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[libgdx] Only remove mixingFrom entries from the end of the list.
http://esotericsoftware.com/forum/3-5-Mixing-carries-over-multiple-animations-7430?p=34364#p34364
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@ -108,9 +108,9 @@ public class AnimationState {
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}
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continue;
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}
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updateMixingFrom(current, delta, true);
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updateMixingFrom(current, delta);
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} else {
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updateMixingFrom(current, delta, true);
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updateMixingFrom(current, delta);
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// Clear the track when there is no next entry, the track end time is reached, and there is no mixingFrom.
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if (current.trackLast >= current.trackEnd && current.mixingFrom == null) {
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tracks.set(i, null);
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@ -126,26 +126,22 @@ public class AnimationState {
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queue.drain();
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}
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private void updateMixingFrom (TrackEntry entry, float delta, boolean canEnd) {
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private void updateMixingFrom (TrackEntry entry, float delta) {
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TrackEntry from = entry.mixingFrom;
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if (from == null) return;
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if (canEnd && entry.mixTime >= entry.mixDuration && entry.mixTime > 0) {
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updateMixingFrom(from, delta);
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if (entry.mixTime >= entry.mixDuration && from.mixingFrom == null && entry.mixTime > 0) {
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entry.mixingFrom = null;
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queue.end(from);
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TrackEntry newFrom = from.mixingFrom;
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entry.mixingFrom = newFrom;
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if (newFrom == null) return;
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entry.mixTime = from.mixTime;
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entry.mixDuration = from.mixDuration;
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from = newFrom;
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return;
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}
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from.animationLast = from.nextAnimationLast;
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from.trackLast = from.nextTrackLast;
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from.trackTime += delta * from.timeScale;
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entry.mixTime += delta * entry.timeScale;
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updateMixingFrom(from, delta, canEnd && from.alpha == 1);
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}
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/** Poses the skeleton using the track entry animations. There are no side effects other than invoking listeners, so the
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