- Added support for SpriteCollection using multi-platform.

This commit is contained in:
Dgizusse 2013-05-13 11:18:57 -04:00
parent a4bd912dc1
commit 99c81b6b01
2 changed files with 3 additions and 3 deletions

View File

@ -23,8 +23,8 @@ public class tk2dSpineAttachmentLoader : AttachmentLoader {
if(type != AttachmentType.region) throw new Exception("Unknown attachment type: " + type);
tk2dSpriteDefinition attachmentParameters = null;
for(int i = 0; i < sprites.spriteDefinitions.Length; ++i) {
tk2dSpriteDefinition def = sprites.spriteDefinitions[i];
for(int i = 0; i < sprites.inst.spriteDefinitions.Length; ++i) {
tk2dSpriteDefinition def = sprites.inst.spriteDefinitions[i];
if(def.name == name) {
attachmentParameters = def;
break;

View File

@ -137,7 +137,7 @@ public class tk2dSpineSkeleton : MonoBehaviour {
mesh.triangles = triangles;
mesh.RecalculateNormals();
renderer.sharedMaterial = skeletonDataAsset.sprites.spriteCollection.materials[0];
renderer.sharedMaterial = skeletonDataAsset.sprites.spriteCollection.inst.materials[0];
}
/*