make sure animation duration is not 0 when figuring out the time

This commit is contained in:
Matias 2013-06-03 10:48:44 +03:00
parent 4ea202a1e6
commit 9963293c88

View File

@ -36,7 +36,7 @@ function Animation.new (name, timelines, duration)
function self:apply (skeleton, time, loop)
if not skeleton then error("skeleton cannot be nil.", 2) end
if loop and duration then time = time % duration end
if loop and duration > 0 then time = time % duration end
for i,timeline in ipairs(self.timelines) do
timeline:apply(skeleton, time, 1)
@ -46,7 +46,7 @@ function Animation.new (name, timelines, duration)
function self:mix (skeleton, time, loop, alpha)
if not skeleton then error("skeleton cannot be nil.", 2) end
if loop and duration then time = time % duration end
if loop and duration > 0 then time = time % duration end
for i,timeline in ipairs(self.timelines) do
timeline:apply(skeleton, time, alpha)