: 602, 131, 18, 12
girl-blue-cape/body-dress
bounds: 2, 264, 109, 246
girl-blue-cape/body-ribbon
bounds: 615, 283, 50, 38
girl-blue-cape/cape-back
bounds: 2, 69, 134, 193
girl-blue-cape/cape-back-up
bounds: 386, 387, 123, 106
rotate: 90
girl-blue-cape/cape-ribbon
bounds: 675, 264, 50, 18
girl-blue-cape/cape-shoulder-back
bounds: 751, 110, 49, 59
girl-blue-cape/cape-shoulder-front
bounds: 113, 264, 62, 76
rotate: 90
girl-blue-cape/cape-up-front
bounds: 399, 264, 98, 117
rotate: 90
girl-blue-cape/ear
bounds: 775, 2, 19, 23
girl-spring-dress/ear
bounds: 775, 2, 19, 23
girl/ear
bounds: 775, 2, 19, 23
girl-blue-cape/eye-back-low-eyelid
bounds: 802, 463, 17, 6
girl-spring-dress/eye-back-low-eyelid
bounds: 802, 463, 17, 6
girl/eye-back-low-eyelid
bounds: 802, 463, 17, 6
girl-blue-cape/eye-back-pupil
bounds: 816, 367, 8, 9
girl-spring-dress/eye-back-pupil
bounds: 816, 367, 8, 9
girl/eye-back-pupil
bounds: 816, 367, 8, 9
girl-blue-cape/eye-back-up-eyelid
bounds: 554, 131, 24, 12
girl-spring-dress/eye-back-up-eyelid
bounds: 554, 131, 24, 12
girl/eye-back-up-eyelid
bounds: 554, 131, 24, 12
girl-blue-cape/eye-back-up-eyelid-back
bounds: 832, 453, 17, 11
rotate: 90
girl-spring-dress/eye-back-up-eyelid-back
bounds: 832, 453, 17, 11
rotate: 90
girl/eye-back-up-eyelid-back
bounds: 832, 453, 17, 11
rotate: 90
girl-blue-cape/eye-front-low-eyelid
bounds: 739, 303, 18, 6
rotate: 90
girl-spring-dress/eye-front-low-eyelid
bounds: 739, 303, 18, 6
rotate: 90
girl/eye-front-low-eyelid
bounds: 739, 303, 18, 6
rotate: 90
girl-blue-cape/eye-front-pupil
bounds: 816, 378, 9, 9
girl-spring-dress/eye-front-pupil
bounds: 816, 378, 9, 9
girl/eye-front-pupil
bounds: 816, 378, 9, 9
girl-blue-cape/eye-front-up-eyelid
bounds: 392, 77, 30, 14
rotate: 90
girl-spring-dress/eye-front-up-eyelid
bounds: 392, 77, 30, 14
rotate: 90
girl/eye-front-up-eyelid
bounds: 392, 77, 30, 14
rotate: 90
girl-blue-cape/eye-front-up-eyelid-back
bounds: 455, 130, 26, 11
girl-spring-dress/eye-front-up-eyelid-back
bounds: 455, 130, 26, 11
girl/eye-front-up-eyelid-back
bounds: 455, 130, 26, 11
girl-blue-cape/eye-iris-back
bounds: 637, 264, 17, 17
girl-blue-cape/eye-iris-front
bounds: 802, 471, 18, 18
girl-blue-cape/eye-white-back
bounds: 596, 264, 20, 16
girl-spring-dress/eye-white-back
bounds: 596, 264, 20, 16
girl-blue-cape/eye-white-front
bounds: 796, 5, 20, 16
rotate: 90
girl-spring-dress/eye-white-front
bounds: 796, 5, 20, 16
rotate: 90
girl/eye-white-front
bounds: 796, 5, 20, 16
rotate: 90
girl-blue-cape/front-eyebrow
bounds: 608, 149, 18, 12
rotate: 90
girl-blue-cape/hair-back
bounds: 508, 145, 117, 98
rotate: 90
girl-blue-cape/hair-bangs
bounds: 673, 419, 91, 40
rotate: 90
girl-blue-cape/hair-head-side-back
bounds: 196, 331, 30, 52
rotate: 90
girl-blue-cape/hair-head-side-front
bounds: 738, 323, 41, 42
girl-blue-cape/hair-side
bounds: 473, 3, 36, 71
girl-blue-cape/hand-front-fingers
bounds: 509, 365, 19, 21
girl-spring-dress/hand-front-fingers
bounds: 509, 365, 19, 21
girl-blue-cape/leg-front
bounds: 168, 72, 30, 158
rotate: 90
girl-blue-cape/mouth-smile
bounds: 736, 79, 29, 7
girl-spring-dress/mouth-smile
bounds: 736, 79, 29, 7
girl/mouth-smile
bounds: 736, 79, 29, 7
girl-blue-cape/nose
bounds: 747, 264, 11, 7
girl-spring-dress/nose
bounds: 747, 264, 11, 7
girl/nose
bounds: 747, 264, 11, 7
girl-blue-cape/sleeve-back
bounds: 767, 79, 42, 29
girl-blue-cape/sleeve-front
bounds: 408, 76, 52, 119
rotate: 90
girl-spring-dress/arm-front
bounds: 596, 282, 17, 111
girl-spring-dress/back-eyebrow
bounds: 801, 420, 18, 12
girl-spring-dress/body-up
bounds: 179, 4, 64, 66
girl-spring-dress/cloak-down
bounds: 775, 27, 50, 50
girl-spring-dress/cloak-up
bounds: 360, 7, 64, 58
rotate: 90
girl-spring-dress/eye-iris-back
bounds: 656, 264, 17, 17
girl-spring-dress/eye-iris-front
bounds: 814, 492, 18, 18
girl-spring-dress/front-eyebrow
bounds: 822, 472, 18, 12
rotate: 90
girl-spring-dress/hair-back
bounds: 196, 363, 147, 93
rotate: 90
girl-spring-dress/hair-bangs
bounds: 696, 326, 91, 40
rotate: 90
girl-spring-dress/hair-head-side-back
bounds: 529, 76, 30, 52
girl-spring-dress/hair-head-side-front
bounds: 781, 323, 41, 42
girl-spring-dress/hair-side
bounds: 511, 3, 36, 71
girl-spring-dress/leg-front
bounds: 171, 104, 30, 158
girl-spring-dress/neck
bounds: 138, 70, 20, 32
girl-spring-dress/shoulder-ribbon
bounds: 622, 131, 36, 24
rotate: 90
girl-spring-dress/skirt
bounds: 113, 328, 182, 81
rotate: 90
girl-spring-dress/underskirt
bounds: 2, 2, 175, 65
girl/arm-front
bounds: 577, 395, 36, 115
girl/back-eyebrow
bounds: 834, 492, 18, 12
rotate: 90
girl/bag-base
bounds: 191, 264, 62, 58
rotate: 90
girl/bag-strap-front
bounds: 385, 265, 12, 96
girl/bag-top
bounds: 738, 367, 49, 50
girl/body
bounds: 356, 130, 97, 132
girl/boot-ribbon-front
bounds: 539, 130, 13, 13
girl/eye-iris-back
bounds: 821, 424, 17, 17
girl/eye-iris-front
bounds: 812, 443, 18, 18
girl/eye-white-back
bounds: 814, 5, 20, 16
rotate: 90
girl/front-eyebrow
bounds: 816, 400, 18, 12
rotate: 90
girl/hair-back
bounds: 291, 363, 147, 93
rotate: 90
girl/hair-bangs
bounds: 715, 419, 91, 40
rotate: 90
girl/hair-flap-down-front
bounds: 288, 5, 70, 65
girl/hair-head-side-back
bounds: 561, 77, 30, 52
girl/hair-head-side-front
bounds: 757, 419, 41, 42
rotate: 90
girl/hair-patch
bounds: 245, 4, 66, 41
rotate: 90
girl/hair-side
bounds: 549, 3, 36, 71
girl/hair-strand-back-1
bounds: 684, 3, 58, 74
girl/hair-strand-back-2
bounds: 692, 171, 91, 58
rotate: 90
girl/hair-strand-back-3
bounds: 615, 323, 92, 79
rotate: 90
girl/hair-strand-front-1
bounds: 518, 269, 38, 94
girl/hair-strand-front-2
bounds: 593, 79, 70, 50
girl/hair-strand-front-3
bounds: 705, 88, 44, 81
girl/hand-front-fingers
bounds: 530, 365, 19, 21
girl/hat
bounds: 608, 169, 93, 82
rotate: 90
girl/leg-front
bounds: 203, 104, 30, 158
girl/pompom
bounds: 757, 462, 48, 43
rotate: 90
girl/scarf
bounds: 455, 143, 119, 51
rotate: 90
girl/scarf-back
bounds: 420, 2, 72, 51
rotate: 90
girl/zip
bounds: 356, 109, 19, 25
rotate: 90

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@ -0,0 +1,16 @@
stretchyman-pma.png
size: 1024, 256
filter: Linear, Linear
pma: true
back-arm
bounds: 149, 45, 72, 202
back-leg
bounds: 312, 4, 100, 318
rotate: 90
body
bounds: 223, 106, 141, 452
rotate: 90
front-arm
bounds: 2, 26, 145, 221
head
bounds: 223, 2, 87, 102

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@ -0,0 +1,71 @@
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<script src="//cdn.jsdelivr.net/npm/phaser@3.55.2/dist/phaser.js"></script>
<script src="../dist/iife/spine-phaser.js"></script>
<title>Spine Phaser Example</title>
</head>
<body>
<h1>Control bones</h1>
<script>
var config = {
type: Phaser.AUTO,
width: 800,
height: 600,
type: Phaser.WEBGL,
scene: {
preload: preload,
create: create,
},
plugins: {
scene: [
{ key: "spine.SpinePlugin", plugin: spine.SpinePlugin, mapping: "spine" }
]
}
};
let game = new Phaser.Game(config);
function preload () {
this.load.spineBinary("stretchyman-data", "assets/stretchyman-pro.skel");
this.load.spineAtlas("stretchyman-atlas", "assets/stretchyman-pma.atlas");
}
function create () {
let stretchyman = this.add.spine(400, 550, 'stretchyman-data', "stretchyman-atlas");
stretchyman.scale = 0.8;
stretchyman.skeleton.updateWorldTransform();
var controlBones = ["back-arm-ik-target", "back-leg-ik-target", "front-arm-ik-target", "front-leg-ik-target"];
for (var i = 0; i < controlBones.length; i++)
{
var bone = stretchyman.skeleton.findBone(controlBones[i]);
let point = {x: bone.worldX, y: bone.worldY};
stretchyman.skeletonToPhaserWorldCoordinates(point);
var control = this.add.circle(point.x, point.y, 4, 0xff00ff).setData('bone', bone);
control.setInteractive();
this.input.setDraggable(control);
this.input.on('drag', function (pointer, gameObject, dragX, dragY) {
gameObject.x = dragX;
gameObject.y = dragY;
var bone = gameObject.getData('bone');
let point = { x: dragX, y: dragY };
stretchyman.phaserWorldCoordinatesToBone(point, bone);
bone.x = point.x;
bone.y = point.y;
bone.update();
}, this);
}
}
</script>
</body>
</html>

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@ -18,6 +18,7 @@
<li><a href="./arcade-physics-test.html">Arcade physics example</a></li>
<li><a href="./blend-test.html">Blend test</a></li>
<li><a href="./camera-pipeline-test.html">Camera pipeline test</a></li>
<li><a href="./control-bones-test.html">Control bones</a></li>
</ul>
</body>
</html>

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@ -1,7 +1,8 @@
import { SPINE_GAME_OBJECT_TYPE } from "./keys";
import { SpinePlugin } from "./SpinePlugin";
import { ComputedSizeMixin, DepthMixin, FlipMixin, ScrollFactorMixin, TransformMixin, VisibleMixin } from "./mixins";
import { AnimationState, AnimationStateData, MathUtils, Skeleton, Skin } from "@esotericsoftware/spine-core";
import { AnimationState, AnimationStateData, Bone, MathUtils, Skeleton, Skin, Vector2 } from "@esotericsoftware/spine-core";
import { Vector3 } from "@esotericsoftware/spine-webgl";
class BaseSpineGameObject extends Phaser.GameObjects.GameObject {
constructor(scene: Phaser.Scene, type: string) {
@ -151,6 +152,34 @@ export class SpineGameObject extends ComputedSizeMixin(DepthMixin(FlipMixin(Scro
this.displayOriginY = -bounds.y;
}
skeletonToPhaserWorldCoordinates(point: {x: number, y: number}) {
let transform = this.getWorldTransformMatrix();
let a = transform.a, b = transform.b, c = transform.c, d = transform.d, tx = transform.tx, ty = transform.ty;
let x = point.x
let y = point.y
point.x = x * a + y * c + tx;
point.y = x * b + y * d + ty;
}
phaserWorldCoordinatesToSkeleton(point: {x: number, y: number}) {
let transform = this.getWorldTransformMatrix();
transform = transform.invert();
let a = transform.a, b = transform.b, c = transform.c, d = transform.d, tx = transform.tx, ty = transform.ty;
let x = point.x
let y = point.y
point.x = x * a + y * c + tx;
point.y = x * b + y * d + ty;
}
phaserWorldCoordinatesToBone(point: {x: number, y: number}, bone: Bone) {
this.phaserWorldCoordinatesToSkeleton(point);
if (bone.parent) {
bone.parent.worldToLocal(point as Vector2);
} else {
bone.worldToLocal(point as Vector2);
}
}
preUpdate(time: number, delta: number) {
if (!this.skeleton || !this.animationState) return;