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https://github.com/EsotericSoftware/spine-runtimes.git
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Initial import error fix
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@ -42,6 +42,7 @@ public class AtlasAssetInspector : Editor {
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private SerializedProperty atlasFile, materials;
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private SerializedProperty atlasFile, materials;
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void OnEnable () {
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void OnEnable () {
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SpineEditorUtilities.ConfirmInitialization();
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atlasFile = serializedObject.FindProperty("atlasFile");
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atlasFile = serializedObject.FindProperty("atlasFile");
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materials = serializedObject.FindProperty("materials");
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materials = serializedObject.FindProperty("materials");
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}
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}
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@ -60,6 +60,8 @@ public class SkeletonDataAssetInspector : Editor {
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void OnEnable() {
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void OnEnable() {
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SpineEditorUtilities.ConfirmInitialization();
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try {
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try {
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atlasAssets = serializedObject.FindProperty("atlasAssets");
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atlasAssets = serializedObject.FindProperty("atlasAssets");
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skeletonJSON = serializedObject.FindProperty("skeletonJSON");
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skeletonJSON = serializedObject.FindProperty("skeletonJSON");
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@ -36,6 +36,7 @@ public class SkeletonRendererInspector : Editor {
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protected SerializedProperty skeletonDataAsset, initialSkinName, normals, tangents, meshes, immutableTriangles, submeshSeparators;
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protected SerializedProperty skeletonDataAsset, initialSkinName, normals, tangents, meshes, immutableTriangles, submeshSeparators;
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protected virtual void OnEnable () {
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protected virtual void OnEnable () {
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SpineEditorUtilities.ConfirmInitialization();
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skeletonDataAsset = serializedObject.FindProperty("skeletonDataAsset");
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skeletonDataAsset = serializedObject.FindProperty("skeletonDataAsset");
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initialSkinName = serializedObject.FindProperty("initialSkinName");
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initialSkinName = serializedObject.FindProperty("initialSkinName");
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normals = serializedObject.FindProperty("calculateNormals");
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normals = serializedObject.FindProperty("calculateNormals");
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@ -146,8 +146,13 @@ public class SpineEditorUtilities : AssetPostprocessor {
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public static float defaultScale = 0.01f;
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public static float defaultScale = 0.01f;
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public static float defaultMix = 0.2f;
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public static float defaultMix = 0.2f;
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public static string defaultShader = "Spine/Skeleton";
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public static string defaultShader = "Spine/Skeleton";
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public static bool initialized;
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static SpineEditorUtilities() {
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static SpineEditorUtilities() {
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Initialize();
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}
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static void Initialize(){
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DirectoryInfo rootDir = new DirectoryInfo(Application.dataPath);
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DirectoryInfo rootDir = new DirectoryInfo(Application.dataPath);
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FileInfo[] files = rootDir.GetFiles("SpineEditorUtilities.cs", SearchOption.AllDirectories);
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FileInfo[] files = rootDir.GetFiles("SpineEditorUtilities.cs", SearchOption.AllDirectories);
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editorPath = Path.GetDirectoryName(files[0].FullName.Replace("\\", "/").Replace(Application.dataPath, "Assets"));
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editorPath = Path.GetDirectoryName(files[0].FullName.Replace("\\", "/").Replace(Application.dataPath, "Assets"));
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@ -162,6 +167,12 @@ public class SpineEditorUtilities : AssetPostprocessor {
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EditorApplication.hierarchyWindowItemOnGUI += HierarchyWindowItemOnGUI;
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EditorApplication.hierarchyWindowItemOnGUI += HierarchyWindowItemOnGUI;
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HierarchyWindowChanged();
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HierarchyWindowChanged();
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initialized = true;
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}
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public static void ConfirmInitialization(){
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if(!initialized || Icons.skeleton == null)
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Initialize();
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}
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}
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static void HierarchyWindowChanged() {
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static void HierarchyWindowChanged() {
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