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https://github.com/EsotericSoftware/spine-runtimes.git
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Merge branch '4.1' into 4.2-beta
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commit
9971d1ed0b
@ -25,4 +25,4 @@ file(GLOB_RECURSE SPINE_COCOS2DX_SOURCES "${SPINE_RUNTIMES_PATH}/spine-cocos2dx/
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add_library(spine-cocos2dx STATIC ${SPINE_COCOS2DX_SOURCES} ${SPINE_COCOS2DX_HEADERS})
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target_include_directories(spine-cocos2dx PUBLIC "${SPINE_RUNTIMES_PATH}/spine-cpp/spine-cpp/include/")
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target_include_directories(spine-cocos2dx PUBLIC "${SPINE_RUNTIMES_PATH}/spine-cocos2dx/spine-cocos2dx/src/")
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target_link_libraries(spine-cocos2dx PRIVATE cocos2d)
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target_link_libraries(spine-cocos2dx PRIVATE cocos2d spine-cpp)
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@ -1151,7 +1151,8 @@ public class AnimationState {
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* {@link AnimationStateData#getMix(Animation, Animation)} based on the animation before this animation (if any).
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* <p>
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* A mix duration of 0 still mixes out over one frame to provide the track entry being mixed out a chance to revert the
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* properties it was animating.
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* properties it was animating. A mix duration of 0 can be set at any time to end the mix on the next
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* {@link AnimationState#update(float) update}.
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* <p>
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* The <code>mixDuration</code> can be set manually rather than use the value from
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* {@link AnimationStateData#getMix(Animation, Animation)}. In that case, the <code>mixDuration</code> can be set for a new
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