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[godot] Fix iOS template build for VulkanSDK 1.4.328.1
- Update MoltenVK.xcframework path for new SDK structure - VulkanSDK 1.4.328.1 moved MoltenVK from root to macOS/lib/ - Fixes build error: cp: /Users/runner/VulkanSDK/1.3.250.1/MoltenVK/MoltenVK.xcframework: No such file or directory - Tested locally with successful 300MB ios.zip generation
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@ -122,7 +122,7 @@ elif [ "$platform" = "ios" ]; then
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cp libgodot.ios.template_release.simulator.a ios_xcode/libgodot.ios.release.xcframework/ios-arm64_x86_64-simulator/libgodot.a
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cp libgodot.ios.template_debug.arm64.a ios_xcode/libgodot.ios.debug.xcframework/ios-arm64/libgodot.a
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cp libgodot.ios.template_debug.simulator.a ios_xcode/libgodot.ios.debug.xcframework/ios-arm64_x86_64-simulator/libgodot.a
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cp -r ~/VulkanSDK/1.3.250.1/MoltenVK/MoltenVK.xcframework ios_xcode/
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cp -r ~/VulkanSDK/1.4.328.1/macOS/lib/MoltenVK.xcframework ios_xcode/
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rm -rf ios_xcode/MoltenVK.xcframework/{macos,tvos}*
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rm -rf ios.zip
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pushd ios_xcode
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