[godot] Merge SpineAnimationStateDataResource and SpineSkeletonDataResource, test new SpineCollisionShapeProxy

This commit is contained in:
Mario Zechner 2022-04-08 17:49:25 +02:00
parent da3b8db72a
commit 991b0a73fa
7 changed files with 24280 additions and 8680 deletions

12
.gitignore vendored
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@ -164,8 +164,12 @@ spine-cocos2dx/example-v4/build-macos
spine-cocos2dx/example/build-ios
spine-cocos2dx/example/proj.android/app/.cxx
spine-cocos2dx/example/build-win
spine-godot/godot
spine-godot/spine_godot/__pycache__
spine-godot/spine_godot/spine-cpp
spine-godot/godot-copy
spine-godot/godot/*
!spine-godot/godot/modules/
spine-godot/godot/modules/*
!spine-godot/godot/modules/spine_godot/
spine-godot/godot/modules/spine_godot/*.o
spine-godot/godot/modules/spine_godot/__pycache__
spine-godot/godot/modules/spine_godot/spine-cpp
spine-godot/godot/modules/godot-copy
spine-godot/example/.import

File diff suppressed because it is too large Load Diff

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@ -59,7 +59,6 @@ void SpineCollisionShapeProxy::_notification(int p_what) {
case NOTIFICATION_INTERNAL_PROCESS: {
if (!disabled) {
if (sync_transform) synchronize_transform(get_spine_sprite());
update_polygon_from_spine_sprite(get_spine_sprite());
if (is_visible()) update();
}
} break;
@ -85,40 +84,57 @@ String SpineCollisionShapeProxy::get_slot() const {
void SpineCollisionShapeProxy::set_slot(const String &slotName) {
slot_name = slotName;
spine::Slot *slot = get_spine_slot(slot_name);
if (!slot) return;
spine::Attachment *attachment = slot->getAttachment();
if (!attachment) {
print_line(vformat("Slot %s has no attachment set.", slot_name));
return;
}
if (!attachment->getRTTI().isExactly(spine::BoundingBoxAttachment::rtti)) {
print_line(vformat("Attachment in slot %s is not a bounding box attachment.", slot_name));
return;
}
update_polygon_from_spine_sprite(get_spine_sprite());
}
spine::Slot *SpineCollisionShapeProxy::get_spine_slot(const String &slotName) const {
auto sprite = get_spine_sprite();
if (sprite == NULL || slot_name.empty()) return NULL;
if (!sprite->get_skeleton().is_valid()) return NULL;
spine::Skeleton *skeleton = sprite->get_skeleton()->get_spine_object();
spine::Slot *slot = skeleton->findSlot(spine::String(slot_name.utf8()));
return slot;
}
void SpineCollisionShapeProxy::update_polygon_from_spine_sprite(SpineSprite *sprite) {
clear_polygon();
if (sprite == NULL || slot_name.empty()) return;
if (!sprite->get_skeleton().is_valid()) return;
spine::Skeleton *skeleton = sprite->get_skeleton()->get_spine_object();
spine::Slot *slot = skeleton->findSlot(spine::String(slot_name.utf8()));
spine::Slot *slot = get_spine_slot(slot_name);
if (!slot) return;
spine::Attachment *attachment = slot->getAttachment();
if (!attachment) return;
if(!attachment) return;
spine::Vector<float> vertices;
if (attachment->getRTTI().isExactly(spine::BoundingBoxAttachment::rtti)) {
auto *box = (spine::BoundingBoxAttachment *) attachment;
vertices.setSize(box->getWorldVerticesLength(), 0);
box->computeWorldVertices(*slot, vertices);
scratch_vertices.setSize(box->getWorldVerticesLength(), 0);
box->computeWorldVertices(*slot, scratch_vertices);
} else {
return;
}
polygon.resize(vertices.size() / 2);
for (size_t j = 0; j < vertices.size(); j += 2) {
polygon.set(j / 2, Vector2(vertices[j], -vertices[j + 1]));
polygon.resize(scratch_vertices.size() / 2);
for (size_t j = 0; j < scratch_vertices.size(); j += 2) {
polygon.set(j / 2, Vector2(scratch_vertices[j], -scratch_vertices[j + 1]));
}
set_polygon(polygon);
_set("polygon", polygon);
// set_polygon(polygon);
}
void SpineCollisionShapeProxy::clear_polygon() {
polygon.clear();
set_polygon(polygon);
_set("polygon", polygon);
// set_polygon(polygon);
}
void SpineCollisionShapeProxy::synchronize_transform(SpineSprite *sprite) {
@ -136,12 +152,13 @@ void SpineCollisionShapeProxy::set_sync_transform(bool sync_transform) {
void SpineCollisionShapeProxy::_get_property_list(List<PropertyInfo> *p_list) const {
PropertyInfo p;
Vector<String> res;
Vector<String> slot_names;
p.name = "Slot";
p.type = Variant::STRING;
get_slot_list(res);
if (res.empty()) res.push_back("None");
p.hint_string = String(",").join(res);
get_slot_names(slot_names);
if (slot_names.empty())
slot_names.push_back("None");
p.hint_string = String(",").join(slot_names);
p.hint = PROPERTY_HINT_ENUM;
p_list->push_back(p);
}
@ -162,16 +179,16 @@ bool SpineCollisionShapeProxy::_set(const StringName &p_property, const Variant
return false;
}
void SpineCollisionShapeProxy::get_slot_list(Vector<String> &slotNames) const {
void SpineCollisionShapeProxy::get_slot_names(Vector<String> &slot_names) const {
if (get_spine_sprite() == nullptr) return;
auto sprite = get_spine_sprite();
if (!sprite->get_skeleton().is_valid()) return;
auto slots = sprite->get_skeleton()->get_slots();
slots.resize(slotNames.size());
for (size_t i = 0; i < slotNames.size(); ++i) {
auto slot = (Ref<SpineSlot>) slotNames[i];
slot_names.resize(slots.size());
for (size_t i = 0; i < slots.size(); ++i) {
auto slot = (Ref<SpineSlot>) slots[i];
if (slot.is_valid())
slots.set(i, slot->get_data()->get_slot_name());
slot_names.set(i, slot->get_data()->get_slot_name());
}
}

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@ -31,6 +31,7 @@
#define GODOT_SPINECOLLISIONSHAPEPROXY_H
#include "scene/2d/collision_polygon_2d.h"
#include <spine/spine.h>
class SpineSprite;
class SpineAnimationState;
@ -47,6 +48,8 @@ protected:
bool sync_transform;
spine::Vector<float> scratch_vertices;
protected:
void _notification(int p_what);
void _get_property_list(List<PropertyInfo> *p_list) const;
@ -56,13 +59,15 @@ protected:
SpineSprite *get_spine_sprite() const;
spine::Slot *get_spine_slot(const String &slotName) const;
void update_polygon_from_spine_sprite(SpineSprite *sprite);
void clear_polygon();
void synchronize_transform(SpineSprite *sprite);
void get_slot_list(Vector<String> &slotNames) const;
void get_slot_names(Vector<String> &slot_names) const;
public:
SpineCollisionShapeProxy();

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@ -0,0 +1,457 @@
/******************************************************************************
* Spine Runtimes License Agreement
* Last updated January 1, 2020. Replaces all prior versions.
*
* Copyright (c) 2013-2020, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
#include "SpineNewSkeletonDataResource.h"
void SpineNewSkeletonDataResource::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_atlas_res", "atlas_res"), &SpineNewSkeletonDataResource::set_atlas_res);
ClassDB::bind_method(D_METHOD("get_atlas_res"), &SpineNewSkeletonDataResource::get_atlas_res);
ClassDB::bind_method(D_METHOD("set_skeleton_file_res", "skeleton_file_res"), &SpineNewSkeletonDataResource::set_skeleton_file_res);
ClassDB::bind_method(D_METHOD("get_skeleton_file_res"), &SpineNewSkeletonDataResource::get_skeleton_file_res);
ClassDB::bind_method(D_METHOD("is_skeleton_data_loaded"), &SpineNewSkeletonDataResource::is_skeleton_data_loaded);
ClassDB::bind_method(D_METHOD("find_animation", "animation_name"), &SpineNewSkeletonDataResource::find_animation);
ClassDB::bind_method(D_METHOD("get_skeleton_name"), &SpineNewSkeletonDataResource::get_skeleton_name);
ClassDB::bind_method(D_METHOD("set_skeleton_name", "skeleton_name"), &SpineNewSkeletonDataResource::set_skeleton_name);
ClassDB::bind_method(D_METHOD("get_x"), &SpineNewSkeletonDataResource::get_x);
ClassDB::bind_method(D_METHOD("set_x", "v"), &SpineNewSkeletonDataResource::set_x);
ClassDB::bind_method(D_METHOD("get_y"), &SpineNewSkeletonDataResource::get_y);
ClassDB::bind_method(D_METHOD("set_y", "v"), &SpineNewSkeletonDataResource::set_y);
ClassDB::bind_method(D_METHOD("get_width"), &SpineNewSkeletonDataResource::get_width);
ClassDB::bind_method(D_METHOD("get_height"), &SpineNewSkeletonDataResource::get_height);
ClassDB::bind_method(D_METHOD("get_version"), &SpineNewSkeletonDataResource::get_version);
ClassDB::bind_method(D_METHOD("get_fps"), &SpineNewSkeletonDataResource::get_fps);
ClassDB::bind_method(D_METHOD("set_fps", "v"), &SpineNewSkeletonDataResource::set_fps);
ClassDB::bind_method(D_METHOD("find_bone", "bone_name"), &SpineNewSkeletonDataResource::find_bone);
ClassDB::bind_method(D_METHOD("find_slot", "slot_name"), &SpineNewSkeletonDataResource::find_slot);
ClassDB::bind_method(D_METHOD("find_skin", "skin_name"), &SpineNewSkeletonDataResource::find_skin);
ClassDB::bind_method(D_METHOD("find_event", "event_data_name"), &SpineNewSkeletonDataResource::find_event);
ClassDB::bind_method(D_METHOD("find_ik_constraint_data", "constraint_name"), &SpineNewSkeletonDataResource::find_ik_constraint);
ClassDB::bind_method(D_METHOD("find_transform_constraint_data", "constraint_name"), &SpineNewSkeletonDataResource::find_transform_constraint);
ClassDB::bind_method(D_METHOD("find_path_constraint_data", "constraint_name"), &SpineNewSkeletonDataResource::find_path_constraint);
ClassDB::bind_method(D_METHOD("get_all_bone_data"), &SpineNewSkeletonDataResource::get_bones);
ClassDB::bind_method(D_METHOD("get_all_slot_data"), &SpineNewSkeletonDataResource::get_slots);
ClassDB::bind_method(D_METHOD("get_skins"), &SpineNewSkeletonDataResource::get_skins);
ClassDB::bind_method(D_METHOD("get_default_skin"), &SpineNewSkeletonDataResource::get_default_skin);
ClassDB::bind_method(D_METHOD("set_default_skin", "v"), &SpineNewSkeletonDataResource::set_default_skin);
ClassDB::bind_method(D_METHOD("get_all_event_data"), &SpineNewSkeletonDataResource::get_events);
ClassDB::bind_method(D_METHOD("get_animations"), &SpineNewSkeletonDataResource::get_animations);
ClassDB::bind_method(D_METHOD("get_all_ik_constraint_data"), &SpineNewSkeletonDataResource::get_ik_constraints);
ClassDB::bind_method(D_METHOD("get_all_transform_constraint_data"), &SpineNewSkeletonDataResource::get_transform_constraints);
ClassDB::bind_method(D_METHOD("get_all_path_constraint_data"), &SpineNewSkeletonDataResource::get_path_constraints);
ADD_SIGNAL(MethodInfo("skeleton_data_loaded"));
ADD_SIGNAL(MethodInfo("atlas_res_changed"));
ADD_SIGNAL(MethodInfo("skeleton_file_res_changed"));
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "atlas_res", PropertyHint::PROPERTY_HINT_RESOURCE_TYPE, "SpineAtlasResource"), "set_atlas_res", "get_atlas_res");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "skeleton_file_res", PropertyHint::PROPERTY_HINT_RESOURCE_TYPE, "SpineSkeletonFileResource"), "set_skeleton_file_res", "get_skeleton_file_res");
}
SpineNewSkeletonDataResource::SpineNewSkeletonDataResource() : valid(false), spine_object(false), skeleton_data(NULL) {
}
SpineNewSkeletonDataResource::~SpineNewSkeletonDataResource() {
if (skeleton_data && !spine_object) {
delete skeleton_data;
skeleton_data = NULL;
}
}
bool SpineNewSkeletonDataResource::is_skeleton_data_loaded() const {
return valid || spine_object;
}
void SpineNewSkeletonDataResource::load_res(spine::Atlas *atlas, const String &json, const Vector<uint8_t> &binary) {
valid = false;
if (skeleton_data) {
delete skeleton_data;
skeleton_data = NULL;
}
if ((json.empty() && binary.empty()) || atlas == NULL) return;
spine::SkeletonData *skeletonData = NULL;
if (!json.empty()) {
spine::SkeletonJson skeletonJson(atlas);
skeletonData = skeletonJson.readSkeletonData(json.utf8());
if (!skeletonData) {
print_error(String("Error while loading skeleton data: ") + get_path());
print_error(String("Error message: ") + skeletonJson.getError().buffer());
return;
}
} else {
spine::SkeletonBinary skeletonBinary(atlas);
skeletonData = skeletonBinary.readSkeletonData(binary.ptr(), binary.size());
if (!skeletonData) {
print_error(String("Error while loading skeleton data: ") + get_path());
print_error(String("Error message: ") + skeletonBinary.getError().buffer());
return;
}
}
skeleton_data = skeletonData;
valid = true;
}
void SpineNewSkeletonDataResource::update_skeleton_data() {
if (atlas_res.is_valid() && skeleton_file_res.is_valid()) {
load_res(atlas_res->get_spine_atlas(), skeleton_file_res->get_json(), skeleton_file_res->get_binary());
if (valid) {
emit_signal("skeleton_data_loaded");
}
}
}
void SpineNewSkeletonDataResource::set_atlas_res(const Ref<SpineAtlasResource> &a) {
atlas_res = a;
valid = false;
emit_signal("atlas_res_changed");
update_skeleton_data();
}
Ref<SpineAtlasResource> SpineNewSkeletonDataResource::get_atlas_res() {
return atlas_res;
}
void SpineNewSkeletonDataResource::set_skeleton_file_res(const Ref<SpineSkeletonFileResource> &s) {
skeleton_file_res = s;
valid = false;
emit_signal("skeleton_file_res_changed");
update_skeleton_data();
}
Ref<SpineSkeletonFileResource> SpineNewSkeletonDataResource::get_skeleton_file_res() {
return skeleton_file_res;
}
#define CHECK(x) \
if (!is_skeleton_data_loaded()) { \
ERR_PRINT("skeleton data has not loaded yet!"); \
return x; \
}
#define S_T(x) (spine::String(x.utf8()))
Ref<SpineAnimation> SpineNewSkeletonDataResource::find_animation(const String &animation_name) {
CHECK(NULL);
if (animation_name.empty()) {
return NULL;
}
auto a = skeleton_data->findAnimation(S_T(animation_name));
if (!a) return NULL;
Ref<SpineAnimation> sa(memnew(SpineAnimation));
sa->set_spine_object(a);
return sa;
}
String SpineNewSkeletonDataResource::get_skeleton_name() {
CHECK("");
return skeleton_data->getName().buffer();
}
void SpineNewSkeletonDataResource::set_skeleton_name(const String &v) {
CHECK();
skeleton_data->setName(S_T(v));
}
float SpineNewSkeletonDataResource::get_x() {
CHECK(0);
return skeleton_data->getX();
}
void SpineNewSkeletonDataResource::set_x(float v) {
CHECK();
skeleton_data->setX(v);
}
float SpineNewSkeletonDataResource::get_y() {
CHECK(0);
return skeleton_data->getY();
}
void SpineNewSkeletonDataResource::set_y(float v) {
CHECK();
skeleton_data->setY(v);
}
float SpineNewSkeletonDataResource::get_width() {
CHECK(0);
return skeleton_data->getWidth();
}
float SpineNewSkeletonDataResource::get_height() {
CHECK(0);
return skeleton_data->getHeight();
}
String SpineNewSkeletonDataResource::get_version() {
CHECK("error");
return skeleton_data->getVersion().buffer();
}
float SpineNewSkeletonDataResource::get_fps() {
CHECK(0);
return skeleton_data->getFps();
}
void SpineNewSkeletonDataResource::set_fps(float v) {
CHECK();
skeleton_data->setFps(v);
}
Ref<SpineBoneData> SpineNewSkeletonDataResource::find_bone(const String &bone_name) {
if (bone_name.empty()) return NULL;
auto b = skeleton_data->findBone(S_T(bone_name));
if (b == NULL) return NULL;
Ref<SpineBoneData> gd_b(memnew(SpineBoneData));
gd_b->set_spine_object(b);
return gd_b;
}
Ref<SpineSlotData> SpineNewSkeletonDataResource::find_slot(const String &slot_name) {
if (slot_name.empty()) return NULL;
auto b = skeleton_data->findSlot(S_T(slot_name));
if (b == NULL) return NULL;
Ref<SpineSlotData> gd_b(memnew(SpineSlotData));
gd_b->set_spine_object(b);
return gd_b;
}
Ref<SpineSkin> SpineNewSkeletonDataResource::find_skin(const String &skin_name) {
if (skin_name.empty()) return NULL;
auto b = skeleton_data->findSkin(S_T(skin_name));
if (b == NULL) return NULL;
Ref<SpineSkin> gd_b(memnew(SpineSkin));
gd_b->set_spine_object(b);
return gd_b;
}
Ref<SpineEventData> SpineNewSkeletonDataResource::find_event(const String &event_data_name) {
if (event_data_name.empty()) return NULL;
auto b = skeleton_data->findEvent(S_T(event_data_name));
if (b == NULL) return NULL;
Ref<SpineEventData> gd_b(memnew(SpineEventData));
gd_b->set_spine_object(b);
return gd_b;
}
Ref<SpineIkConstraintData> SpineNewSkeletonDataResource::find_ik_constraint(const String &constraint_name) {
if (constraint_name.empty()) return NULL;
auto b = skeleton_data->findIkConstraint(S_T(constraint_name));
if (b == NULL) return NULL;
Ref<SpineIkConstraintData> gd_b(memnew(SpineIkConstraintData));
gd_b->set_spine_object(b);
return gd_b;
}
Ref<SpineTransformConstraintData> SpineNewSkeletonDataResource::find_transform_constraint(const String &constraint_name) {
if (constraint_name.empty()) return NULL;
auto b = skeleton_data->findTransformConstraint(S_T(constraint_name));
if (b == NULL) return NULL;
Ref<SpineTransformConstraintData> gd_b(memnew(SpineTransformConstraintData));
gd_b->set_spine_object(b);
return gd_b;
}
Ref<SpinePathConstraintData> SpineNewSkeletonDataResource::find_path_constraint(const String &constraint_name) {
if (constraint_name.empty()) return NULL;
auto b = skeleton_data->findPathConstraint(S_T(constraint_name));
if (b == NULL) return NULL;
Ref<SpinePathConstraintData> gd_b(memnew(SpinePathConstraintData));
gd_b->set_spine_object(b);
return gd_b;
}
Array SpineNewSkeletonDataResource::get_bones() {
auto bs = skeleton_data->getBones();
Array gd_bs;
gd_bs.resize(bs.size());
for (size_t i = 0; i < bs.size(); ++i) {
if (bs[i] == NULL) gd_bs[i] = Ref<SpineBoneData>(NULL);
else {
Ref<SpineBoneData> gd_b(memnew(SpineBoneData));
gd_b->set_spine_object(bs[i]);
gd_bs[i] = gd_b;
}
}
return gd_bs;
}
Array SpineNewSkeletonDataResource::get_slots() {
auto bs = skeleton_data->getSlots();
Array gd_bs;
gd_bs.resize(bs.size());
for (size_t i = 0; i < bs.size(); ++i) {
if (bs[i] == NULL) gd_bs[i] = Ref<SpineSlotData>(NULL);
else {
Ref<SpineSlotData> gd_b(memnew(SpineSlotData));
gd_b->set_spine_object(bs[i]);
gd_bs[i] = gd_b;
}
}
return gd_bs;
}
Array SpineNewSkeletonDataResource::get_skins() const {
auto bs = skeleton_data->getSkins();
Array gd_bs;
gd_bs.resize(bs.size());
for (size_t i = 0; i < bs.size(); ++i) {
if (bs[i] == NULL) gd_bs[i] = Ref<SpineSkin>(NULL);
else {
Ref<SpineSkin> gd_b(memnew(SpineSkin));
gd_b->set_spine_object(bs[i]);
gd_bs[i] = gd_b;
}
}
return gd_bs;
}
Ref<SpineSkin> SpineNewSkeletonDataResource::get_default_skin() {
auto b = skeleton_data->getDefaultSkin();
if (b == NULL) return NULL;
Ref<SpineSkin> gd_b(memnew(SpineSkin));
gd_b->set_spine_object(b);
return gd_b;
}
void SpineNewSkeletonDataResource::set_default_skin(Ref<SpineSkin> v) {
if (v.is_valid()) {
skeleton_data->setDefaultSkin(v->get_spine_object());
} else
skeleton_data->setDefaultSkin(NULL);
}
Array SpineNewSkeletonDataResource::get_events() {
auto bs = skeleton_data->getEvents();
Array gd_bs;
gd_bs.resize(bs.size());
for (size_t i = 0; i < bs.size(); ++i) {
if (bs[i] == NULL) gd_bs[i] = Ref<SpineEventData>(NULL);
else {
Ref<SpineEventData> gd_b(memnew(SpineEventData));
gd_b->set_spine_object(bs[i]);
gd_bs[i] = gd_b;
}
}
return gd_bs;
}
Array SpineNewSkeletonDataResource::get_animations() {
auto bs = skeleton_data->getAnimations();
Array gd_bs;
gd_bs.resize(bs.size());
for (size_t i = 0; i < bs.size(); ++i) {
if (bs[i] == NULL) gd_bs[i] = Ref<SpineAnimation>(NULL);
else {
Ref<SpineAnimation> gd_b(memnew(SpineAnimation));
gd_b->set_spine_object(bs[i]);
gd_bs[i] = gd_b;
}
}
return gd_bs;
}
Array SpineNewSkeletonDataResource::get_ik_constraints() {
auto bs = skeleton_data->getIkConstraints();
Array gd_bs;
gd_bs.resize(bs.size());
for (size_t i = 0; i < bs.size(); ++i) {
if (bs[i] == NULL) gd_bs[i] = Ref<SpineIkConstraintData>(NULL);
else {
Ref<SpineIkConstraintData> gd_b(memnew(SpineIkConstraintData));
gd_b->set_spine_object(bs[i]);
gd_bs[i] = gd_b;
}
}
return gd_bs;
}
Array SpineNewSkeletonDataResource::get_transform_constraints() {
auto bs = skeleton_data->getTransformConstraints();
Array gd_bs;
gd_bs.resize(bs.size());
for (size_t i = 0; i < bs.size(); ++i) {
if (bs[i] == NULL) gd_bs[i] = Ref<SpineTransformConstraintData>(NULL);
else {
Ref<SpineTransformConstraintData> gd_b(memnew(SpineTransformConstraintData));
gd_b->set_spine_object(bs[i]);
gd_bs[i] = gd_b;
}
}
return gd_bs;
}
Array SpineNewSkeletonDataResource::get_path_constraints() {
auto bs = skeleton_data->getPathConstraints();
Array gd_bs;
gd_bs.resize(bs.size());
for (size_t i = 0; i < bs.size(); ++i) {
if (bs[i] == NULL) gd_bs[i] = Ref<SpinePathConstraintData>(NULL);
else {
Ref<SpinePathConstraintData> gd_b(memnew(SpinePathConstraintData));
gd_b->set_spine_object(bs[i]);
gd_bs[i] = gd_b;
}
}
return gd_bs;
}
#undef S_T
#undef CHECK_V
#undef CHECK
//External feature functions
void SpineNewSkeletonDataResource::get_animation_names(Vector<String> &res) const {
res.clear();
if (!is_skeleton_data_loaded()) {
return;
}
auto as = skeleton_data->getAnimations();
for (size_t i = 0; i < as.size(); ++i) {
auto a = as[i];
if (a) {
res.push_back(a->getName().buffer());
} else {
res.push_back("");
}
}
}
void SpineNewSkeletonDataResource::get_skin_names(Vector<String> &res) const {
res.clear();
if (!is_skeleton_data_loaded()) return;
auto as = get_skins();
res.resize(as.size());
for (size_t i = 0; i < as.size(); ++i) {
auto a = Ref<SpineSkin>(as[i]);
if (a.is_valid()) {
res.set(i, a->get_skin_name());
} else {
res.set(i, "");
}
}
}
void SpineNewSkeletonDataResource::_get_property_list(List<PropertyInfo> *p_list) const {
PropertyInfo p;
Vector<String> res;
p.name = "animations";
p.type = Variant::STRING;
get_animation_names(res);
p.hint_string = String(",").join(res);
p.hint = PROPERTY_HINT_ENUM;
p_list->push_back(p);
p.name = "skins";
p.type = Variant::STRING;
get_skin_names(res);
p.hint_string = String(",").join(res);
p.hint = PROPERTY_HINT_ENUM;
p_list->push_back(p);
}

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@ -0,0 +1,107 @@
#ifndef GODOT_SPINENEWSKELETONDATARESOURCE_H
#define GODOT_SPINENEWSKELETONDATARESOURCE_H
#include "SpineAtlasResource.h"
#include "SpineSkeletonFileResource.h"
#include "SpineAnimation.h"
#include "SpineBoneData.h"
#include "SpineSlotData.h"
#include "SpineSkin.h"
#include "SpineIkConstraintData.h"
#include "SpineTransformConstraintData.h"
#include "SpinePathConstraintData.h"
#include "SpineEventData.h"
class SpineNewSkeletonDataResource : public Resource {
GDCLASS(SpineNewSkeletonDataResource, Resource);
protected:
static void _bind_methods();
private:
Ref<SpineAtlasResource> atlas_res;
Ref<SpineSkeletonFileResource> skeleton_file_res;
bool valid;
bool spine_object;
spine::SkeletonData *skeleton_data;
void update_skeleton_data();
public:
SpineNewSkeletonDataResource();
virtual ~SpineNewSkeletonDataResource();
inline void set_spine_object(spine::SkeletonData *s) {
skeleton_data = s;
if (s)
spine_object = true;
}
inline spine::SkeletonData *get_spine_object() {
return skeleton_data;
}
void load_res(spine::Atlas *atlas, const String &json, const Vector<uint8_t> &binary);
void _get_property_list(List<PropertyInfo> *p_list) const;
void set_atlas_res(const Ref<SpineAtlasResource> &a);
Ref<SpineAtlasResource> get_atlas_res();
void set_skeleton_file_res(const Ref<SpineSkeletonFileResource> &s);
Ref<SpineSkeletonFileResource> get_skeleton_file_res();
inline spine::SkeletonData *get_skeleton_data() { return skeleton_data; }
bool is_skeleton_data_loaded() const;
void get_animation_names(Vector<String> &l) const;
void get_skin_names(Vector<String> &l) const;
Ref<SpineBoneData> find_bone(const String &bone_name);
Ref<SpineSlotData> find_slot(const String &slot_name);
Ref<SpineSkin> find_skin(const String &skin_name);
Ref<SpineEventData> find_event(const String &event_data_name);
Ref<SpineAnimation> find_animation(const String &animation_name);
Ref<SpineIkConstraintData> find_ik_constraint(const String &constraint_name);
Ref<SpineTransformConstraintData> find_transform_constraint(const String &constraint_name);
Ref<SpinePathConstraintData> find_path_constraint(const String &constraint_name);
Array get_bones();
Array get_slots();
Array get_skins() const;
Ref<SpineSkin> get_default_skin();
void set_default_skin(Ref<SpineSkin> v);
Array get_events();
Array get_animations();
Array get_ik_constraints();
Array get_transform_constraints();
Array get_path_constraints();
String get_skeleton_name();
void set_skeleton_name(const String &v);
float get_x();
void set_x(float v);
float get_y();
void set_y(float v);
float get_width();
float get_height();
String get_version();
float get_fps();
void set_fps(float v);
};
#endif //GODOT_SPINENEWSKELETONDATARESOURCE_H

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@ -30,10 +30,6 @@
#ifndef GODOT_SPINESKELETONDATARESOURCE_H
#define GODOT_SPINESKELETONDATARESOURCE_H
#include "core/variant_parser.h"
#include <spine/spine.h>
#include "SpineAtlasResource.h"
#include "SpineSkeletonFileResource.h"
#include "SpineAnimation.h"