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[unity] Fixed URP/2D/Skeleton Lit shader incorrectly displaying Additive slots. Closes #2533.
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@ -141,18 +141,18 @@ Shader "Universal Render Pipeline/2D/Spine/Skeleton Lit" {
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// un-premultiply for additive lights in CombinedShapeLightShared, reapply afterwards
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main.rgb = main.a == 0 ? main.rgb : main.rgb / main.a;
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#else
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#if !defined(_LIGHT_AFFECTS_ADDITIVE)
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if (i.color.a == 0) {
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return tex * i.color; // unlit additive, directly return PMA color
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}
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#endif
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#if !defined(_STRAIGHT_ALPHA_INPUT)
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// un-premultiply for additive lights in CombinedShapeLightShared, reapply afterwards
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tex.rgb = tex.a == 0 ? tex.rgb : tex.rgb / tex.a;
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#endif
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half4 main = tex * i.color;
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#if !defined(_LIGHT_AFFECTS_ADDITIVE)
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if (i.color.a == 0)
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return half4(main.rgb * main.a, main.a);
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#endif
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#endif
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half4 mask = SAMPLE_TEXTURE2D(_MaskTex, sampler_MaskTex, i.uv);
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#if UNITY_VERSION < 202120
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return half4(CombinedShapeLightShared(half4(main.rgb, 1), mask, i.lightingUV).rgb * main.a, main.a);
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@ -2,7 +2,7 @@
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"name": "com.esotericsoftware.spine.urp-shaders",
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"displayName": "Spine Universal RP Shaders",
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"description": "This plugin provides universal render pipeline (URP) shaders for the spine-unity runtime.\n\nPrerequisites:\nIt requires a working installation of the spine-unity runtime, version 4.2.\n(See http://esotericsoftware.com/git/spine-runtimes/spine-unity)",
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"version": "4.2.31",
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"version": "4.2.32",
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"unity": "2019.3",
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"author": {
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"name": "Esoteric Software",
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