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https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-03-26 22:49:01 +08:00
[godot] Fix refactoring compilation errors.
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parent
4e0dd648f4
commit
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@ -75,7 +75,7 @@ public:
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auto renderer_object = memnew(SpineRendererObject);
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auto renderer_object = memnew(SpineRendererObject);
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renderer_object->texture = Ref<Texture>(nullptr);
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renderer_object->texture = Ref<Texture>(nullptr);
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renderer_object->normal_map = Ref<Texture>(nullptr);
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renderer_object->normal_map = Ref<Texture>(nullptr);
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page.setRendererObject((void *) renderer_object);
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page.texture = (void *) renderer_object;
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return;
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return;
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}
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}
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@ -97,7 +97,7 @@ public:
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renderer_object->canvas_texture->set_normal_texture(renderer_object->normal_map);
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renderer_object->canvas_texture->set_normal_texture(renderer_object->normal_map);
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#endif
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#endif
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page.setRendererObject((void *) renderer_object);
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page.texture = (void *) renderer_object;
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page.width = texture->get_width();
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page.width = texture->get_width();
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page.height = texture->get_height();
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page.height = texture->get_height();
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}
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}
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@ -711,7 +711,7 @@ void SpineSprite::update_meshes(Ref<SpineSkeleton> skeleton_ref) {
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vertices->setSize(8, 0);
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vertices->setSize(8, 0);
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region->computeWorldVertices(*slot, *vertices, 0);
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region->computeWorldVertices(*slot, *vertices, 0);
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renderer_object = (SpineRendererObject *) ((spine::AtlasRegion *) region->getRendererObject())->page->getRendererObject();
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renderer_object = (SpineRendererObject *) ((spine::AtlasRegion *) region->getRegion())->page->texture;
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uvs = ®ion->getUVs();
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uvs = ®ion->getUVs();
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indices = &quad_indices;
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indices = &quad_indices;
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@ -725,7 +725,7 @@ void SpineSprite::update_meshes(Ref<SpineSkeleton> skeleton_ref) {
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vertices->setSize(mesh->getWorldVerticesLength(), 0);
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vertices->setSize(mesh->getWorldVerticesLength(), 0);
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mesh->computeWorldVertices(*slot, *vertices);
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mesh->computeWorldVertices(*slot, *vertices);
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renderer_object = (SpineRendererObject *) ((spine::AtlasRegion *) mesh->getRendererObject())->page->getRendererObject();
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renderer_object = (SpineRendererObject *) ((spine::AtlasRegion *) mesh->getRegion())->page->texture;
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uvs = &mesh->getUVs();
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uvs = &mesh->getUVs();
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indices = &mesh->getTriangles();
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indices = &mesh->getTriangles();
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