From 97cb68749e119d20bf4109440642b45ee135cb5e Mon Sep 17 00:00:00 2001 From: Matt Vroman Date: Tue, 1 Mar 2016 11:57:47 -0800 Subject: [PATCH] Fix compile error with Bone::WorldFlipX Code previously did not handle flip values, so revert the code to this state for Unity 4 --- .../Assets/spine-unity/Modules/Ragdoll/SkeletonRagdoll2D.cs | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/spine-unity/Assets/spine-unity/Modules/Ragdoll/SkeletonRagdoll2D.cs b/spine-unity/Assets/spine-unity/Modules/Ragdoll/SkeletonRagdoll2D.cs index cef143f89..b0dca43b0 100644 --- a/spine-unity/Assets/spine-unity/Modules/Ragdoll/SkeletonRagdoll2D.cs +++ b/spine-unity/Assets/spine-unity/Modules/Ragdoll/SkeletonRagdoll2D.cs @@ -287,7 +287,8 @@ public class SkeletonRagdoll2D : MonoBehaviour { // box.offset = new Vector2((b.WorldFlipX ? -length : length) / 2, 0); box.offset = new Vector2(length / 2, 0); #else - box.center = new Vector2((b.WorldFlipX ? -length : length) / 2, 0); + //box.center = new Vector2((b.WorldFlipX ? -length : length) / 2, 0); + box.center = new Vector2(length/2, 0); #endif } }