From 982de1f03e741d55115c6c3e9d2643e5578b2df5 Mon Sep 17 00:00:00 2001 From: badlogic Date: Wed, 15 Mar 2017 13:03:35 +0100 Subject: [PATCH] Updated CHANGELOG --- CHANGELOG.md | 1 + 1 file changed, 1 insertion(+) diff --git a/CHANGELOG.md b/CHANGELOG.md index 2bfd144b6..62f68d32b 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -51,6 +51,7 @@ ### Unreal Engine 4 * Fixed renderer to work with 3.6 changes + * Added new UPROPERTY to SpineSkeletonRendererComponent called `Color`. This allows to set the tint color of the skeleton in the editor, C++ and Blueprints. Under the hood, the `spSkeleton->color` will be set on every tick of the renderer component. C# ----