From 98e4c0e7e5edb3b2830dcd8b56dab1f8b9dfdff6 Mon Sep 17 00:00:00 2001 From: NathanSweet Date: Thu, 17 Oct 2013 01:13:36 +0200 Subject: [PATCH] Better C# events. --- spine-tk2d/Assets/examples/spineboy/Spineboy.cs | 2 +- spine-unity/Assets/examples/spineboy/Spineboy.cs | 2 +- spine-xna/example/src/ExampleGame.cs | 8 ++++---- 3 files changed, 6 insertions(+), 6 deletions(-) diff --git a/spine-tk2d/Assets/examples/spineboy/Spineboy.cs b/spine-tk2d/Assets/examples/spineboy/Spineboy.cs index 7518a6df8..792309f3d 100644 --- a/spine-tk2d/Assets/examples/spineboy/Spineboy.cs +++ b/spine-tk2d/Assets/examples/spineboy/Spineboy.cs @@ -41,7 +41,7 @@ public class Spineboy : MonoBehaviour { void Start() { skeleton = GetComponent(); - skeleton.state.Event += new EventHandler(Event); + skeleton.state.Event += Event; } public void Event (object sender, EventTriggeredArgs e) { diff --git a/spine-unity/Assets/examples/spineboy/Spineboy.cs b/spine-unity/Assets/examples/spineboy/Spineboy.cs index a9efef5e9..5006320fa 100644 --- a/spine-unity/Assets/examples/spineboy/Spineboy.cs +++ b/spine-unity/Assets/examples/spineboy/Spineboy.cs @@ -41,7 +41,7 @@ public class Spineboy : MonoBehaviour { public void Start () { skeletonAnimation = GetComponent(); - skeletonAnimation.state.Event += new EventHandler(Event); + skeletonAnimation.state.Event += Event; } public void Event (object sender, EventTriggeredArgs e) { diff --git a/spine-xna/example/src/ExampleGame.cs b/spine-xna/example/src/ExampleGame.cs index 9ab535122..873c23581 100644 --- a/spine-xna/example/src/ExampleGame.cs +++ b/spine-xna/example/src/ExampleGame.cs @@ -90,10 +90,10 @@ namespace Spine { if (true) { // Event handling for all animations. - state.Start += new EventHandler(Start); - state.End += new EventHandler(End); - state.Complete += new EventHandler(Complete); - state.Event += new EventHandler(Event); + state.Start += Start; + state.End += End; + state.Complete += Complete; + state.Event += Event; state.SetAnimation(0, "drawOrder", true); } else {