[unity] Fixed exception when separation leads to empty mesh with no material at SkeletonGraphic. Closes #2364.

This commit is contained in:
Harald Csaszar 2023-09-14 15:22:41 +02:00
parent eed1a3e30a
commit 97e3dd4134
2 changed files with 6 additions and 1 deletions

View File

@ -842,6 +842,11 @@ namespace Spine.Unity {
SubmeshInstruction submeshInstructionItem = currentInstructions.submeshInstructions.Items[i];
Material submeshMaterial = submeshInstructionItem.material;
if (useOriginalTextureAndMaterial) {
if (submeshMaterial == null) {
usedMaterialItems[i] = null;
usedTextureItems[i] = null;
continue;
}
usedTextureItems[i] = submeshMaterial.mainTexture;
if (!hasBlendModeMaterials) {
usedMaterialItems[i] = this.materialForRendering;

View File

@ -2,7 +2,7 @@
"name": "com.esotericsoftware.spine.spine-unity",
"displayName": "spine-unity Runtime",
"description": "This plugin provides the spine-unity runtime core.",
"version": "4.1.23",
"version": "4.1.24",
"unity": "2018.3",
"author": {
"name": "Esoteric Software",