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Fix goblin skeleton file references after file rename (Visual Studio Windows)
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@ -139,11 +139,8 @@
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<AppxManifest Include="Package.appxmanifest">
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<AppxManifest Include="Package.appxmanifest">
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<SubType>Designer</SubType>
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<SubType>Designer</SubType>
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</AppxManifest>
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</AppxManifest>
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<Content Include="..\..\..\spine-xna\example\data\goblins-ffd.atlas">
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<Content Include="..\..\..\spine-xna\example\data\goblins-mesh.png">
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<Link>Assets\goblins-ffd.atlas</Link>
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<Link>Assets\goblins-mesh.png</Link>
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</Content>
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<Content Include="..\..\..\spine-xna\example\data\goblins-ffd.json">
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<Link>Assets\goblins-ffd.json</Link>
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</Content>
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</Content>
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<Content Include="..\..\..\spine-xna\example\data\raptor.png">
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<Content Include="..\..\..\spine-xna\example\data\raptor.png">
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<Link>Assets\raptor.png</Link>
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<Link>Assets\raptor.png</Link>
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@ -156,9 +153,6 @@
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</Content>
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</Content>
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<Content Include="..\..\..\spine-xna\example\data\goblins-ffd.png">
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<Link>Assets\goblins-ffd.png</Link>
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</Content>
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<Content Include="..\..\..\spine-xna\example\data\spineboy.png">
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<Content Include="..\..\..\spine-xna\example\data\spineboy.png">
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<Link>Assets\spineboy.png</Link>
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<Link>Assets\spineboy.png</Link>
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</Content>
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</Content>
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@ -184,6 +178,14 @@
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<Link>Assets\raptor.json</Link>
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<Link>Assets\raptor.json</Link>
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</Content>
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</Content>
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<Content Include="..\..\..\spine-xna\example\data\goblins-mesh.atlas">
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<Link>Assets\goblins-mesh.atlas</Link>
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</Content>
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<Content Include="..\..\..\spine-xna\example\data\goblins-mesh.json">
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<Link>Assets\goblins-mesh.json</Link>
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</Content>
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</ItemGroup>
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<PropertyGroup Condition=" '$(VisualStudioVersion)' == '' or '$(VisualStudioVersion)' < '11.0' ">
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<PropertyGroup Condition=" '$(VisualStudioVersion)' == '' or '$(VisualStudioVersion)' < '11.0' ">
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<VisualStudioVersion>11.0</VisualStudioVersion>
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<VisualStudioVersion>11.0</VisualStudioVersion>
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</PropertyGroup>
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</PropertyGroup>
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