diff --git a/CHANGELOG.md b/CHANGELOG.md index 2bfd144b6..62f68d32b 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -51,6 +51,7 @@ ### Unreal Engine 4 * Fixed renderer to work with 3.6 changes + * Added new UPROPERTY to SpineSkeletonRendererComponent called `Color`. This allows to set the tint color of the skeleton in the editor, C++ and Blueprints. Under the hood, the `spSkeleton->color` will be set on every tick of the renderer component. C# ----