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Merge branch '3.6' into 3.7-beta
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commit
98261fa480
@ -180,6 +180,17 @@ void _spEventQueue_drain (_spEventQueue* self) {
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self->drainDisabled = 0;
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}
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// These two functions are needed in the UE4 runtime, see #1037
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void _spAnimationState_enableQueue(spAnimationState* self) {
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_spAnimationState* internal = SUB_CAST(_spAnimationState, self);
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internal->queue->drainDisabled = 0;
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}
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void _spAnimationState_disableQueue(spAnimationState* self) {
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_spAnimationState* internal = SUB_CAST(_spAnimationState, self);
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internal->queue->drainDisabled = 1;
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}
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void _spAnimationState_disposeTrackEntry (spTrackEntry* entry) {
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spIntArray_dispose(entry->timelineData);
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spTrackEntryArray_dispose(entry->timelineDipMix);
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