Port more features

This commit is contained in:
unknown 2019-07-02 17:51:47 +02:00
parent 9745e3779c
commit 99c08fced6
8 changed files with 48 additions and 23 deletions

View File

@ -48,7 +48,7 @@ bool BatchingExample::init () {
// Load the texture atlas. Note that the texture loader has to live
// as long as the Atlas, as the Atlas destructor will call TextureLoader::unload.
_atlas = new (__FILE__, __LINE__) Atlas("spineboy.atlas", &textureLoader);
_atlas = new (__FILE__, __LINE__) Atlas("spineboy.atlas", &textureLoader, true);
CCASSERT(_atlas, "Error reading atlas file.");
// This attachment loader configures attachments with data needed for cocos2d-x rendering.

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@ -19,7 +19,7 @@
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<CharacterSet>Unicode</CharacterSet>
<WholeProgramOptimization>true</WholeProgramOptimization>
<WholeProgramOptimization>false</WholeProgramOptimization>
<PlatformToolset Condition="'$(VisualStudioVersion)' == '12.0'">v120</PlatformToolset>
<PlatformToolset Condition="'$(VisualStudioVersion)' == '12.0' and exists('$(MSBuildProgramFiles32)\Microsoft SDKs\Windows\v7.1A')">v120_xp</PlatformToolset>
<PlatformToolset Condition="'$(VisualStudioVersion)' == '14.0'">v140</PlatformToolset>
@ -109,7 +109,7 @@ xcopy "$(ProjectDir)..\Resources" "$(OutDir)" /D /E /I /F /Y
<ClCompile>
<Optimization>MaxSpeed</Optimization>
<IntrinsicFunctions>true</IntrinsicFunctions>
<AdditionalIncludeDirectories>$(EngineRoot)external;$(EngineRoot)cocos\audio\include;$(EngineRoot)external\chipmunk\include\chipmunk;$(EngineRoot)extensions;..\Classes;..;%(AdditionalIncludeDirectories);$(_COCOS_HEADER_WIN32_BEGIN);$(_COCOS_HEADER_WIN32_END)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(EngineRoot)external;$(EngineRoot)cocos\audio\include;$(EngineRoot)external\chipmunk\include\chipmunk;$(EngineRoot)extensions;..\Classes;..;%(AdditionalIncludeDirectories);$(_COCOS_HEADER_WIN32_BEGIN);$(_COCOS_HEADER_WIN32_END);$(SolutionDir)..\..\..\spine-cpp\spine-cpp\include;$(SolutionDir)..\..\src;$(IncludePath)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USE_MATH_DEFINES;GL_GLEXT_PROTOTYPES;CC_ENABLE_CHIPMUNK_INTEGRATION=1;_CRT_SECURE_NO_WARNINGS;_SCL_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<FunctionLevelLinking>true</FunctionLevelLinking>
@ -121,7 +121,7 @@ xcopy "$(ProjectDir)..\Resources" "$(OutDir)" /D /E /I /F /Y
<MultiProcessorCompilation>true</MultiProcessorCompilation>
</ClCompile>
<Link>
<AdditionalDependencies>libcurl_imp.lib;websockets.lib;%(AdditionalDependencies);$(_COCOS_LIB_WIN32_BEGIN);$(_COCOS_LIB_WIN32_END)</AdditionalDependencies>
<AdditionalDependencies>%(AdditionalDependencies);$(_COCOS_LIB_WIN32_BEGIN);$(_COCOS_LIB_WIN32_END)</AdditionalDependencies>
<OutputFile>$(OutDir)$(ProjectName).exe</OutputFile>
<AdditionalLibraryDirectories>$(OutDir);%(AdditionalLibraryDirectories);$(_COCOS_LIB_PATH_WIN32_BEGIN);$(_COCOS_LIB_PATH_WIN32_END)</AdditionalLibraryDirectories>
<GenerateDebugInformation>true</GenerateDebugInformation>

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@ -108,6 +108,7 @@ void SkeletonAnimation::initialize () {
super::initialize();
_ownsAnimationStateData = true;
_updateOnlyIfVisible = false;
_state = new (__FILE__, __LINE__) AnimationState(new (__FILE__, __LINE__) AnimationStateData(_skeleton->getData()));
_state->setRendererObject(this);
_state->setListener(animationCallback);
@ -125,6 +126,8 @@ SkeletonAnimation::~SkeletonAnimation () {
}
void SkeletonAnimation::update (float deltaTime) {
if (_updateOnlyIfVisible && (isAutoCulled() || !isVisible())) return;
super::update(deltaTime);
deltaTime *= _timeScale;
@ -303,4 +306,8 @@ AnimationState* SkeletonAnimation::getState() const {
return _state;
}
void SkeletonAnimation::setUpdateOnlyIfVisible(bool status) {
_updateOnlyIfVisible = status;
}
}

View File

@ -99,6 +99,7 @@ public:
virtual void onTrackEntryEvent (TrackEntry* entry, EventType type, Event* event);
AnimationState* getState() const;
void setUpdateOnlyIfVisible(bool status);
CC_CONSTRUCTOR_ACCESS:
SkeletonAnimation ();
@ -109,6 +110,7 @@ protected:
AnimationState* _state;
bool _ownsAnimationStateData;
bool _updateOnlyIfVisible;
bool _firstDraw;
StartListener _startListener;

View File

@ -198,7 +198,7 @@ void SkeletonRenderer::initWithJsonFile (const std::string& skeletonDataFile, At
}
void SkeletonRenderer::initWithJsonFile (const std::string& skeletonDataFile, const std::string& atlasFile, float scale) {
_atlas = new (__FILE__, __LINE__) Atlas(atlasFile.c_str(), &textureLoader);
_atlas = new (__FILE__, __LINE__) Atlas(atlasFile.c_str(), &textureLoader, true);
CCASSERT(_atlas, "Error reading atlas file.");
_attachmentLoader = new (__FILE__, __LINE__) Cocos2dAtlasAttachmentLoader(_atlas);
@ -230,7 +230,7 @@ void SkeletonRenderer::initWithBinaryFile (const std::string& skeletonDataFile,
}
void SkeletonRenderer::initWithBinaryFile (const std::string& skeletonDataFile, const std::string& atlasFile, float scale) {
_atlas = new (__FILE__, __LINE__) Atlas(atlasFile.c_str(), &textureLoader);
_atlas = new (__FILE__, __LINE__) Atlas(atlasFile.c_str(), &textureLoader, true);
CCASSERT(_atlas, "Error reading atlas file.");
_attachmentLoader = new (__FILE__, __LINE__) Cocos2dAtlasAttachmentLoader(_atlas);
@ -253,6 +253,7 @@ void SkeletonRenderer::update (float deltaTime) {
}
void SkeletonRenderer::draw (Renderer* renderer, const Mat4& transform, uint32_t transformFlags) {
_isAutoCulled = false;
// Early exit if the skeleton is invisible
if (getDisplayedOpacity() == 0 || _skeleton->getColor().a == 0){
return;
@ -272,9 +273,12 @@ void SkeletonRenderer::draw (Renderer* renderer, const Mat4& transform, uint32_t
const Camera* camera = Camera::getVisitingCamera();
const cocos2d::Rect brect = computeBoundingRect(worldCoords, coordCount / 2);
_boundingRect = brect;
if (camera && cullRectangle(transform, brect, *camera))
const bool autoCullingEnable = cocos2d::Director::getInstance()->isAutoCullingEnable();
if (autoCullingEnable && camera && cullRectangle(transform, brect, *camera))
{
VLA_FREE(worldCoords);
_isAutoCulled = true;
return;
}
#endif
@ -617,6 +621,10 @@ void SkeletonRenderer::draw (Renderer* renderer, const Mat4& transform, uint32_t
}
bool SkeletonRenderer::isAutoCulled () const {
return _isAutoCulled;
}
void SkeletonRenderer::drawDebug (Renderer* renderer, const Mat4 &transform, uint32_t transformFlags) {
#if !defined(USE_MATRIX_STACK_PROJECTION_ONLY)

View File

@ -48,7 +48,7 @@ namespace spine {
void update (float deltaTime) override;
void draw (cocos2d::Renderer* renderer, const cocos2d::Mat4& transform, uint32_t transformFlags) override;
//virtual bool isAutoCulled () const override;
bool isAutoCulled () const override;
cocos2d::Rect getBoundingBox () const override;
void onEnter () override;
void onExit () override;
@ -158,6 +158,7 @@ namespace spine {
int _startSlotIndex;
int _endSlotIndex;
bool _isAutoCulled = false;
};
}

View File

@ -67,6 +67,7 @@ enum TextureWrap {
class SP_API AtlasPage : public SpineObject, public HasRendererObject {
public:
String name;
String texturePath;
Format format;
TextureFilter minFilter;
TextureFilter magFilter;
@ -100,9 +101,9 @@ class TextureLoader;
class SP_API Atlas : public SpineObject {
public:
Atlas(const String &path, TextureLoader *textureLoader);
Atlas(const String &path, TextureLoader *textureLoader, bool createTexture);
Atlas(const char *data, int length, const char *dir, TextureLoader *textureLoader);
Atlas(const char *data, int length, const char *dir, TextureLoader *textureLoader, bool createTexture);
~Atlas();
@ -120,7 +121,7 @@ private:
Vector<AtlasRegion *> _regions;
TextureLoader *_textureLoader;
void load(const char *begin, int length, const char *dir);
void load(const char *begin, int length, const char *dir, bool createTexture);
class Str {
public:

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@ -39,7 +39,7 @@
using namespace spine;
Atlas::Atlas(const String &path, TextureLoader *textureLoader) : _textureLoader(textureLoader) {
Atlas::Atlas(const String &path, TextureLoader *textureLoader, bool createTexture) : _textureLoader(textureLoader) {
int dirLength;
char *dir;
int length;
@ -57,16 +57,16 @@ Atlas::Atlas(const String &path, TextureLoader *textureLoader) : _textureLoader(
data = SpineExtension::readFile(path, &length);
if (data) {
load(data, length, dir);
load(data, length, dir, createTexture);
}
SpineExtension::free(data, __FILE__, __LINE__);
SpineExtension::free(dir, __FILE__, __LINE__);
}
Atlas::Atlas(const char *data, int length, const char *dir, TextureLoader *textureLoader) : _textureLoader(
Atlas::Atlas(const char *data, int length, const char *dir, TextureLoader *textureLoader, bool createTexture) : _textureLoader(
textureLoader) {
load(data, length, dir);
load(data, length, dir, createTexture);
}
Atlas::~Atlas() {
@ -102,7 +102,7 @@ Vector<AtlasPage*> &Atlas::getPages() {
return _pages;
}
void Atlas::load(const char *begin, int length, const char *dir) {
void Atlas::load(const char *begin, int length, const char *dir, bool createTexture) {
static const char *formatNames[] = {"", "Alpha", "Intensity", "LuminanceAlpha", "RGB565", "RGBA4444", "RGB888",
"RGBA8888"};
static const char *textureFilterNames[] = {"", "Nearest", "Linear", "MipMap", "MipMapNearestNearest",
@ -163,9 +163,15 @@ void Atlas::load(const char *begin, int length, const char *dir) {
}
}
if (createTexture)
{
if (_textureLoader) _textureLoader->load(*page, String(path));
SpineExtension::free(path, __FILE__, __LINE__);
}
else
{
page->texturePath = String(path, true);
}
_pages.add(page);
} else {