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setToSetupPose for meshes.
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@ -102,7 +102,7 @@ public class Slot {
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if (this.attachment == attachment) return;
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if (this.attachment == attachment) return;
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this.attachment = attachment;
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this.attachment = attachment;
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attachmentTime = skeleton.time;
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attachmentTime = skeleton.time;
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// attachmentVertices.clear(); // BOZO - Should this be here?
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attachmentVertices.clear();
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}
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}
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public void setAttachmentTime (float time) {
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public void setAttachmentTime (float time) {
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@ -125,7 +125,6 @@ public class Slot {
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void setToSetupPose (int slotIndex) {
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void setToSetupPose (int slotIndex) {
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color.set(data.color);
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color.set(data.color);
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setAttachment(data.attachmentName == null ? null : skeleton.getAttachment(slotIndex, data.attachmentName));
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setAttachment(data.attachmentName == null ? null : skeleton.getAttachment(slotIndex, data.attachmentName));
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// BOZO - Set mesh to setup pose.
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attachmentVertices.clear();
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attachmentVertices.clear();
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}
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}
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