diff --git a/spine-libgdx/spine-libgdx/src/com/esotericsoftware/spine/AnimationState.java b/spine-libgdx/spine-libgdx/src/com/esotericsoftware/spine/AnimationState.java index b184e3e9d..2c8dede52 100644 --- a/spine-libgdx/spine-libgdx/src/com/esotericsoftware/spine/AnimationState.java +++ b/spine-libgdx/spine-libgdx/src/com/esotericsoftware/spine/AnimationState.java @@ -910,7 +910,10 @@ public class AnimationState { * {@link AnimationStateData#getMix(Animation, Animation)} based on the animation before this animation (if any). *
* The mixDuration must be set for a new track entry before {@link AnimationState#update(float)} is next
- * called. */
+ * called.
+ *
+ * When using {@link AnimationState#addAnimation(int, Animation, boolean, float)} with a delay <= 0, note the
+ * {@link #getDelay()} is set using the mix duration from the {@link AnimationStateData}. */
public float getMixDuration () {
return mixDuration;
}
diff --git a/spine-libgdx/spine-libgdx/src/com/esotericsoftware/spine/attachments/PointAttachment.java b/spine-libgdx/spine-libgdx/src/com/esotericsoftware/spine/attachments/PointAttachment.java
index a17c909d3..b601866db 100644
--- a/spine-libgdx/spine-libgdx/src/com/esotericsoftware/spine/attachments/PointAttachment.java
+++ b/spine-libgdx/spine-libgdx/src/com/esotericsoftware/spine/attachments/PointAttachment.java
@@ -36,8 +36,9 @@ import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.math.Vector2;
import com.esotericsoftware.spine.Bone;
-/** An attachment which is a single point and a rotation. A bone can by used in similar ways, but a PointAttachment has an
- * advantage in that it can be hidden, shown, and placed in a skin.
+/** An attachment which is a single point and a rotation. This can be used to spawn projectiles, particles, etc. A bone can be
+ * used in similar ways, but a PointAttachment is slightly less expensive to compute and can be hidden, shown, and placed in a
+ * skin.
*
* See Point Attachments in the Spine User Guide. */ public class PointAttachment extends Attachment {