[godot] Fix build for new spine-cpp structure

This commit is contained in:
Mario Zechner 2025-09-15 18:04:30 +02:00
parent d62b2682bb
commit 98a39e9079
3 changed files with 3 additions and 2 deletions

View File

@ -1,5 +1,6 @@
{
"cmake.configureOnOpen": false,
"clangd.enable": false,
"C_Cpp.intelliSenseEngine": "default",
"C_Cpp.default.browse.path": [
"${workspaceFolder}/godot-cpp/gen",

View File

@ -69,7 +69,7 @@ if [ $dev == "true" ]; then
fi
cp spine_godot_extension.gdextension example-v4-extension/bin
cp -r ../spine-cpp/spine-cpp spine_godot
cp -r ../spine-cpp spine_godot
popd
popd > /dev/null

View File

@ -60,7 +60,7 @@ if [ $dev = "true" ]; then
./build/install-macos-vulkan-sdk.sh
fi
fi
cp -r ../spine-cpp/spine-cpp spine_godot
cp -r ../spine-cpp spine_godot
# Apply patch for 4.3-stable, see https://github.com/godotengine/godot/issues/95861/#issuecomment-2486021565
if [ "$branch" = "4.3-stable" ]; then