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https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-02-06 07:14:55 +08:00
[unity] Allow skeleton data to load without atlases.
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/******************************************************************************
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* Spine Runtimes Software License v2.5
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*
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* Copyright (c) 2013-2016, Esoteric Software
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* All rights reserved.
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*
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* You are granted a perpetual, non-exclusive, non-sublicensable, and
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* non-transferable license to use, install, execute, and perform the Spine
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* Runtimes software and derivative works solely for personal or internal
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* use. Without the written permission of Esoteric Software (see Section 2 of
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* the Spine Software License Agreement), you may not (a) modify, translate,
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* adapt, or develop new applications using the Spine Runtimes or otherwise
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* create derivative works or improvements of the Spine Runtimes or (b) remove,
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* delete, alter, or obscure any trademarks or any copyright, trademark, patent,
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* or other intellectual property or proprietary rights notices on or in the
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* Software, including any copy thereof. Redistributions in binary or source
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* form must include this license and terms.
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*
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* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
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* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
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* EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
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* USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
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* IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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using System;
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using UnityEngine;
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namespace Spine.Unity {
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public class RegionlessAttachmentLoader : AttachmentLoader {
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static AtlasRegion emptyRegion;
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static AtlasRegion EmptyRegion {
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get {
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if (emptyRegion == null) {
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emptyRegion = new AtlasRegion {
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name = "Empty AtlasRegion",
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page = new AtlasPage {
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name = "Empty AtlasPage",
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rendererObject = new Material(Shader.Find("Spine/Special/HiddenPass")) { name = "NoRender Material" }
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}
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};
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}
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return emptyRegion;
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}
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}
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public RegionAttachment NewRegionAttachment (Skin skin, string name, string path) {
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RegionAttachment attachment = new RegionAttachment(name) {
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RendererObject = EmptyRegion
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};
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return attachment;
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}
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public MeshAttachment NewMeshAttachment (Skin skin, string name, string path) {
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MeshAttachment attachment = new MeshAttachment(name) {
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RendererObject = EmptyRegion
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};
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return attachment;
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}
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public BoundingBoxAttachment NewBoundingBoxAttachment (Skin skin, string name) {
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return new BoundingBoxAttachment(name);
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}
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public PathAttachment NewPathAttachment (Skin skin, string name) {
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return new PathAttachment(name);
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}
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public PointAttachment NewPointAttachment (Skin skin, string name) {
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return new PointAttachment(name);
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}
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public ClippingAttachment NewClippingAttachment (Skin skin, string name) {
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return new ClippingAttachment(name);
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}
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}
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}
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@ -0,0 +1,12 @@
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fileFormatVersion: 2
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guid: 15f0f78b87720c047a320c5e0e3f91b7
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timeCreated: 1520505662
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licenseType: Free
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MonoImporter:
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -126,7 +126,7 @@ namespace Spine.Unity {
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Atlas[] atlasArray = this.GetAtlasArray();
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#if !SPINE_TK2D
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attachmentLoader = new AtlasAttachmentLoader(atlasArray);
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attachmentLoader = (atlasArray.Length == 0) ? (AttachmentLoader)new RegionlessAttachmentLoader() : (AttachmentLoader)new AtlasAttachmentLoader(atlasArray);
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skeletonDataScale = scale;
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#else
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if (spriteCollection != null) {
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@ -274,6 +274,9 @@ namespace Spine.Unity.Editor {
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EditorGUILayout.LabelField("spine-tk2d", EditorStyles.boldLabel);
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EditorGUILayout.PropertyField(spriteCollection, true);
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#endif
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if (atlasAssets.arraySize == 0)
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EditorGUILayout.HelpBox("AtlasAssets array is empty. Skeleton's attachments will load without being mapped to images.", MessageType.Info);
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}
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void HandleAtlasAssetsNulls () {
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@ -485,7 +488,7 @@ namespace Spine.Unity.Editor {
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}
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void DrawWarningList () {
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foreach (var line in warnings)
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foreach (string line in warnings)
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EditorGUILayout.LabelField(SpineInspectorUtility.TempContent(line, Icons.warning));
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}
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@ -525,25 +528,30 @@ namespace Spine.Unity.Editor {
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if (detectedNullAtlasEntry) {
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warnings.Add("AtlasAsset elements should not be null.");
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} else {
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var missingPaths = SpineEditorUtilities.GetRequiredAtlasRegions(AssetDatabase.GetAssetPath(skeletonJSON.objectReferenceValue));
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List<string> missingPaths = null;
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if (atlasAssets.arraySize > 0) {
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missingPaths = SpineEditorUtilities.GetRequiredAtlasRegions(AssetDatabase.GetAssetPath(skeletonJSON.objectReferenceValue));
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foreach (var atlas in atlasList) {
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for (int i = 0; i < missingPaths.Count; i++) {
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if (atlas.FindRegion(missingPaths[i]) != null) {
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missingPaths.RemoveAt(i);
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i--;
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foreach (var atlas in atlasList) {
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for (int i = 0; i < missingPaths.Count; i++) {
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if (atlas.FindRegion(missingPaths[i]) != null) {
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missingPaths.RemoveAt(i);
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i--;
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}
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}
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}
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#if SPINE_TK2D
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if (missingPaths.Count > 0)
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warnings.Add("Missing regions. SkeletonDataAsset requires tk2DSpriteCollectionData or Spine AtlasAssets.");
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#endif
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}
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#if SPINE_TK2D
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if (missingPaths.Count > 0)
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warnings.Add("Missing regions. SkeletonDataAsset requires tk2DSpriteCollectionData or Spine AtlasAssets.");
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#endif
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foreach (var str in missingPaths)
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warnings.Add("Missing Region: '" + str + "'");
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if (missingPaths != null) {
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foreach (string str in missingPaths)
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warnings.Add("Missing Region: '" + str + "'");
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}
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}
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}
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@ -629,7 +637,10 @@ namespace Spine.Unity.Editor {
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PreviewRenderUtility previewRenderUtility;
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Camera PreviewUtilityCamera {
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get {
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if (previewRenderUtility == null) return null;
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if (previewRenderUtility == null) {
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return null;
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}
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#if UNITY_2017_1_OR_NEWER
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return previewRenderUtility.camera;
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@ -770,7 +781,7 @@ namespace Spine.Unity.Editor {
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skeleton.SetToSetupPose();
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animationState.SetAnimation(0, targetAnimation, loop);
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} else {
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var sameAnimation = (currentTrack.Animation == targetAnimation);
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bool sameAnimation = (currentTrack.Animation == targetAnimation);
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if (sameAnimation) {
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currentTrack.TimeScale = (currentTrack.TimeScale == 0) ? 1f : 0f; // pause/play
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} else {
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@ -974,18 +985,19 @@ namespace Spine.Unity.Editor {
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for (int i = 0; i < currentAnimationEvents.Count; i++) {
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float fr = currentAnimationEventTimes[i];
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var evRect = new Rect(barRect);
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evRect.x = Mathf.Clamp(((fr / t.Animation.Duration) * width) - (Icons.userEvent.width / 2), barRect.x, float.MaxValue);
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evRect.width = Icons.userEvent.width;
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evRect.height = Icons.userEvent.height;
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evRect.y += Icons.userEvent.height;
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var evRect = new Rect(barRect) {
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x = Mathf.Clamp(((fr / t.Animation.Duration) * width) - (Icons.userEvent.width / 2), barRect.x, float.MaxValue),
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y = barRect.y + Icons.userEvent.height,
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width = Icons.userEvent.width,
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height = Icons.userEvent.height
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};
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GUI.DrawTexture(evRect, Icons.userEvent);
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Event ev = Event.current;
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if (ev.type == EventType.Repaint) {
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if (evRect.Contains(ev.mousePosition)) {
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Rect tooltipRect = new Rect(evRect);
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GUIStyle tooltipStyle = EditorStyles.helpBox;
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Rect tooltipRect = new Rect(evRect);
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tooltipRect.width = tooltipStyle.CalcSize(new GUIContent(currentAnimationEvents[i].Data.Name)).x;
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tooltipRect.y -= 4;
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tooltipRect.x += 4;
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