Merge branch '3.7' of https://github.com/GitHub-NetFly/spine-runtimes into GitHub-NetFly-3.7

This commit is contained in:
badlogic 2019-03-29 14:33:21 +01:00
commit 977d38c69f
7 changed files with 62 additions and 16 deletions

View File

@ -72,6 +72,10 @@ int32 SSpineWidget::OnPaint(const FPaintArgs& Args, const FGeometry& AllottedGeo
SSpineWidget* self = (SSpineWidget*)this;
//Begin Change
UMaterialInstanceDynamic* MatNow = nullptr;
// End Change
if (widget && widget->skeleton && widget->Atlas) {
widget->skeleton->getColor().set(widget->Color.R, widget->Color.G, widget->Color.B, widget->Color.A);
@ -153,10 +157,10 @@ int32 SSpineWidget::OnPaint(const FPaintArgs& Args, const FGeometry& AllottedGeo
widget->pageToScreenBlendMaterial.Add(currPage, widget->atlasScreenBlendMaterials[i]);
}
}
// self->UpdateMesh(LayerId, OutDrawElements, AllottedGeometry, widget->skeleton);
self->UpdateMesh(LayerId, OutDrawElements, AllottedGeometry, widget->skeleton);
}
//return LayerId;
/*
self->renderData.IndexData.SetNumUninitialized(6);
uint32* indexData = (uint32*)renderData.IndexData.GetData();
indexData[0] = 0;
@ -178,12 +182,16 @@ int32 SSpineWidget::OnPaint(const FPaintArgs& Args, const FGeometry& AllottedGeo
setVertex(&vertexData[1], width, 0, 1, 0, white, offset);
setVertex(&vertexData[2], width, height, 1, 1, white, offset);
setVertex(&vertexData[3], 0, height, 0, 1, white, offset);
if (brush && renderData.VertexData.Num() > 0 && renderData.IndexData.Num() > 0) {
*/
if (renderData.VertexData.Num() > 0 && renderData.IndexData.Num() > 0) {
/*
FSlateShaderResourceProxy* shaderResource = FSlateDataPayload::ResourceManager->GetShaderResource(widget->Brush);
FSlateResourceHandle resourceHandle = FSlateApplication::Get().GetRenderer()->GetResourceHandle(widget->Brush);
if (shaderResource)
FSlateDrawElement::MakeCustomVerts(OutDrawElements, LayerId, resourceHandle, renderData.VertexData,
*/
//renderData.Brush = MakeShareable(new FSlateMaterialBrush(*MaterialFromMesh, FVector2D(64,64)));
if (renderData.RenderingResourceHandle.IsValid())
FSlateDrawElement::MakeCustomVerts(OutDrawElements, LayerId, renderData.RenderingResourceHandle, renderData.VertexData,
renderData.IndexData, nullptr, 0, 0);
}
@ -209,6 +217,26 @@ void SSpineWidget::Flush(int32 LayerId, FSlateWindowElementList& OutDrawElements
for (size_t i = 0; i < (size_t)Vertices.Num(); i++) {
setVertex(&vertexData[i], Vertices[i].X, Vertices[i].Y, Uvs[i].X, Uvs[i].Y, Colors[i], offset);
}
/*
*/
brush = &widget->Brush;
//Begin change
if (Material)
{
renderData.Brush = MakeShareable(new FSlateMaterialBrush(*Material, FVector2D(64, 64)));
renderData.RenderingResourceHandle = FSlateApplication::Get().GetRenderer()->GetResourceHandle(*renderData.Brush);
//renderData.Brush = MakeShareable(&widget->Brush);
//renderData.Brush = MakeShareable(new FSlateMaterialBrush(*Material, widget->Brush));
//renderData.RenderingResourceHandle = FSlateApplication::Get().GetRenderer()->GetResourceHandle(*brush);
}
// End change
if (renderData.RenderingResourceHandle.IsValid()) {
FSlateDrawElement::MakeCustomVerts(OutDrawElements, LayerId, renderData.RenderingResourceHandle, renderData.VertexData, renderData.IndexData, nullptr, 0, 0);
}
/*FSlateBrush brush;
brush.SetResourceObject(Material);
@ -311,7 +339,7 @@ void SSpineWidget::UpdateMesh(int32 LayerId, FSlateWindowElementList& OutDrawEle
if (!widget->pageToNormalBlendMaterial.Contains(attachmentAtlasRegion->page)) continue;
material = widget->pageToNormalBlendMaterial[attachmentAtlasRegion->page];
}
if (clipper.isClipping()) {
clipper.clipTriangles(attachmentVertices.buffer(), attachmentIndices, numIndices, attachmentUvs, 2);
attachmentVertices = clipper.getClippedVertices();
@ -323,7 +351,7 @@ void SSpineWidget::UpdateMesh(int32 LayerId, FSlateWindowElementList& OutDrawEle
}
if (lastMaterial != material) {
Flush(LayerId, OutDrawElements, AllottedGeometry, meshSection, vertices, indices, uvs, colors, darkColors, lastMaterial);
lastMaterial = material;
idx = 0;
}
@ -340,7 +368,8 @@ void SSpineWidget::UpdateMesh(int32 LayerId, FSlateWindowElementList& OutDrawEle
for (int j = 0; j < numVertices << 1; j += 2) {
colors.Add(FColor(r, g, b, a));
darkColors.Add(FVector(dr, dg, db));
vertices.Add(FVector(attachmentVertices[j], depthOffset, attachmentVertices[j + 1]));
//vertices.Add(FVector(attachmentVertices[j], depthOffset, attachmentVertices[j + 1]));
vertices.Add(FVector(attachmentVertices[j], -attachmentVertices[j + 1], depthOffset));
uvs.Add(FVector2D(attachmentUvs[j], attachmentUvs[j + 1]));
}
@ -352,6 +381,23 @@ void SSpineWidget::UpdateMesh(int32 LayerId, FSlateWindowElementList& OutDrawEle
depthOffset += widget->DepthOffset;
clipper.clipEnd(*slot);
//Flush(LayerId, OutDrawElements, AllottedGeometry, meshSection, vertices, indices, uvs, colors, darkColors, lastMaterial);
}
FBox VerticeBounds = FBox();
for (int i = 0; i < vertices.Num(); i++)
{
VerticeBounds += vertices[i];
}
const FVector2D DrawSize = AllottedGeometry.GetDrawSize();
const FVector BoundMin = VerticeBounds.Min;
const FVector BoundSize = VerticeBounds.GetSize();
const float Scale = (DrawSize / FVector2D(BoundSize.X, BoundSize.Y)).GetMin();
for (int i = 0; i < vertices.Num(); i++)
{
vertices[i] = (vertices[i] - BoundMin)*Scale;
}
Flush(LayerId, OutDrawElements, AllottedGeometry, meshSection, vertices, indices, uvs, colors, darkColors, lastMaterial);

View File

@ -36,16 +36,16 @@
#define LOCTEXT_NAMESPACE "Spine"
USpineWidget::USpineWidget(const FObjectInitializer& ObjectInitializer): Super(ObjectInitializer) {
static ConstructorHelpers::FObjectFinder<UMaterialInterface> NormalMaterialRef(TEXT("/SpinePlugin/SpineUnlitNormalMaterial"));
static ConstructorHelpers::FObjectFinder<UMaterialInterface> NormalMaterialRef(TEXT("/SpinePlugin/UI_SpineUnlitNormalMaterial"));
NormalBlendMaterial = NormalMaterialRef.Object;
static ConstructorHelpers::FObjectFinder<UMaterialInterface> AdditiveMaterialRef(TEXT("/SpinePlugin/SpineUnlitAdditiveMaterial"));
static ConstructorHelpers::FObjectFinder<UMaterialInterface> AdditiveMaterialRef(TEXT("/SpinePlugin/UI_SpineUnlitAdditiveMaterial"));
AdditiveBlendMaterial = AdditiveMaterialRef.Object;
static ConstructorHelpers::FObjectFinder<UMaterialInterface> MultiplyMaterialRef(TEXT("/SpinePlugin/SpineUnlitMultiplyMaterial"));
static ConstructorHelpers::FObjectFinder<UMaterialInterface> MultiplyMaterialRef(TEXT("/SpinePlugin/UI_SpineUnlitMultiplyMaterial"));
MultiplyBlendMaterial = MultiplyMaterialRef.Object;
static ConstructorHelpers::FObjectFinder<UMaterialInterface> ScreenMaterialRef(TEXT("/SpinePlugin/SpineUnlitScreenMaterial"));
static ConstructorHelpers::FObjectFinder<UMaterialInterface> ScreenMaterialRef(TEXT("/SpinePlugin/UI_SpineUnlitScreenMaterial"));
ScreenBlendMaterial = ScreenMaterialRef.Object;
TextureParameterName = FName(TEXT("SpriteTexture"));

View File

@ -47,7 +47,7 @@ public:
void Construct(const FArguments& Args);
void SetData(USpineWidget* Widget);
FSlateBrush* brush;
protected:
virtual int32 OnPaint(const FPaintArgs& Args, const FGeometry& AllottedGeometry, const FSlateRect& MyCullingRect, FSlateWindowElementList& OutDrawElements, int32 LayerId, const FWidgetStyle& InWidgetStyle, bool bParentEnabled) const override;
@ -56,6 +56,6 @@ protected:
void Flush(int32 LayerId, FSlateWindowElementList& OutDrawElements, const FGeometry& AllottedGeometry, int &Idx, TArray<FVector> &Vertices, TArray<int32> &Indices, TArray<FVector2D> &Uvs, TArray<FColor> &Colors, TArray<FVector> &Colors2, UMaterialInstanceDynamic* Material);
USpineWidget* widget;
FSlateBrush* brush;
FRenderData renderData;
};