From 97ff1563626e01ac3b7d6eb5ef737a9dd7fbae2d Mon Sep 17 00:00:00 2001 From: badlogic Date: Thu, 4 Apr 2019 14:54:39 +0200 Subject: [PATCH] [lua] Port of additive blending fix, see #1322. --- spine-lua/AnimationState.lua | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/spine-lua/AnimationState.lua b/spine-lua/AnimationState.lua index b2f05ff0c..d63474b72 100644 --- a/spine-lua/AnimationState.lua +++ b/spine-lua/AnimationState.lua @@ -347,7 +347,7 @@ function AnimationState:apply (skeleton) local animationLast = current.animationLast local animationTime = current:getAnimationTime() local timelines = current.animation.timelines - if i == 0 and (mix == 1 or blend == MixBlend.add) then + if (i == 0 and mix == 1) or blend == MixBlend.add then for i,timeline in ipairs(timelines) do timeline:apply(skeleton, animationLast, animationTime, events, mix, blend, MixDirection._in) end