[ts] Player updates.

* Updated config doc comments.
* Check undefined without typeof. Discussion: https://stackoverflow.com/a/22053469/187883
* Use transparent bg color by default if alpha is true.
* Set bg color on parent to avoid flash.
* render->create (so it doesn't seem like it's about drawing).
* Sorted members.
* Use addEventListener, else only the last player event handler is used.
* Set the initial animation when loaded, not whenever track 0 is empty.
* If an animation is not specified, play an empty animation.
* If an animation is set in success(), don't set any animation.
* Don't clearTracks in setAnimation, don't use AnimationState in calculateAnimationViewport -- those prevent mixing.
* setAnimation returns the TrackEntry.
* Added addAnimation and setViewport.
* Expose play() and pause().
* Keep control bones inside the canvas.
* LoadingScreen scales down.
* Set minimal CSS so no external CSS is needed when !showControls.
* Use screen instead of world coordinates for control bone hit detection, so it works at any size.
* Choose closest control bone instead of last.
This commit is contained in:
Nathan Sweet 2021-06-20 13:24:53 -04:00
parent e03fa1d5d3
commit 99f8cba35f
26 changed files with 73557 additions and 73515 deletions

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@ -234,13 +234,13 @@ declare module spine {
clearTrack(trackIndex: number): void;
clearNext(entry: TrackEntry): void;
setCurrent(index: number, current: TrackEntry, interrupt: boolean): void;
setAnimation(trackIndex: number, animationName: string, loop: boolean): TrackEntry;
setAnimationWith(trackIndex: number, animation: Animation, loop: boolean): TrackEntry;
addAnimation(trackIndex: number, animationName: string, loop: boolean, delay: number): TrackEntry;
addAnimationWith(trackIndex: number, animation: Animation, loop: boolean, delay: number): TrackEntry;
setEmptyAnimation(trackIndex: number, mixDuration: number): TrackEntry;
addEmptyAnimation(trackIndex: number, mixDuration: number, delay: number): TrackEntry;
setEmptyAnimations(mixDuration: number): void;
setAnimation(trackIndex: number, animationName: string, loop?: boolean): TrackEntry;
setAnimationWith(trackIndex: number, animation: Animation, loop?: boolean): TrackEntry;
addAnimation(trackIndex: number, animationName: string, loop?: boolean, delay?: number): TrackEntry;
addAnimationWith(trackIndex: number, animation: Animation, loop?: boolean, delay?: number): TrackEntry;
setEmptyAnimation(trackIndex: number, mixDuration?: number): TrackEntry;
addEmptyAnimation(trackIndex: number, mixDuration?: number, delay?: number): TrackEntry;
setEmptyAnimations(mixDuration?: number): void;
expandToIndex(index: number): TrackEntry;
trackEntry(trackIndex: number, animation: Animation, loop: boolean, last: TrackEntry): TrackEntry;
disposeNext(entry: TrackEntry): void;
@ -1306,10 +1306,10 @@ declare module spine.webgl {
inverseProjectionView: Matrix4;
projection: Matrix4;
view: Matrix4;
private tmp;
constructor(viewportWidth: number, viewportHeight: number);
update(): void;
screenToWorld(screenCoords: Vector3, screenWidth: number, screenHeight: number): Vector3;
worldToScreen(worldCoords: Vector3, screenWidth: number, screenHeight: number): Vector3;
setViewport(viewportWidth: number, viewportHeight: number): void;
}
}
@ -1490,7 +1490,7 @@ declare module spine.webgl {
begin(shader: Shader): void;
setBlendMode(srcColorBlend: number, srcAlphaBlend: number, dstBlend: number): void;
draw(texture: GLTexture, vertices: ArrayLike<number>, indices: Array<number>): void;
private flush;
flush(): void;
end(): void;
getDrawCalls(): number;
dispose(): void;
@ -1809,9 +1809,9 @@ declare module spine {
padRight: string | number;
padTop: string | number;
padBottom: string | number;
animations: Map<Viewport>;
debugRender: boolean;
transitionTime: number;
animations: Map<Viewport>;
};
alpha: boolean;
backgroundColor: string;
@ -1824,8 +1824,8 @@ declare module spine {
height: number;
};
controlBones: string[];
success: (widget: SpinePlayer) => void;
error: (widget: SpinePlayer, msg: string) => void;
success: (player: SpinePlayer) => void;
error: (player: SpinePlayer, msg: string) => void;
downloader: spine.Downloader;
}
interface Viewport {
@ -1854,6 +1854,7 @@ declare module spine {
private playButton;
private skinButton;
private animationButton;
private playTime;
private selectedBones;
private cancelId;
private lastPopup;
@ -1861,8 +1862,7 @@ declare module spine {
skeleton: Skeleton;
animationState: AnimationState;
private paused;
private playTime;
private speed;
speed: number;
private time;
private stopRequestAnimationFrame;
private currentViewport;
@ -1870,22 +1870,24 @@ declare module spine {
private viewportTransitionStart;
constructor(parent: HTMLElement | string, config: SpinePlayerConfig);
private validateConfig;
private showError;
private render;
private create;
private loadSkeleton;
private setupInput;
play(): void;
pause(): void;
setAnimation(animation: string | Animation, loop?: boolean): TrackEntry;
addAnimation(animation: string | Animation, loop?: boolean, delay?: number): TrackEntry;
setViewport(animation: string | Animation): Animation;
private percentageToWorldUnit;
private calculateAnimationViewport;
private drawFrame;
private scale;
stopRendering(): void;
private showSpeedDialog;
private showAnimationsDialog;
private showSkinsDialog;
private showSettingsDialog;
private drawFrame;
private scale;
private loadSkeleton;
private setupInput;
private play;
private pause;
setAnimation(animation: string, loop?: boolean): void;
private percentageToWorldUnit;
private calculateAnimationViewport;
stopRendering(): void;
private showError;
}
}
declare function CodeMirror(el: Element, config: any): void;

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@ -234,13 +234,13 @@ declare module spine {
clearTrack(trackIndex: number): void;
clearNext(entry: TrackEntry): void;
setCurrent(index: number, current: TrackEntry, interrupt: boolean): void;
setAnimation(trackIndex: number, animationName: string, loop: boolean): TrackEntry;
setAnimationWith(trackIndex: number, animation: Animation, loop: boolean): TrackEntry;
addAnimation(trackIndex: number, animationName: string, loop: boolean, delay: number): TrackEntry;
addAnimationWith(trackIndex: number, animation: Animation, loop: boolean, delay: number): TrackEntry;
setEmptyAnimation(trackIndex: number, mixDuration: number): TrackEntry;
addEmptyAnimation(trackIndex: number, mixDuration: number, delay: number): TrackEntry;
setEmptyAnimations(mixDuration: number): void;
setAnimation(trackIndex: number, animationName: string, loop?: boolean): TrackEntry;
setAnimationWith(trackIndex: number, animation: Animation, loop?: boolean): TrackEntry;
addAnimation(trackIndex: number, animationName: string, loop?: boolean, delay?: number): TrackEntry;
addAnimationWith(trackIndex: number, animation: Animation, loop?: boolean, delay?: number): TrackEntry;
setEmptyAnimation(trackIndex: number, mixDuration?: number): TrackEntry;
addEmptyAnimation(trackIndex: number, mixDuration?: number, delay?: number): TrackEntry;
setEmptyAnimations(mixDuration?: number): void;
expandToIndex(index: number): TrackEntry;
trackEntry(trackIndex: number, animation: Animation, loop: boolean, last: TrackEntry): TrackEntry;
disposeNext(entry: TrackEntry): void;

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@ -2334,12 +2334,14 @@ var spine;
this.queue.start(current);
};
AnimationState.prototype.setAnimation = function (trackIndex, animationName, loop) {
if (loop === void 0) { loop = false; }
var animation = this.data.skeletonData.findAnimation(animationName);
if (!animation)
throw new Error("Animation not found: " + animationName);
return this.setAnimationWith(trackIndex, animation, loop);
};
AnimationState.prototype.setAnimationWith = function (trackIndex, animation, loop) {
if (loop === void 0) { loop = false; }
if (!animation)
throw new Error("animation cannot be null.");
var interrupt = true;
@ -2362,12 +2364,16 @@ var spine;
return entry;
};
AnimationState.prototype.addAnimation = function (trackIndex, animationName, loop, delay) {
if (loop === void 0) { loop = false; }
if (delay === void 0) { delay = 0; }
var animation = this.data.skeletonData.findAnimation(animationName);
if (!animation)
throw new Error("Animation not found: " + animationName);
return this.addAnimationWith(trackIndex, animation, loop, delay);
};
AnimationState.prototype.addAnimationWith = function (trackIndex, animation, loop, delay) {
if (loop === void 0) { loop = false; }
if (delay === void 0) { delay = 0; }
if (!animation)
throw new Error("animation cannot be null.");
var last = this.expandToIndex(trackIndex);
@ -2390,12 +2396,15 @@ var spine;
return entry;
};
AnimationState.prototype.setEmptyAnimation = function (trackIndex, mixDuration) {
if (mixDuration === void 0) { mixDuration = 0; }
var entry = this.setAnimationWith(trackIndex, AnimationState.emptyAnimation(), false);
entry.mixDuration = mixDuration;
entry.trackEnd = mixDuration;
return entry;
};
AnimationState.prototype.addEmptyAnimation = function (trackIndex, mixDuration, delay) {
if (mixDuration === void 0) { mixDuration = 0; }
if (delay === void 0) { delay = 0; }
var entry = this.addAnimationWith(trackIndex, AnimationState.emptyAnimation(), false, delay <= 0 ? 1 : delay);
entry.mixDuration = mixDuration;
entry.trackEnd = mixDuration;
@ -2404,6 +2413,7 @@ var spine;
return entry;
};
AnimationState.prototype.setEmptyAnimations = function (mixDuration) {
if (mixDuration === void 0) { mixDuration = 0; }
var oldDrainDisabled = this.queue.drainDisabled;
this.queue.drainDisabled = true;
for (var i = 0, n = this.tracks.length; i < n; i++) {
@ -8116,7 +8126,7 @@ var spine;
this.r = parseInt(hex.substr(0, 2), 16) / 255;
this.g = parseInt(hex.substr(2, 2), 16) / 255;
this.b = parseInt(hex.substr(4, 2), 16) / 255;
this.a = (hex.length != 8 ? 1 : parseInt(hex.substr(6, 2), 16) / 255);
this.a = hex.length != 8 ? 1 : parseInt(hex.substr(6, 2), 16) / 255;
return this;
};
Color.prototype.add = function (r, g, b, a) {

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@ -234,13 +234,13 @@ declare module spine {
clearTrack(trackIndex: number): void;
clearNext(entry: TrackEntry): void;
setCurrent(index: number, current: TrackEntry, interrupt: boolean): void;
setAnimation(trackIndex: number, animationName: string, loop: boolean): TrackEntry;
setAnimationWith(trackIndex: number, animation: Animation, loop: boolean): TrackEntry;
addAnimation(trackIndex: number, animationName: string, loop: boolean, delay: number): TrackEntry;
addAnimationWith(trackIndex: number, animation: Animation, loop: boolean, delay: number): TrackEntry;
setEmptyAnimation(trackIndex: number, mixDuration: number): TrackEntry;
addEmptyAnimation(trackIndex: number, mixDuration: number, delay: number): TrackEntry;
setEmptyAnimations(mixDuration: number): void;
setAnimation(trackIndex: number, animationName: string, loop?: boolean): TrackEntry;
setAnimationWith(trackIndex: number, animation: Animation, loop?: boolean): TrackEntry;
addAnimation(trackIndex: number, animationName: string, loop?: boolean, delay?: number): TrackEntry;
addAnimationWith(trackIndex: number, animation: Animation, loop?: boolean, delay?: number): TrackEntry;
setEmptyAnimation(trackIndex: number, mixDuration?: number): TrackEntry;
addEmptyAnimation(trackIndex: number, mixDuration?: number, delay?: number): TrackEntry;
setEmptyAnimations(mixDuration?: number): void;
expandToIndex(index: number): TrackEntry;
trackEntry(trackIndex: number, animation: Animation, loop: boolean, last: TrackEntry): TrackEntry;
disposeNext(entry: TrackEntry): void;

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@ -2334,12 +2334,14 @@ var spine;
this.queue.start(current);
};
AnimationState.prototype.setAnimation = function (trackIndex, animationName, loop) {
if (loop === void 0) { loop = false; }
var animation = this.data.skeletonData.findAnimation(animationName);
if (!animation)
throw new Error("Animation not found: " + animationName);
return this.setAnimationWith(trackIndex, animation, loop);
};
AnimationState.prototype.setAnimationWith = function (trackIndex, animation, loop) {
if (loop === void 0) { loop = false; }
if (!animation)
throw new Error("animation cannot be null.");
var interrupt = true;
@ -2362,12 +2364,16 @@ var spine;
return entry;
};
AnimationState.prototype.addAnimation = function (trackIndex, animationName, loop, delay) {
if (loop === void 0) { loop = false; }
if (delay === void 0) { delay = 0; }
var animation = this.data.skeletonData.findAnimation(animationName);
if (!animation)
throw new Error("Animation not found: " + animationName);
return this.addAnimationWith(trackIndex, animation, loop, delay);
};
AnimationState.prototype.addAnimationWith = function (trackIndex, animation, loop, delay) {
if (loop === void 0) { loop = false; }
if (delay === void 0) { delay = 0; }
if (!animation)
throw new Error("animation cannot be null.");
var last = this.expandToIndex(trackIndex);
@ -2390,12 +2396,15 @@ var spine;
return entry;
};
AnimationState.prototype.setEmptyAnimation = function (trackIndex, mixDuration) {
if (mixDuration === void 0) { mixDuration = 0; }
var entry = this.setAnimationWith(trackIndex, AnimationState.emptyAnimation(), false);
entry.mixDuration = mixDuration;
entry.trackEnd = mixDuration;
return entry;
};
AnimationState.prototype.addEmptyAnimation = function (trackIndex, mixDuration, delay) {
if (mixDuration === void 0) { mixDuration = 0; }
if (delay === void 0) { delay = 0; }
var entry = this.addAnimationWith(trackIndex, AnimationState.emptyAnimation(), false, delay <= 0 ? 1 : delay);
entry.mixDuration = mixDuration;
entry.trackEnd = mixDuration;
@ -2404,6 +2413,7 @@ var spine;
return entry;
};
AnimationState.prototype.setEmptyAnimations = function (mixDuration) {
if (mixDuration === void 0) { mixDuration = 0; }
var oldDrainDisabled = this.queue.drainDisabled;
this.queue.drainDisabled = true;
for (var i = 0, n = this.tracks.length; i < n; i++) {
@ -8116,7 +8126,7 @@ var spine;
this.r = parseInt(hex.substr(0, 2), 16) / 255;
this.g = parseInt(hex.substr(2, 2), 16) / 255;
this.b = parseInt(hex.substr(4, 2), 16) / 255;
this.a = (hex.length != 8 ? 1 : parseInt(hex.substr(6, 2), 16) / 255);
this.a = hex.length != 8 ? 1 : parseInt(hex.substr(6, 2), 16) / 255;
return this;
};
Color.prototype.add = function (r, g, b, a) {

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@ -234,13 +234,13 @@ declare module spine {
clearTrack(trackIndex: number): void;
clearNext(entry: TrackEntry): void;
setCurrent(index: number, current: TrackEntry, interrupt: boolean): void;
setAnimation(trackIndex: number, animationName: string, loop: boolean): TrackEntry;
setAnimationWith(trackIndex: number, animation: Animation, loop: boolean): TrackEntry;
addAnimation(trackIndex: number, animationName: string, loop: boolean, delay: number): TrackEntry;
addAnimationWith(trackIndex: number, animation: Animation, loop: boolean, delay: number): TrackEntry;
setEmptyAnimation(trackIndex: number, mixDuration: number): TrackEntry;
addEmptyAnimation(trackIndex: number, mixDuration: number, delay: number): TrackEntry;
setEmptyAnimations(mixDuration: number): void;
setAnimation(trackIndex: number, animationName: string, loop?: boolean): TrackEntry;
setAnimationWith(trackIndex: number, animation: Animation, loop?: boolean): TrackEntry;
addAnimation(trackIndex: number, animationName: string, loop?: boolean, delay?: number): TrackEntry;
addAnimationWith(trackIndex: number, animation: Animation, loop?: boolean, delay?: number): TrackEntry;
setEmptyAnimation(trackIndex: number, mixDuration?: number): TrackEntry;
addEmptyAnimation(trackIndex: number, mixDuration?: number, delay?: number): TrackEntry;
setEmptyAnimations(mixDuration?: number): void;
expandToIndex(index: number): TrackEntry;
trackEntry(trackIndex: number, animation: Animation, loop: boolean, last: TrackEntry): TrackEntry;
disposeNext(entry: TrackEntry): void;
@ -1275,10 +1275,10 @@ declare module spine.webgl {
inverseProjectionView: Matrix4;
projection: Matrix4;
view: Matrix4;
private tmp;
constructor(viewportWidth: number, viewportHeight: number);
update(): void;
screenToWorld(screenCoords: Vector3, screenWidth: number, screenHeight: number): Vector3;
worldToScreen(worldCoords: Vector3, screenWidth: number, screenHeight: number): Vector3;
setViewport(viewportWidth: number, viewportHeight: number): void;
}
}
@ -1459,7 +1459,7 @@ declare module spine.webgl {
begin(shader: Shader): void;
setBlendMode(srcColorBlend: number, srcAlphaBlend: number, dstBlend: number): void;
draw(texture: GLTexture, vertices: ArrayLike<number>, indices: Array<number>): void;
private flush;
flush(): void;
end(): void;
getDrawCalls(): number;
dispose(): void;
@ -1713,9 +1713,9 @@ declare module spine {
padRight: string | number;
padTop: string | number;
padBottom: string | number;
animations: Map<Viewport>;
debugRender: boolean;
transitionTime: number;
animations: Map<Viewport>;
};
alpha: boolean;
backgroundColor: string;
@ -1728,8 +1728,8 @@ declare module spine {
height: number;
};
controlBones: string[];
success: (widget: SpinePlayer) => void;
error: (widget: SpinePlayer, msg: string) => void;
success: (player: SpinePlayer) => void;
error: (player: SpinePlayer, msg: string) => void;
downloader: spine.Downloader;
}
interface Viewport {
@ -1758,6 +1758,7 @@ declare module spine {
private playButton;
private skinButton;
private animationButton;
private playTime;
private selectedBones;
private cancelId;
private lastPopup;
@ -1765,8 +1766,7 @@ declare module spine {
skeleton: Skeleton;
animationState: AnimationState;
private paused;
private playTime;
private speed;
speed: number;
private time;
private stopRequestAnimationFrame;
private currentViewport;
@ -1774,22 +1774,24 @@ declare module spine {
private viewportTransitionStart;
constructor(parent: HTMLElement | string, config: SpinePlayerConfig);
private validateConfig;
private showError;
private render;
private create;
private loadSkeleton;
private setupInput;
play(): void;
pause(): void;
setAnimation(animation: string | Animation, loop?: boolean): TrackEntry;
addAnimation(animation: string | Animation, loop?: boolean, delay?: number): TrackEntry;
setViewport(animation: string | Animation): Animation;
private percentageToWorldUnit;
private calculateAnimationViewport;
private drawFrame;
private scale;
stopRendering(): void;
private showSpeedDialog;
private showAnimationsDialog;
private showSkinsDialog;
private showSettingsDialog;
private drawFrame;
private scale;
private loadSkeleton;
private setupInput;
private play;
private pause;
setAnimation(animation: string, loop?: boolean): void;
private percentageToWorldUnit;
private calculateAnimationViewport;
stopRendering(): void;
private showError;
}
}
declare function CodeMirror(el: Element, config: any): void;

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@ -234,13 +234,13 @@ declare module spine {
clearTrack(trackIndex: number): void;
clearNext(entry: TrackEntry): void;
setCurrent(index: number, current: TrackEntry, interrupt: boolean): void;
setAnimation(trackIndex: number, animationName: string, loop: boolean): TrackEntry;
setAnimationWith(trackIndex: number, animation: Animation, loop: boolean): TrackEntry;
addAnimation(trackIndex: number, animationName: string, loop: boolean, delay: number): TrackEntry;
addAnimationWith(trackIndex: number, animation: Animation, loop: boolean, delay: number): TrackEntry;
setEmptyAnimation(trackIndex: number, mixDuration: number): TrackEntry;
addEmptyAnimation(trackIndex: number, mixDuration: number, delay: number): TrackEntry;
setEmptyAnimations(mixDuration: number): void;
setAnimation(trackIndex: number, animationName: string, loop?: boolean): TrackEntry;
setAnimationWith(trackIndex: number, animation: Animation, loop?: boolean): TrackEntry;
addAnimation(trackIndex: number, animationName: string, loop?: boolean, delay?: number): TrackEntry;
addAnimationWith(trackIndex: number, animation: Animation, loop?: boolean, delay?: number): TrackEntry;
setEmptyAnimation(trackIndex: number, mixDuration?: number): TrackEntry;
addEmptyAnimation(trackIndex: number, mixDuration?: number, delay?: number): TrackEntry;
setEmptyAnimations(mixDuration?: number): void;
expandToIndex(index: number): TrackEntry;
trackEntry(trackIndex: number, animation: Animation, loop: boolean, last: TrackEntry): TrackEntry;
disposeNext(entry: TrackEntry): void;

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@ -2334,12 +2334,14 @@ var spine;
this.queue.start(current);
};
AnimationState.prototype.setAnimation = function (trackIndex, animationName, loop) {
if (loop === void 0) { loop = false; }
var animation = this.data.skeletonData.findAnimation(animationName);
if (!animation)
throw new Error("Animation not found: " + animationName);
return this.setAnimationWith(trackIndex, animation, loop);
};
AnimationState.prototype.setAnimationWith = function (trackIndex, animation, loop) {
if (loop === void 0) { loop = false; }
if (!animation)
throw new Error("animation cannot be null.");
var interrupt = true;
@ -2362,12 +2364,16 @@ var spine;
return entry;
};
AnimationState.prototype.addAnimation = function (trackIndex, animationName, loop, delay) {
if (loop === void 0) { loop = false; }
if (delay === void 0) { delay = 0; }
var animation = this.data.skeletonData.findAnimation(animationName);
if (!animation)
throw new Error("Animation not found: " + animationName);
return this.addAnimationWith(trackIndex, animation, loop, delay);
};
AnimationState.prototype.addAnimationWith = function (trackIndex, animation, loop, delay) {
if (loop === void 0) { loop = false; }
if (delay === void 0) { delay = 0; }
if (!animation)
throw new Error("animation cannot be null.");
var last = this.expandToIndex(trackIndex);
@ -2390,12 +2396,15 @@ var spine;
return entry;
};
AnimationState.prototype.setEmptyAnimation = function (trackIndex, mixDuration) {
if (mixDuration === void 0) { mixDuration = 0; }
var entry = this.setAnimationWith(trackIndex, AnimationState.emptyAnimation(), false);
entry.mixDuration = mixDuration;
entry.trackEnd = mixDuration;
return entry;
};
AnimationState.prototype.addEmptyAnimation = function (trackIndex, mixDuration, delay) {
if (mixDuration === void 0) { mixDuration = 0; }
if (delay === void 0) { delay = 0; }
var entry = this.addAnimationWith(trackIndex, AnimationState.emptyAnimation(), false, delay <= 0 ? 1 : delay);
entry.mixDuration = mixDuration;
entry.trackEnd = mixDuration;
@ -2404,6 +2413,7 @@ var spine;
return entry;
};
AnimationState.prototype.setEmptyAnimations = function (mixDuration) {
if (mixDuration === void 0) { mixDuration = 0; }
var oldDrainDisabled = this.queue.drainDisabled;
this.queue.drainDisabled = true;
for (var i = 0, n = this.tracks.length; i < n; i++) {
@ -8116,7 +8126,7 @@ var spine;
this.r = parseInt(hex.substr(0, 2), 16) / 255;
this.g = parseInt(hex.substr(2, 2), 16) / 255;
this.b = parseInt(hex.substr(4, 2), 16) / 255;
this.a = (hex.length != 8 ? 1 : parseInt(hex.substr(6, 2), 16) / 255);
this.a = hex.length != 8 ? 1 : parseInt(hex.substr(6, 2), 16) / 255;
return this;
};
Color.prototype.add = function (r, g, b, a) {

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@ -234,13 +234,13 @@ declare module spine {
clearTrack(trackIndex: number): void;
clearNext(entry: TrackEntry): void;
setCurrent(index: number, current: TrackEntry, interrupt: boolean): void;
setAnimation(trackIndex: number, animationName: string, loop: boolean): TrackEntry;
setAnimationWith(trackIndex: number, animation: Animation, loop: boolean): TrackEntry;
addAnimation(trackIndex: number, animationName: string, loop: boolean, delay: number): TrackEntry;
addAnimationWith(trackIndex: number, animation: Animation, loop: boolean, delay: number): TrackEntry;
setEmptyAnimation(trackIndex: number, mixDuration: number): TrackEntry;
addEmptyAnimation(trackIndex: number, mixDuration: number, delay: number): TrackEntry;
setEmptyAnimations(mixDuration: number): void;
setAnimation(trackIndex: number, animationName: string, loop?: boolean): TrackEntry;
setAnimationWith(trackIndex: number, animation: Animation, loop?: boolean): TrackEntry;
addAnimation(trackIndex: number, animationName: string, loop?: boolean, delay?: number): TrackEntry;
addAnimationWith(trackIndex: number, animation: Animation, loop?: boolean, delay?: number): TrackEntry;
setEmptyAnimation(trackIndex: number, mixDuration?: number): TrackEntry;
addEmptyAnimation(trackIndex: number, mixDuration?: number, delay?: number): TrackEntry;
setEmptyAnimations(mixDuration?: number): void;
expandToIndex(index: number): TrackEntry;
trackEntry(trackIndex: number, animation: Animation, loop: boolean, last: TrackEntry): TrackEntry;
disposeNext(entry: TrackEntry): void;
@ -1275,10 +1275,10 @@ declare module spine.webgl {
inverseProjectionView: Matrix4;
projection: Matrix4;
view: Matrix4;
private tmp;
constructor(viewportWidth: number, viewportHeight: number);
update(): void;
screenToWorld(screenCoords: Vector3, screenWidth: number, screenHeight: number): Vector3;
worldToScreen(worldCoords: Vector3, screenWidth: number, screenHeight: number): Vector3;
setViewport(viewportWidth: number, viewportHeight: number): void;
}
}
@ -1459,7 +1459,7 @@ declare module spine.webgl {
begin(shader: Shader): void;
setBlendMode(srcColorBlend: number, srcAlphaBlend: number, dstBlend: number): void;
draw(texture: GLTexture, vertices: ArrayLike<number>, indices: Array<number>): void;
private flush;
flush(): void;
end(): void;
getDrawCalls(): number;
dispose(): void;

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@ -2334,12 +2334,14 @@ var spine;
this.queue.start(current);
};
AnimationState.prototype.setAnimation = function (trackIndex, animationName, loop) {
if (loop === void 0) { loop = false; }
var animation = this.data.skeletonData.findAnimation(animationName);
if (!animation)
throw new Error("Animation not found: " + animationName);
return this.setAnimationWith(trackIndex, animation, loop);
};
AnimationState.prototype.setAnimationWith = function (trackIndex, animation, loop) {
if (loop === void 0) { loop = false; }
if (!animation)
throw new Error("animation cannot be null.");
var interrupt = true;
@ -2362,12 +2364,16 @@ var spine;
return entry;
};
AnimationState.prototype.addAnimation = function (trackIndex, animationName, loop, delay) {
if (loop === void 0) { loop = false; }
if (delay === void 0) { delay = 0; }
var animation = this.data.skeletonData.findAnimation(animationName);
if (!animation)
throw new Error("Animation not found: " + animationName);
return this.addAnimationWith(trackIndex, animation, loop, delay);
};
AnimationState.prototype.addAnimationWith = function (trackIndex, animation, loop, delay) {
if (loop === void 0) { loop = false; }
if (delay === void 0) { delay = 0; }
if (!animation)
throw new Error("animation cannot be null.");
var last = this.expandToIndex(trackIndex);
@ -2390,12 +2396,15 @@ var spine;
return entry;
};
AnimationState.prototype.setEmptyAnimation = function (trackIndex, mixDuration) {
if (mixDuration === void 0) { mixDuration = 0; }
var entry = this.setAnimationWith(trackIndex, AnimationState.emptyAnimation(), false);
entry.mixDuration = mixDuration;
entry.trackEnd = mixDuration;
return entry;
};
AnimationState.prototype.addEmptyAnimation = function (trackIndex, mixDuration, delay) {
if (mixDuration === void 0) { mixDuration = 0; }
if (delay === void 0) { delay = 0; }
var entry = this.addAnimationWith(trackIndex, AnimationState.emptyAnimation(), false, delay <= 0 ? 1 : delay);
entry.mixDuration = mixDuration;
entry.trackEnd = mixDuration;
@ -2404,6 +2413,7 @@ var spine;
return entry;
};
AnimationState.prototype.setEmptyAnimations = function (mixDuration) {
if (mixDuration === void 0) { mixDuration = 0; }
var oldDrainDisabled = this.queue.drainDisabled;
this.queue.drainDisabled = true;
for (var i = 0, n = this.tracks.length; i < n; i++) {
@ -8116,7 +8126,7 @@ var spine;
this.r = parseInt(hex.substr(0, 2), 16) / 255;
this.g = parseInt(hex.substr(2, 2), 16) / 255;
this.b = parseInt(hex.substr(4, 2), 16) / 255;
this.a = (hex.length != 8 ? 1 : parseInt(hex.substr(6, 2), 16) / 255);
this.a = hex.length != 8 ? 1 : parseInt(hex.substr(6, 2), 16) / 255;
return this;
};
Color.prototype.add = function (r, g, b, a) {
@ -9025,7 +9035,6 @@ var spine;
this.inverseProjectionView = new webgl.Matrix4();
this.projection = new webgl.Matrix4();
this.view = new webgl.Matrix4();
this.tmp = new webgl.Vector3();
this.viewportWidth = viewportWidth;
this.viewportHeight = viewportHeight;
this.update();
@ -9044,14 +9053,19 @@ var spine;
};
OrthoCamera.prototype.screenToWorld = function (screenCoords, screenWidth, screenHeight) {
var x = screenCoords.x, y = screenHeight - screenCoords.y - 1;
var tmp = this.tmp;
tmp.x = (2 * x) / screenWidth - 1;
tmp.y = (2 * y) / screenHeight - 1;
tmp.z = (2 * screenCoords.z) - 1;
tmp.project(this.inverseProjectionView);
screenCoords.set(tmp.x, tmp.y, tmp.z);
screenCoords.x = (2 * x) / screenWidth - 1;
screenCoords.y = (2 * y) / screenHeight - 1;
screenCoords.z = (2 * screenCoords.z) - 1;
screenCoords.project(this.inverseProjectionView);
return screenCoords;
};
OrthoCamera.prototype.worldToScreen = function (worldCoords, screenWidth, screenHeight) {
worldCoords.project(this.projectionView);
worldCoords.x = screenWidth * (worldCoords.x + 1) / 2;
worldCoords.y = screenHeight * (worldCoords.y + 1) / 2;
worldCoords.z = (worldCoords.z + 1) / 2;
return worldCoords;
};
OrthoCamera.prototype.setViewport = function (viewportWidth, viewportHeight) {
this.viewportWidth = viewportWidth;
this.viewportHeight = viewportHeight;
@ -9346,6 +9360,7 @@ var spine;
var logoImage;
var loaded = 0;
var FADE_IN = 1, FADE_OUT = 1;
var logoWidth = 165, logoHeight = 108, spinnerSize = 163;
var LoadingScreen = (function () {
function LoadingScreen(renderer) {
this.logo = null;
@ -9384,11 +9399,8 @@ var spine;
var renderer = this.renderer;
var canvas = renderer.canvas;
var gl = renderer.context.gl;
renderer.resize(webgl.ResizeMode.Stretch);
renderer.camera.zoom = 1;
renderer.resize(webgl.ResizeMode.Expand);
renderer.camera.position.set(canvas.width / 2, canvas.height / 2, 0);
renderer.camera.viewportWidth = canvas.width;
renderer.camera.viewportHeight = canvas.height;
renderer.batcher.setBlendMode(gl.ONE, gl.ONE, gl.ONE_MINUS_SRC_ALPHA);
if (complete) {
this.fadeOut += this.timeKeeper.delta * (this.timeKeeper.totalTime < 1 ? 2 : 1);
@ -9399,6 +9411,7 @@ var spine;
a = 1 - (a - 1) * (a - 1);
tempColor.a *= a;
if (tempColor.a > 0) {
renderer.camera.zoom = 1;
renderer.begin();
renderer.quad(true, 0, 0, canvas.width, 0, canvas.width, canvas.height, 0, canvas.height, tempColor, tempColor, tempColor, tempColor);
renderer.end();
@ -9418,11 +9431,10 @@ var spine;
this.logo = new webgl.GLTexture(renderer.context, logoImage);
this.spinner = new webgl.GLTexture(renderer.context, spinnerImage);
}
var logoWidth = logoImage.width, logoHeight = logoImage.height;
var spinnerWidth = spinnerImage.width, spinnerHeight = spinnerImage.height;
renderer.camera.zoom = Math.max(1, spinnerSize / canvas.height);
renderer.begin();
renderer.drawTexture(this.logo, (canvas.width - logoWidth) / 2, (canvas.height - logoHeight) / 2, logoWidth, logoHeight, tempColor);
renderer.drawTextureRotated(this.spinner, (canvas.width - spinnerWidth) / 2, (canvas.height - spinnerHeight) / 2, spinnerWidth, spinnerHeight, spinnerWidth / 2, spinnerHeight / 2, this.angle, tempColor);
renderer.drawTextureRotated(this.spinner, (canvas.width - spinnerSize) / 2, (canvas.height - spinnerSize) / 2, spinnerSize, spinnerSize, spinnerSize / 2, spinnerSize / 2, this.angle, tempColor);
renderer.end();
};
return LoadingScreen;
@ -10444,8 +10456,7 @@ var spine;
var targetRatio = targetHeight / targetWidth;
var sourceRatio = sourceHeight / sourceWidth;
var scale = targetRatio < sourceRatio ? targetWidth / sourceWidth : targetHeight / sourceHeight;
this.camera.viewportWidth = sourceWidth * scale;
this.camera.viewportHeight = sourceHeight * scale;
this.camera.setViewport(sourceWidth * scale, sourceHeight * scale);
}
this.camera.update();
};

File diff suppressed because one or more lines are too long

View File

@ -34,7 +34,7 @@ module spine {
*
* See [Applying Animations](http://esotericsoftware.com/spine-applying-animations/) in the Spine Runtimes Guide. */
export class AnimationState {
private static emptyAnimation(): Animation {
private static emptyAnimation (): Animation {
if (!_emptyAnimation) _emptyAnimation = new Animation("<empty>", [], 0);
return _emptyAnimation;
}

View File

@ -4,9 +4,7 @@
width: 100%;
height: 100%;
background: none;
position: relative;
}
.spine-player * {
box-sizing: border-box;
font-family: "PT Sans",Arial,"Helvetica Neue",Helvetica,Tahoma,sans-serif;
@ -21,23 +19,24 @@
.spine-player-error {
font-size: 14px;
display: flex;
justify-content: center;
position: absolute;
top: 0;
left: 0;
width: 100%;
height: 100%;
background: black;
z-index: 10;
border-radius: 4px;
overflow: auto;
-webkit-user-select: text;
-khtml-user-select: text;
-moz-user-select: text;
-ms-user-select: text;
user-select: text;
}
.spine-player-hidden {
display: none;
}
/** Canvas **/
.spine-player canvas {
border-radius: 4px;
}
/** Slider **/
.spine-player-slider {
width: 100%;
@ -45,7 +44,6 @@
position: relative;
cursor: pointer;
}
.spine-player-slider-value {
position: absolute;
bottom: 0;
@ -53,24 +51,20 @@
background: rgba(98, 176, 238, 0.6);
cursor: pointer;
}
.spine-player-slider:hover .spine-player-slider-value {
height: 4px;
background: rgba(98, 176, 238, 1);
transition: height 0.2s;
}
.spine-player-slider-value.hovering {
height: 4px;
background: rgba(98, 176, 238, 1);
transition: height 0.2s;
}
.spine-player-slider.big {
height: 12px;
background: rgb(0, 0, 0);
}
.spine-player-slider.big .spine-player-slider-value {
height: 12px;
background: rgba(98, 176, 238, 1);
@ -81,7 +75,6 @@
display: flex;
flex-direction: column;
}
.spine-player-row {
display: flex;
flex-direction: row;
@ -93,30 +86,25 @@
padding: 0 !important;
margin: 0 !important;
}
.spine-player-list li {
cursor: pointer;
margin: 8px 8px;
}
.spine-player-list .selectable {
display: flex;
flex-direction: row;
margin: 0 !important;
padding: 2px 20px 2px 0 !important;
}
.spine-player-list li.selectable:first-child {
margin-top: 4px !important;
}
.spine-player-list li.selectable:last-child {
margin-bottom: 4px !important;
}
.spine-player-list li.selectable:hover {
background: #6e6e6e;
}
.spine-player-list li.selectable .selectable-circle {
display: flex;
flex-direction: row;
@ -129,15 +117,12 @@
opacity: 0;
margin: 5px 10px;
}
.spine-player-list li.selectable.selected .selectable-circle {
opacity: 1;
}
.spine-player-list li.selectable .selectable-text {
color: #aaa;
}
.spine-player-list li.selectable.selected .selectable-text, .spine-player-list li.selectable:hover .selectable-text {
color: #ddd;
}
@ -148,12 +133,10 @@
flex-direction: row;
margin: 2px 10px;
}
.spine-player-switch-text {
flex: 1;
margin-right: 8px;
}
.spine-player-switch-knob-area {
width: 30px; /* width of the switch */
height: 10px;
@ -164,11 +147,9 @@
align-self: center;
justify-self: flex-end;
}
.spine-player-switch.active .spine-player-switch-knob-area {
background: #5EAFF1;
}
.spine-player-switch-knob {
display: block;
width: 14px;
@ -191,7 +172,6 @@
.spine-player-popup-parent {
position: relative;
}
.spine-player-popup {
user-select: none;
position: absolute;
@ -204,26 +184,16 @@
overflow: auto;
font-size: 85%;
}
.spine-player-popup-title {
margin: 4px 15px 2px 15px;
text-align: center;
}
.spine-player-popup hr {
margin: 0;
border: 0;
border-bottom: 1px solid #cccccc70;
}
/** Canvas **/
.spine-player canvas {
display: block;
width: 100%;
height: 100%;
border-radius: 4px;
}
/** Player controls **/
.spine-player-controls {
display: flex;
@ -235,7 +205,6 @@
opacity: 1;
transition: opacity 0.4s;
}
.spine-player-controls-hidden {
pointer-events: none;
opacity: 0;
@ -252,7 +221,6 @@
border-bottom-right-radius: 4px;
padding: 2px 8px 3px;
}
.spine-player-button {
background: none;
outline: 0;
@ -267,99 +235,76 @@
padding-bottom: 3px;
filter: drop-shadow(0 0 1px #333);
}
.spine-player-button-spacer {
flex: 1;
}
.spine-player-button-icon-play {
background-image: url("data:image/svg+xml,%3Csvg%20xmlns%3D%22http%3A%2F%2Fwww.w3.org%2F2000%2Fsvg%22%20viewBox%3D%220%200%2048%2048%22%3E%3Cdefs%3E%3Cstyle%3E.cls-1%7Bfill%3A%23fff%3B%7D%3C%2Fstyle%3E%3C%2Fdefs%3E%3Ctitle%3Eplay%3C%2Ftitle%3E%3Cg%20id%3D%22play%22%3E%3Cpolygon%20class%3D%22cls-1%22%20points%3D%2243%2023.3%204%2047%204%201%2043%2023.3%22%2F%3E%3C%2Fg%3E%3C%2Fsvg%3E");
}
.spine-player-button-icon-play:hover {
background-image: url("data:image/svg+xml,%3Csvg%20xmlns%3D%22http%3A%2F%2Fwww.w3.org%2F2000%2Fsvg%22%20viewBox%3D%220%200%2048%2048%22%3E%3Cdefs%3E%3Cstyle%3E.cls-1%7Bfill%3A%2362B0EE%3B%7D%3C%2Fstyle%3E%3C%2Fdefs%3E%3Ctitle%3Eplay%3C%2Ftitle%3E%3Cg%20id%3D%22play%22%3E%3Cpolygon%20class%3D%22cls-1%22%20points%3D%2243%2023.3%204%2047%204%201%2043%2023.3%22%2F%3E%3C%2Fg%3E%3C%2Fsvg%3E");
}
.spine-player-button-icon-play-selected {
background-image: url("data:image/svg+xml,%3Csvg%20xmlns%3D%22http%3A%2F%2Fwww.w3.org%2F2000%2Fsvg%22%20viewBox%3D%220%200%2048%2048%22%3E%3Cdefs%3E%3Cstyle%3E.cls-1%7Bfill%3A%2362B0EE%3B%7D%3C%2Fstyle%3E%3C%2Fdefs%3E%3Ctitle%3Eplay%3C%2Ftitle%3E%3Cg%20id%3D%22play%22%3E%3Cpolygon%20class%3D%22cls-1%22%20points%3D%2243%2023.3%204%2047%204%201%2043%2023.3%22%2F%3E%3C%2Fg%3E%3C%2Fsvg%3E");
}
.spine-player-button-icon-pause {
background-image: url("data:image/svg+xml,%3Csvg%20xmlns%3D%22http%3A%2F%2Fwww.w3.org%2F2000%2Fsvg%22%20viewBox%3D%220%200%2048%2048%22%3E%3Cdefs%3E%3Cstyle%3E.cls-1%7Bfill%3A%23fff%3B%7D%3C%2Fstyle%3E%3C%2Fdefs%3E%3Ctitle%3Epause%3C%2Ftitle%3E%3Cg%20id%3D%22pause%22%3E%3Crect%20class%3D%22cls-1%22%20x%3D%226%22%20y%3D%221%22%20width%3D%2213%22%20height%3D%2246%22%2F%3E%3Crect%20class%3D%22cls-1%22%20x%3D%2228%22%20y%3D%221%22%20width%3D%2213%22%20height%3D%2246%22%2F%3E%3C%2Fg%3E%3C%2Fsvg%3E");
}
.spine-player-button-icon-pause:hover {
background-image: url("data:image/svg+xml,%3Csvg%20xmlns%3D%22http%3A%2F%2Fwww.w3.org%2F2000%2Fsvg%22%20viewBox%3D%220%200%2048%2048%22%3E%3Cdefs%3E%3Cstyle%3E.cls-1%7Bfill%3A%2362B0EE%3B%7D%3C%2Fstyle%3E%3C%2Fdefs%3E%3Ctitle%3Epause%3C%2Ftitle%3E%3Cg%20id%3D%22pause%22%3E%3Crect%20class%3D%22cls-1%22%20x%3D%226%22%20y%3D%221%22%20width%3D%2213%22%20height%3D%2246%22%2F%3E%3Crect%20class%3D%22cls-1%22%20x%3D%2228%22%20y%3D%221%22%20width%3D%2213%22%20height%3D%2246%22%2F%3E%3C%2Fg%3E%3C%2Fsvg%3E");
}
.spine-player-button-icon-pause-selected {
background-image: url("data:image/svg+xml,%3Csvg%20xmlns%3D%22http%3A%2F%2Fwww.w3.org%2F2000%2Fsvg%22%20viewBox%3D%220%200%2048%2048%22%3E%3Cdefs%3E%3Cstyle%3E.cls-1%7Bfill%3A%2362B0EE%3B%7D%3C%2Fstyle%3E%3C%2Fdefs%3E%3Ctitle%3Epause%3C%2Ftitle%3E%3Cg%20id%3D%22pause%22%3E%3Crect%20class%3D%22cls-1%22%20x%3D%226%22%20y%3D%221%22%20width%3D%2213%22%20height%3D%2246%22%2F%3E%3Crect%20class%3D%22cls-1%22%20x%3D%2228%22%20y%3D%221%22%20width%3D%2213%22%20height%3D%2246%22%2F%3E%3C%2Fg%3E%3C%2Fsvg%3E");
}
.spine-player-button-icon-speed {
background-image: url("data:image/svg+xml,%3Csvg%20id%3D%22playback%22%20xmlns%3D%22http%3A%2F%2Fwww.w3.org%2F2000%2Fsvg%22%20viewBox%3D%220%200%2048%2048%22%3E%3Cdefs%3E%3Cstyle%3E.cls-1%7Bfill%3A%23fff%3B%7D%3C%2Fstyle%3E%3C%2Fdefs%3E%3Ctitle%3Eplayback%3C%2Ftitle%3E%3Cpath%20class%3D%22cls-1%22%20d%3D%22M48%2C28V20l-4.7-1.18a20.16%2C20.16%2C0%2C0%2C0-2-4.81l2.49-4.15L38.14%2C4.2%2C34%2C6.69a20.16%2C20.16%2C0%2C0%2C0-4.81-2L28%2C0H20L18.82%2C4.7A20.16%2C20.16%2C0%2C0%2C0%2C14%2C6.7L9.86%2C4.2%2C4.2%2C9.86%2C6.69%2C14a20.16%2C20.16%2C0%2C0%2C0-2%2C4.81L0%2C20v8l4.7%2C1.18A20.16%2C20.16%2C0%2C0%2C0%2C6.7%2C34L4.2%2C38.14%2C9.86%2C43.8%2C14%2C41.31a20.16%2C20.16%2C0%2C0%2C0%2C4.81%2C2L20%2C48h8l1.18-4.7a20.16%2C20.16%2C0%2C0%2C0%2C4.81-2l4.15%2C2.49%2C5.66-5.66L41.31%2C34a20.16%2C20.16%2C0%2C0%2C0%2C2-4.81ZM24%2C38A14%2C14%2C0%2C1%2C1%2C38%2C24%2C14%2C14%2C0%2C0%2C1%2C24%2C38Z%22%2F%3E%3Cpolygon%20class%3D%22cls-1%22%20points%3D%2234%2024%2018%2033%2018%2015%2034%2024%2034%2024%22%2F%3E%3C%2Fsvg%3E");
}
.spine-player-button-icon-speed:hover {
background-image: url("data:image/svg+xml,%3Csvg%20id%3D%22playback%22%20xmlns%3D%22http%3A%2F%2Fwww.w3.org%2F2000%2Fsvg%22%20viewBox%3D%220%200%2048%2048%22%3E%3Cdefs%3E%3Cstyle%3E.cls-1%7Bfill%3A%2362B0EE%3B%7D%3C%2Fstyle%3E%3C%2Fdefs%3E%3Ctitle%3Eplayback%3C%2Ftitle%3E%3Cpath%20class%3D%22cls-1%22%20d%3D%22M48%2C28V20l-4.7-1.18a20.16%2C20.16%2C0%2C0%2C0-2-4.81l2.49-4.15L38.14%2C4.2%2C34%2C6.69a20.16%2C20.16%2C0%2C0%2C0-4.81-2L28%2C0H20L18.82%2C4.7A20.16%2C20.16%2C0%2C0%2C0%2C14%2C6.7L9.86%2C4.2%2C4.2%2C9.86%2C6.69%2C14a20.16%2C20.16%2C0%2C0%2C0-2%2C4.81L0%2C20v8l4.7%2C1.18A20.16%2C20.16%2C0%2C0%2C0%2C6.7%2C34L4.2%2C38.14%2C9.86%2C43.8%2C14%2C41.31a20.16%2C20.16%2C0%2C0%2C0%2C4.81%2C2L20%2C48h8l1.18-4.7a20.16%2C20.16%2C0%2C0%2C0%2C4.81-2l4.15%2C2.49%2C5.66-5.66L41.31%2C34a20.16%2C20.16%2C0%2C0%2C0%2C2-4.81ZM24%2C38A14%2C14%2C0%2C1%2C1%2C38%2C24%2C14%2C14%2C0%2C0%2C1%2C24%2C38Z%22%2F%3E%3Cpolygon%20class%3D%22cls-1%22%20points%3D%2234%2024%2018%2033%2018%2015%2034%2024%2034%2024%22%2F%3E%3C%2Fsvg%3E");
}
.spine-player-button-icon-speed-selected {
background-image: url("data:image/svg+xml,%3Csvg%20id%3D%22playback%22%20xmlns%3D%22http%3A%2F%2Fwww.w3.org%2F2000%2Fsvg%22%20viewBox%3D%220%200%2048%2048%22%3E%3Cdefs%3E%3Cstyle%3E.cls-1%7Bfill%3A%2362B0EE%3B%7D%3C%2Fstyle%3E%3C%2Fdefs%3E%3Ctitle%3Eplayback%3C%2Ftitle%3E%3Cpath%20class%3D%22cls-1%22%20d%3D%22M48%2C28V20l-4.7-1.18a20.16%2C20.16%2C0%2C0%2C0-2-4.81l2.49-4.15L38.14%2C4.2%2C34%2C6.69a20.16%2C20.16%2C0%2C0%2C0-4.81-2L28%2C0H20L18.82%2C4.7A20.16%2C20.16%2C0%2C0%2C0%2C14%2C6.7L9.86%2C4.2%2C4.2%2C9.86%2C6.69%2C14a20.16%2C20.16%2C0%2C0%2C0-2%2C4.81L0%2C20v8l4.7%2C1.18A20.16%2C20.16%2C0%2C0%2C0%2C6.7%2C34L4.2%2C38.14%2C9.86%2C43.8%2C14%2C41.31a20.16%2C20.16%2C0%2C0%2C0%2C4.81%2C2L20%2C48h8l1.18-4.7a20.16%2C20.16%2C0%2C0%2C0%2C4.81-2l4.15%2C2.49%2C5.66-5.66L41.31%2C34a20.16%2C20.16%2C0%2C0%2C0%2C2-4.81ZM24%2C38A14%2C14%2C0%2C1%2C1%2C38%2C24%2C14%2C14%2C0%2C0%2C1%2C24%2C38Z%22%2F%3E%3Cpolygon%20class%3D%22cls-1%22%20points%3D%2234%2024%2018%2033%2018%2015%2034%2024%2034%2024%22%2F%3E%3C%2Fsvg%3E");
}
.spine-player-button-icon-animations {
background-image: url("data:image/svg+xml,%3Csvg%20xmlns%3D%22http%3A%2F%2Fwww.w3.org%2F2000%2Fsvg%22%20viewBox%3D%220%200%2048%2048%22%3E%3Cdefs%3E%3Cstyle%3E.cls-1%7Bfill%3A%23fff%3B%7D%3C%2Fstyle%3E%3C%2Fdefs%3E%3Ctitle%3Eanimations%3C%2Ftitle%3E%3Cg%20id%3D%22animations%22%3E%3Cpath%20class%3D%22cls-1%22%20d%3D%22M12%2C45V43.22a6.39%2C6.39%2C0%2C0%2C0%2C.63-.81%2C27.83%2C27.83%2C0%2C0%2C1%2C3.79-4.16c.93-.84%2C2.06-1.88%2C2.86-2.71a13.83%2C13.83%2C0%2C0%2C0%2C1.53-1.9l3.9-5.24c1-1.17.95-1.1%2C2.11%2C0l3%2C2.24a4%2C4%2C0%2C0%2C0-2.29%2C2.38c-1.37%2C3-2.39%2C4-2.68%2C4.22l-.23.18c-.54.39-1.81%2C1-1.7%2C1.54l.8%2C1.49a4.5%2C4.5%2C0%2C0%2C1%2C.39%2C1l.57%2C2.15a.69.69%2C0%2C0%2C0%2C.58.48c.47.08%2C1%2C.5%2C1.33.53%2C1.29.1%2C1.79%2C0%2C1.42-.54L26.7%2C42.72a.86.86%2C0%2C0%2C1-.2-.24%2C3.64%2C3.64%2C0%2C0%2C1-.42-2.2A5.39%2C5.39%2C0%2C0%2C1%2C26.61%2C39c1.84-2%2C6.74-6.36%2C6.74-6.36%2C1.71-1.81%2C1.4-2.52.81-3.84a27.38%2C27.38%2C0%2C0%2C0-2-3c-.41-.61-2.08-2.38-2.85-3.28-.43-.5.38-2.08.87-2.82.18-.12-.41.05%2C1.72.07a23.32%2C23.32%2C0%2C0%2C0%2C3.56-.19l1.63.61c.28%2C0%2C1.18-.09%2C1.31-.35l.12-.78c.18-.39.31-1.56-.05-1.75l-.6-.52a2.28%2C2.28%2C0%2C0%2C0-1.61.07l-.2.44c-.14.15-.52.37-.71.29l-2.24%2C0c-.5.12-1.18-.42-1.81-.73L32.05%2C15a8%2C8%2C0%2C0%2C0%2C.8-3.92%2C1.22%2C1.22%2C0%2C0%2C0-.28-.82%2C7.87%2C7.87%2C0%2C0%2C0-1.15-1.06l.11-.73c-.12-.49%2C1-.82%2C1.52-.82l.76-.33c.32%2C0%2C.68-.89.78-1.21L34.94%2C4a11.26%2C11.26%2C0%2C0%2C0%2C0-1.61C34.57.08%2C30.06-1.42%2C28.78%2C2c-.14.38-.62.77.34%2C3.21a1.55%2C1.55%2C0%2C0%2C1-.3%2C1.2L28.4%2C7a4%2C4%2C0%2C0%2C1-1.19.49c-.79%2C0-1.59-.75-4%2C.54C21%2C9.16%2C18.59%2C13%2C17.7%2C14.22a3.21%2C3.21%2C0%2C0%2C0-.61%2C1.58c-.05%2C1.16.7%2C3.74.87%2C5.75.13%2C1.53.21%2C2.52.72%2C3.06%2C1.07%2C1.14%2C2.1-.18%2C2.61-1a2.74%2C2.74%2C0%2C0%2C0-.14-1.86l-.74-.1c-.15-.15-.4-.42-.39-.64-.05-3.48-.22-3.14-.18-5.39%2C1.74-1.46%2C2.4-2.45%2C2.3-2-.2%2C1.15.28%2C2.83.09%2C4.35a6.46%2C6.46%2C0%2C0%2C1-.7%2C2.58s-2.11%2C4.22-2.14%2C4.27l-1.26%2C5.6-.7%2C1.44s-.71.54-1.59%2C1.21a9.67%2C9.67%2C0%2C0%2C0-2.27%2C3.18%2C20.16%2C20.16%2C0%2C0%2C1-1.42%2C2.83l-.87%2C1.31a1.72%2C1.72%2C0%2C0%2C1-.6.61l-1.83%2C1.1a1.39%2C1.39%2C0%2C0%2C0-.16.93l.68%2C1.71a4.07%2C4.07%2C0%2C0%2C1%2C.27%2C1.07l.17%2C1.56a.75.75%2C0%2C0%2C0%2C.71.59%2C18.13%2C18.13%2C0%2C0%2C0%2C3.26-.5c.27-.09-.29-.78-.53-1s-.45-.36-.45-.36A12.78%2C12.78%2C0%2C0%2C1%2C12%2C45Z%22%2F%3E%3C%2Fg%3E%3C%2Fsvg%3E")
}
.spine-player-button-icon-animations:hover {
background-image: url("data:image/svg+xml,%3Csvg%20xmlns%3D%22http%3A%2F%2Fwww.w3.org%2F2000%2Fsvg%22%20viewBox%3D%220%200%2048%2048%22%3E%3Cdefs%3E%3Cstyle%3E.cls-1%7Bfill%3A%2362B0EE%3B%7D%3C%2Fstyle%3E%3C%2Fdefs%3E%3Ctitle%3Eanimations%3C%2Ftitle%3E%3Cg%20id%3D%22animations%22%3E%3Cpath%20class%3D%22cls-1%22%20d%3D%22M12%2C45V43.22a6.39%2C6.39%2C0%2C0%2C0%2C.63-.81%2C27.83%2C27.83%2C0%2C0%2C1%2C3.79-4.16c.93-.84%2C2.06-1.88%2C2.86-2.71a13.83%2C13.83%2C0%2C0%2C0%2C1.53-1.9l3.9-5.24c1-1.17.95-1.1%2C2.11%2C0l3%2C2.24a4%2C4%2C0%2C0%2C0-2.29%2C2.38c-1.37%2C3-2.39%2C4-2.68%2C4.22l-.23.18c-.54.39-1.81%2C1-1.7%2C1.54l.8%2C1.49a4.5%2C4.5%2C0%2C0%2C1%2C.39%2C1l.57%2C2.15a.69.69%2C0%2C0%2C0%2C.58.48c.47.08%2C1%2C.5%2C1.33.53%2C1.29.1%2C1.79%2C0%2C1.42-.54L26.7%2C42.72a.86.86%2C0%2C0%2C1-.2-.24%2C3.64%2C3.64%2C0%2C0%2C1-.42-2.2A5.39%2C5.39%2C0%2C0%2C1%2C26.61%2C39c1.84-2%2C6.74-6.36%2C6.74-6.36%2C1.71-1.81%2C1.4-2.52.81-3.84a27.38%2C27.38%2C0%2C0%2C0-2-3c-.41-.61-2.08-2.38-2.85-3.28-.43-.5.38-2.08.87-2.82.18-.12-.41.05%2C1.72.07a23.32%2C23.32%2C0%2C0%2C0%2C3.56-.19l1.63.61c.28%2C0%2C1.18-.09%2C1.31-.35l.12-.78c.18-.39.31-1.56-.05-1.75l-.6-.52a2.28%2C2.28%2C0%2C0%2C0-1.61.07l-.2.44c-.14.15-.52.37-.71.29l-2.24%2C0c-.5.12-1.18-.42-1.81-.73L32.05%2C15a8%2C8%2C0%2C0%2C0%2C.8-3.92%2C1.22%2C1.22%2C0%2C0%2C0-.28-.82%2C7.87%2C7.87%2C0%2C0%2C0-1.15-1.06l.11-.73c-.12-.49%2C1-.82%2C1.52-.82l.76-.33c.32%2C0%2C.68-.89.78-1.21L34.94%2C4a11.26%2C11.26%2C0%2C0%2C0%2C0-1.61C34.57.08%2C30.06-1.42%2C28.78%2C2c-.14.38-.62.77.34%2C3.21a1.55%2C1.55%2C0%2C0%2C1-.3%2C1.2L28.4%2C7a4%2C4%2C0%2C0%2C1-1.19.49c-.79%2C0-1.59-.75-4%2C.54C21%2C9.16%2C18.59%2C13%2C17.7%2C14.22a3.21%2C3.21%2C0%2C0%2C0-.61%2C1.58c-.05%2C1.16.7%2C3.74.87%2C5.75.13%2C1.53.21%2C2.52.72%2C3.06%2C1.07%2C1.14%2C2.1-.18%2C2.61-1a2.74%2C2.74%2C0%2C0%2C0-.14-1.86l-.74-.1c-.15-.15-.4-.42-.39-.64-.05-3.48-.22-3.14-.18-5.39%2C1.74-1.46%2C2.4-2.45%2C2.3-2-.2%2C1.15.28%2C2.83.09%2C4.35a6.46%2C6.46%2C0%2C0%2C1-.7%2C2.58s-2.11%2C4.22-2.14%2C4.27l-1.26%2C5.6-.7%2C1.44s-.71.54-1.59%2C1.21a9.67%2C9.67%2C0%2C0%2C0-2.27%2C3.18%2C20.16%2C20.16%2C0%2C0%2C1-1.42%2C2.83l-.87%2C1.31a1.72%2C1.72%2C0%2C0%2C1-.6.61l-1.83%2C1.1a1.39%2C1.39%2C0%2C0%2C0-.16.93l.68%2C1.71a4.07%2C4.07%2C0%2C0%2C1%2C.27%2C1.07l.17%2C1.56a.75.75%2C0%2C0%2C0%2C.71.59%2C18.13%2C18.13%2C0%2C0%2C0%2C3.26-.5c.27-.09-.29-.78-.53-1s-.45-.36-.45-.36A12.78%2C12.78%2C0%2C0%2C1%2C12%2C45Z%22%2F%3E%3C%2Fg%3E%3C%2Fsvg%3E")
}
.spine-player-button-icon-animations-selected {
background-image: url("data:image/svg+xml,%3Csvg%20xmlns%3D%22http%3A%2F%2Fwww.w3.org%2F2000%2Fsvg%22%20viewBox%3D%220%200%2048%2048%22%3E%3Cdefs%3E%3Cstyle%3E.cls-1%7Bfill%3A%2362B0EE%3B%7D%3C%2Fstyle%3E%3C%2Fdefs%3E%3Ctitle%3Eanimations%3C%2Ftitle%3E%3Cg%20id%3D%22animations%22%3E%3Cpath%20class%3D%22cls-1%22%20d%3D%22M12%2C45V43.22a6.39%2C6.39%2C0%2C0%2C0%2C.63-.81%2C27.83%2C27.83%2C0%2C0%2C1%2C3.79-4.16c.93-.84%2C2.06-1.88%2C2.86-2.71a13.83%2C13.83%2C0%2C0%2C0%2C1.53-1.9l3.9-5.24c1-1.17.95-1.1%2C2.11%2C0l3%2C2.24a4%2C4%2C0%2C0%2C0-2.29%2C2.38c-1.37%2C3-2.39%2C4-2.68%2C4.22l-.23.18c-.54.39-1.81%2C1-1.7%2C1.54l.8%2C1.49a4.5%2C4.5%2C0%2C0%2C1%2C.39%2C1l.57%2C2.15a.69.69%2C0%2C0%2C0%2C.58.48c.47.08%2C1%2C.5%2C1.33.53%2C1.29.1%2C1.79%2C0%2C1.42-.54L26.7%2C42.72a.86.86%2C0%2C0%2C1-.2-.24%2C3.64%2C3.64%2C0%2C0%2C1-.42-2.2A5.39%2C5.39%2C0%2C0%2C1%2C26.61%2C39c1.84-2%2C6.74-6.36%2C6.74-6.36%2C1.71-1.81%2C1.4-2.52.81-3.84a27.38%2C27.38%2C0%2C0%2C0-2-3c-.41-.61-2.08-2.38-2.85-3.28-.43-.5.38-2.08.87-2.82.18-.12-.41.05%2C1.72.07a23.32%2C23.32%2C0%2C0%2C0%2C3.56-.19l1.63.61c.28%2C0%2C1.18-.09%2C1.31-.35l.12-.78c.18-.39.31-1.56-.05-1.75l-.6-.52a2.28%2C2.28%2C0%2C0%2C0-1.61.07l-.2.44c-.14.15-.52.37-.71.29l-2.24%2C0c-.5.12-1.18-.42-1.81-.73L32.05%2C15a8%2C8%2C0%2C0%2C0%2C.8-3.92%2C1.22%2C1.22%2C0%2C0%2C0-.28-.82%2C7.87%2C7.87%2C0%2C0%2C0-1.15-1.06l.11-.73c-.12-.49%2C1-.82%2C1.52-.82l.76-.33c.32%2C0%2C.68-.89.78-1.21L34.94%2C4a11.26%2C11.26%2C0%2C0%2C0%2C0-1.61C34.57.08%2C30.06-1.42%2C28.78%2C2c-.14.38-.62.77.34%2C3.21a1.55%2C1.55%2C0%2C0%2C1-.3%2C1.2L28.4%2C7a4%2C4%2C0%2C0%2C1-1.19.49c-.79%2C0-1.59-.75-4%2C.54C21%2C9.16%2C18.59%2C13%2C17.7%2C14.22a3.21%2C3.21%2C0%2C0%2C0-.61%2C1.58c-.05%2C1.16.7%2C3.74.87%2C5.75.13%2C1.53.21%2C2.52.72%2C3.06%2C1.07%2C1.14%2C2.1-.18%2C2.61-1a2.74%2C2.74%2C0%2C0%2C0-.14-1.86l-.74-.1c-.15-.15-.4-.42-.39-.64-.05-3.48-.22-3.14-.18-5.39%2C1.74-1.46%2C2.4-2.45%2C2.3-2-.2%2C1.15.28%2C2.83.09%2C4.35a6.46%2C6.46%2C0%2C0%2C1-.7%2C2.58s-2.11%2C4.22-2.14%2C4.27l-1.26%2C5.6-.7%2C1.44s-.71.54-1.59%2C1.21a9.67%2C9.67%2C0%2C0%2C0-2.27%2C3.18%2C20.16%2C20.16%2C0%2C0%2C1-1.42%2C2.83l-.87%2C1.31a1.72%2C1.72%2C0%2C0%2C1-.6.61l-1.83%2C1.1a1.39%2C1.39%2C0%2C0%2C0-.16.93l.68%2C1.71a4.07%2C4.07%2C0%2C0%2C1%2C.27%2C1.07l.17%2C1.56a.75.75%2C0%2C0%2C0%2C.71.59%2C18.13%2C18.13%2C0%2C0%2C0%2C3.26-.5c.27-.09-.29-.78-.53-1s-.45-.36-.45-.36A12.78%2C12.78%2C0%2C0%2C1%2C12%2C45Z%22%2F%3E%3C%2Fg%3E%3C%2Fsvg%3E")
}
.spine-player-button-icon-skins {
background-image: url("data:image/svg+xml,%3Csvg%20xmlns%3D%22http%3A%2F%2Fwww.w3.org%2F2000%2Fsvg%22%20viewBox%3D%220%200%2048%2048%22%3E%3Cdefs%3E%3Cstyle%3E.cls-1%7Bfill%3A%23fff%3B%7D%3C%2Fstyle%3E%3C%2Fdefs%3E%3Ctitle%3Eskins%3C%2Ftitle%3E%3Cg%20id%3D%22skins%22%3E%3Cpath%20class%3D%22cls-1%22%20d%3D%22M36%2C12.54l-6.92%2C1-.79%2C1.2c-1%2C.25-2-.62-3-.55V12.33a1.35%2C1.35%2C0%2C0%2C1%2C.55-1.07c3-2.24%2C3.28-3.75%2C3.28-5.34A5.06%2C5.06%2C0%2C0%2C0%2C24%2C.76c-2.54%2C0-4.38.71-5.49%2C2.13a5.74%2C5.74%2C0%2C0%2C0-.9%2C4.57l2.48-.61a3.17%2C3.17%2C0%2C0%2C1%2C.45-2.4c.6-.75%2C1.75-1.13%2C3.42-1.13%2C2.56%2C0%2C2.56%2C1.24%2C2.56%2C2.56%2C0%2C.92%2C0%2C1.65-2.26%2C3.34a3.92%2C3.92%2C0%2C0%2C0-1.58%2C3.12v1.86c-1-.07-2%2C.8-3%2C.55l-.79-1.2-6.92-1c-2.25%2C0-4.35%2C2.09-5.64%2C3.93L1%2C24c3.83%2C5.11%2C10.22%2C5.11%2C10.22%2C5.11V41.93c0%2C2.34%2C2.68%2C3.88%2C5.59%2C4.86a22.59%2C22.59%2C0%2C0%2C0%2C14.37%2C0c2.91-1%2C5.59-2.52%2C5.59-4.86V29.15S43.17%2C29.15%2C47%2C24l-5.33-7.57C40.38%2C14.63%2C38.27%2C12.54%2C36%2C12.54ZM23.32%2C20.09%2C21%2C17l1.8-.6a3.79%2C3.79%2C0%2C0%2C1%2C2.4%2C0L27%2C17l-2.32%2C3.09A.85.85%2C0%2C0%2C1%2C23.32%2C20.09Z%22%2F%3E%3C%2Fg%3E%3C%2Fsvg%3E");
width: 31px;
height: 31px;
}
.spine-player-button-icon-skins:hover {
background-image: url("data:image/svg+xml,%3Csvg%20xmlns%3D%22http%3A%2F%2Fwww.w3.org%2F2000%2Fsvg%22%20viewBox%3D%220%200%2048%2048%22%3E%3Cdefs%3E%3Cstyle%3E.cls-1%7Bfill%3A%2362B0EE%3B%7D%3C%2Fstyle%3E%3C%2Fdefs%3E%3Ctitle%3Eskins%3C%2Ftitle%3E%3Cg%20id%3D%22skins%22%3E%3Cpath%20class%3D%22cls-1%22%20d%3D%22M36%2C12.54l-6.92%2C1-.79%2C1.2c-1%2C.25-2-.62-3-.55V12.33a1.35%2C1.35%2C0%2C0%2C1%2C.55-1.07c3-2.24%2C3.28-3.75%2C3.28-5.34A5.06%2C5.06%2C0%2C0%2C0%2C24%2C.76c-2.54%2C0-4.38.71-5.49%2C2.13a5.74%2C5.74%2C0%2C0%2C0-.9%2C4.57l2.48-.61a3.17%2C3.17%2C0%2C0%2C1%2C.45-2.4c.6-.75%2C1.75-1.13%2C3.42-1.13%2C2.56%2C0%2C2.56%2C1.24%2C2.56%2C2.56%2C0%2C.92%2C0%2C1.65-2.26%2C3.34a3.92%2C3.92%2C0%2C0%2C0-1.58%2C3.12v1.86c-1-.07-2%2C.8-3%2C.55l-.79-1.2-6.92-1c-2.25%2C0-4.35%2C2.09-5.64%2C3.93L1%2C24c3.83%2C5.11%2C10.22%2C5.11%2C10.22%2C5.11V41.93c0%2C2.34%2C2.68%2C3.88%2C5.59%2C4.86a22.59%2C22.59%2C0%2C0%2C0%2C14.37%2C0c2.91-1%2C5.59-2.52%2C5.59-4.86V29.15S43.17%2C29.15%2C47%2C24l-5.33-7.57C40.38%2C14.63%2C38.27%2C12.54%2C36%2C12.54ZM23.32%2C20.09%2C21%2C17l1.8-.6a3.79%2C3.79%2C0%2C0%2C1%2C2.4%2C0L27%2C17l-2.32%2C3.09A.85.85%2C0%2C0%2C1%2C23.32%2C20.09Z%22%2F%3E%3C%2Fg%3E%3C%2Fsvg%3E");
}
.spine-player-button-icon-skins-selected {
background-image: url("data:image/svg+xml,%3Csvg%20xmlns%3D%22http%3A%2F%2Fwww.w3.org%2F2000%2Fsvg%22%20viewBox%3D%220%200%2048%2048%22%3E%3Cdefs%3E%3Cstyle%3E.cls-1%7Bfill%3A%2362B0EE%3B%7D%3C%2Fstyle%3E%3C%2Fdefs%3E%3Ctitle%3Eskins%3C%2Ftitle%3E%3Cg%20id%3D%22skins%22%3E%3Cpath%20class%3D%22cls-1%22%20d%3D%22M36%2C12.54l-6.92%2C1-.79%2C1.2c-1%2C.25-2-.62-3-.55V12.33a1.35%2C1.35%2C0%2C0%2C1%2C.55-1.07c3-2.24%2C3.28-3.75%2C3.28-5.34A5.06%2C5.06%2C0%2C0%2C0%2C24%2C.76c-2.54%2C0-4.38.71-5.49%2C2.13a5.74%2C5.74%2C0%2C0%2C0-.9%2C4.57l2.48-.61a3.17%2C3.17%2C0%2C0%2C1%2C.45-2.4c.6-.75%2C1.75-1.13%2C3.42-1.13%2C2.56%2C0%2C2.56%2C1.24%2C2.56%2C2.56%2C0%2C.92%2C0%2C1.65-2.26%2C3.34a3.92%2C3.92%2C0%2C0%2C0-1.58%2C3.12v1.86c-1-.07-2%2C.8-3%2C.55l-.79-1.2-6.92-1c-2.25%2C0-4.35%2C2.09-5.64%2C3.93L1%2C24c3.83%2C5.11%2C10.22%2C5.11%2C10.22%2C5.11V41.93c0%2C2.34%2C2.68%2C3.88%2C5.59%2C4.86a22.59%2C22.59%2C0%2C0%2C0%2C14.37%2C0c2.91-1%2C5.59-2.52%2C5.59-4.86V29.15S43.17%2C29.15%2C47%2C24l-5.33-7.57C40.38%2C14.63%2C38.27%2C12.54%2C36%2C12.54ZM23.32%2C20.09%2C21%2C17l1.8-.6a3.79%2C3.79%2C0%2C0%2C1%2C2.4%2C0L27%2C17l-2.32%2C3.09A.85.85%2C0%2C0%2C1%2C23.32%2C20.09Z%22%2F%3E%3C%2Fg%3E%3C%2Fsvg%3E");
}
.spine-player-button-icon-settings {
background-image: url("data:image/svg+xml,%3Csvg%20xmlns%3D%22http%3A%2F%2Fwww.w3.org%2F2000%2Fsvg%22%20viewBox%3D%220%200%2048%2048%22%3E%3Cdefs%3E%3Cstyle%3E.cls-1%7Bfill%3A%23fff%3B%7D%3C%2Fstyle%3E%3C%2Fdefs%3E%3Ctitle%3Esettings%3C%2Ftitle%3E%3Cg%20id%3D%22settings%22%3E%3Cpath%20class%3D%22cls-1%22%20d%3D%22M40%2C3H8A5%2C5%2C0%2C0%2C0%2C3%2C8V40a5%2C5%2C0%2C0%2C0%2C5%2C5H40a5%2C5%2C0%2C0%2C0%2C5-5V8A5%2C5%2C0%2C0%2C0%2C40%2C3ZM16%2C40H9V33h7Zm0-12H9V21h7Zm0-12H9V9h7ZM39%2C38H20V35H39Zm0-12H20V23H39Zm0-12H20V11H39Z%22%2F%3E%3C%2Fg%3E%3C%2Fsvg%3E");
margin-top: 1px;
}
.spine-player-button-icon-settings:hover {
background-image: url("data:image/svg+xml,%3Csvg%20xmlns%3D%22http%3A%2F%2Fwww.w3.org%2F2000%2Fsvg%22%20viewBox%3D%220%200%2048%2048%22%3E%3Cdefs%3E%3Cstyle%3E.cls-1%7Bfill%3A%2362B0EE%3B%7D%3C%2Fstyle%3E%3C%2Fdefs%3E%3Ctitle%3Esettings%3C%2Ftitle%3E%3Cg%20id%3D%22settings%22%3E%3Cpath%20class%3D%22cls-1%22%20d%3D%22M40%2C3H8A5%2C5%2C0%2C0%2C0%2C3%2C8V40a5%2C5%2C0%2C0%2C0%2C5%2C5H40a5%2C5%2C0%2C0%2C0%2C5-5V8A5%2C5%2C0%2C0%2C0%2C40%2C3ZM16%2C40H9V33h7Zm0-12H9V21h7Zm0-12H9V9h7ZM39%2C38H20V35H39Zm0-12H20V23H39Zm0-12H20V11H39Z%22%2F%3E%3C%2Fg%3E%3C%2Fsvg%3E");
}
.spine-player-button-icon-settings-selected {
background-image: url("data:image/svg+xml,%3Csvg%20xmlns%3D%22http%3A%2F%2Fwww.w3.org%2F2000%2Fsvg%22%20viewBox%3D%220%200%2048%2048%22%3E%3Cdefs%3E%3Cstyle%3E.cls-1%7Bfill%3A%2362B0EE%3B%7D%3C%2Fstyle%3E%3C%2Fdefs%3E%3Ctitle%3Esettings%3C%2Ftitle%3E%3Cg%20id%3D%22settings%22%3E%3Cpath%20class%3D%22cls-1%22%20d%3D%22M40%2C3H8A5%2C5%2C0%2C0%2C0%2C3%2C8V40a5%2C5%2C0%2C0%2C0%2C5%2C5H40a5%2C5%2C0%2C0%2C0%2C5-5V8A5%2C5%2C0%2C0%2C0%2C40%2C3ZM16%2C40H9V33h7Zm0-12H9V21h7Zm0-12H9V9h7ZM39%2C38H20V35H39Zm0-12H20V23H39Zm0-12H20V11H39Z%22%2F%3E%3C%2Fg%3E%3C%2Fsvg%3E");
}
.spine-player-button-icon-fullscreen {
background-image: url("data:image/svg+xml,%3Csvg%20xmlns%3D%22http%3A%2F%2Fwww.w3.org%2F2000%2Fsvg%22%20viewBox%3D%220%200%2048%2048%22%3E%3Cdefs%3E%3Cstyle%3E.cls-1%7Bfill%3A%23fff%3B%7D%3C%2Fstyle%3E%3C%2Fdefs%3E%3Ctitle%3Eexpand%3C%2Ftitle%3E%3Cg%20id%3D%22settings%22%3E%3Cpolygon%20class%3D%22cls-1%22%20points%3D%2230.14%208%2040%208%2040%2017.86%2044.5%2017.86%2044.5%203.5%2030.14%203.5%2030.14%208%22%2F%3E%3Cpolygon%20class%3D%22cls-1%22%20points%3D%228%2017.86%208%208%2017.86%208%2017.86%203.5%203.5%203.5%203.5%2017.86%208%2017.86%22%2F%3E%3Cpolygon%20class%3D%22cls-1%22%20points%3D%2240%2030.14%2040%2040%2030.14%2040%2030.14%2044.5%2044.5%2044.5%2044.5%2030.14%2040%2030.14%22%2F%3E%3Cpolygon%20class%3D%22cls-1%22%20points%3D%2217.86%2040%208%2040%208%2030.14%203.5%2030.14%203.5%2044.5%2017.86%2044.5%2017.86%2040%22%2F%3E%3C%2Fg%3E%3C%2Fsvg%3E");
margin-top: 1px;
}
.spine-player-button-icon-fullscreen:hover {
background-image: url("data:image/svg+xml,%3Csvg%20xmlns%3D%22http%3A%2F%2Fwww.w3.org%2F2000%2Fsvg%22%20viewBox%3D%220%200%2048%2048%22%3E%3Cdefs%3E%3Cstyle%3E.cls-1%7Bfill%3A%2362B0EE%3B%7D%3C%2Fstyle%3E%3C%2Fdefs%3E%3Ctitle%3Eexpand%3C%2Ftitle%3E%3Cg%20id%3D%22settings%22%3E%3Cpolygon%20class%3D%22cls-1%22%20points%3D%2230.14%208%2040%208%2040%2017.86%2044.5%2017.86%2044.5%203.5%2030.14%203.5%2030.14%208%22%2F%3E%3Cpolygon%20class%3D%22cls-1%22%20points%3D%228%2017.86%208%208%2017.86%208%2017.86%203.5%203.5%203.5%203.5%2017.86%208%2017.86%22%2F%3E%3Cpolygon%20class%3D%22cls-1%22%20points%3D%2240%2030.14%2040%2040%2030.14%2040%2030.14%2044.5%2044.5%2044.5%2044.5%2030.14%2040%2030.14%22%2F%3E%3Cpolygon%20class%3D%22cls-1%22%20points%3D%2217.86%2040%208%2040%208%2030.14%203.5%2030.14%203.5%2044.5%2017.86%2044.5%2017.86%2040%22%2F%3E%3C%2Fg%3E%3C%2Fsvg%3E");
}
.spine-player-button-icon-fullscreen-selected {
background-image: url("data:image/svg+xml,%3Csvg%20xmlns%3D%22http%3A%2F%2Fwww.w3.org%2F2000%2Fsvg%22%20viewBox%3D%220%200%2048%2048%22%3E%3Cdefs%3E%3Cstyle%3E.cls-1%7Bfill%3A%2362B0EE%3B%7D%3C%2Fstyle%3E%3C%2Fdefs%3E%3Ctitle%3Eexpand%3C%2Ftitle%3E%3Cg%20id%3D%22settings%22%3E%3Cpolygon%20class%3D%22cls-1%22%20points%3D%2230.14%208%2040%208%2040%2017.86%2044.5%2017.86%2044.5%203.5%2030.14%203.5%2030.14%208%22%2F%3E%3Cpolygon%20class%3D%22cls-1%22%20points%3D%228%2017.86%208%208%2017.86%208%2017.86%203.5%203.5%203.5%203.5%2017.86%208%2017.86%22%2F%3E%3Cpolygon%20class%3D%22cls-1%22%20points%3D%2240%2030.14%2040%2040%2030.14%2040%2030.14%2044.5%2044.5%2044.5%2044.5%2030.14%2040%2030.14%22%2F%3E%3Cpolygon%20class%3D%22cls-1%22%20points%3D%2217.86%2040%208%2040%208%2030.14%203.5%2030.14%203.5%2044.5%2017.86%2044.5%2017.86%2040%22%2F%3E%3C%2Fg%3E%3C%2Fsvg%3E");
}
.spine-player-button-icon-spine-logo {
height: 20px;
position: relative;
@ -373,7 +318,6 @@
box-shadow: none !important;
filter: drop-shadow(0 0 1px #333);
}
.spine-player-button-icon-spine-logo:hover {
transform: scale(1.05);
transition: transform 0.2s;
@ -391,18 +335,15 @@
height: 100%;
width: 100%;
}
.spine-player-editor-code {
flex: 1;
overflow: auto;
}
.CodeMirror {
height: 100%;
}
.spine-player-editor-player {
flex: 1;
border: none;
background: black;
}
.CodeMirror {
height: 100%;
}

View File

@ -15,8 +15,8 @@ body {
</style>
<body>
<div id="container" style="width:640px; height:380px; background:#cccccc"></div>
<div id="container-raptor" style="width:640px; height:380px;"></div>
<div id="container" style="width:640px; height:380px"></div>
<div id="container-raptor" style="width:640px; height:380px"></div>
<div>
<button id="walk">Walk</button>
<button id="jump">Jump</button>

File diff suppressed because one or more lines are too long

View File

@ -42,8 +42,6 @@ module spine.webgl {
projection = new Matrix4();
view = new Matrix4();
private tmp = new Vector3();
constructor (viewportWidth: number, viewportHeight: number) {
this.viewportWidth = viewportWidth;
this.viewportHeight = viewportHeight;
@ -67,15 +65,21 @@ module spine.webgl {
screenToWorld (screenCoords: Vector3, screenWidth: number, screenHeight: number) {
let x = screenCoords.x, y = screenHeight - screenCoords.y - 1;
let tmp = this.tmp;
tmp.x = (2 * x) / screenWidth - 1;
tmp.y = (2 * y) / screenHeight - 1;
tmp.z = (2 * screenCoords.z) - 1;
tmp.project(this.inverseProjectionView);
screenCoords.set(tmp.x, tmp.y, tmp.z);
screenCoords.x = (2 * x) / screenWidth - 1;
screenCoords.y = (2 * y) / screenHeight - 1;
screenCoords.z = (2 * screenCoords.z) - 1;
screenCoords.project(this.inverseProjectionView);
return screenCoords;
}
worldToScreen (worldCoords: Vector3, screenWidth: number, screenHeight: number) {
worldCoords.project(this.projectionView);
worldCoords.x = screenWidth * (worldCoords.x + 1) / 2;
worldCoords.y = screenHeight * (worldCoords.y + 1) / 2;
worldCoords.z = (worldCoords.z + 1) / 2;
return worldCoords;
}
setViewport(viewportWidth: number, viewportHeight: number) {
this.viewportWidth = viewportWidth;
this.viewportHeight = viewportHeight;

View File

@ -31,7 +31,9 @@ module spine.webgl {
let spinnerImage: HTMLImageElement;
let logoImage: HTMLImageElement;
let loaded = 0;
const FADE_IN = 1, FADE_OUT = 1;
const logoWidth = 165, logoHeight = 108, spinnerSize = 163;
export class LoadingScreen {
private renderer: SceneRenderer;
@ -77,13 +79,8 @@ module spine.webgl {
let canvas = renderer.canvas;
let gl = renderer.context.gl;
renderer.resize(ResizeMode.Stretch);
renderer.camera.zoom = 1;
renderer.resize(ResizeMode.Expand);
renderer.camera.position.set(canvas.width / 2, canvas.height / 2, 0);
renderer.camera.viewportWidth = canvas.width;
renderer.camera.viewportHeight = canvas.height;
renderer.batcher.setBlendMode(gl.ONE, gl.ONE, gl.ONE_MINUS_SRC_ALPHA);
if (complete) {
@ -94,6 +91,7 @@ module spine.webgl {
a = 1 - (a - 1) * (a - 1);
tempColor.a *= a;
if (tempColor.a > 0) {
renderer.camera.zoom = 1;
renderer.begin();
renderer.quad(true, 0, 0, canvas.width, 0, canvas.width, canvas.height, 0, canvas.height,
tempColor, tempColor, tempColor, tempColor);
@ -114,12 +112,10 @@ module spine.webgl {
this.logo = new GLTexture(renderer.context, logoImage);
this.spinner = new GLTexture(renderer.context, spinnerImage);
}
let logoWidth = logoImage.width, logoHeight = logoImage.height;
let spinnerWidth = spinnerImage.width, spinnerHeight = spinnerImage.height;
renderer.camera.zoom = Math.max(1, spinnerSize / canvas.height);
renderer.begin();
renderer.drawTexture(this.logo, (canvas.width - logoWidth) / 2, (canvas.height - logoHeight) / 2, logoWidth, logoHeight, tempColor);
renderer.drawTextureRotated(this.spinner, (canvas.width - spinnerWidth) / 2, (canvas.height - spinnerHeight) / 2, spinnerWidth, spinnerHeight, spinnerWidth / 2, spinnerHeight / 2, this.angle, tempColor);
renderer.drawTextureRotated(this.spinner, (canvas.width - spinnerSize) / 2, (canvas.height - spinnerSize) / 2, spinnerSize, spinnerSize, spinnerSize / 2, spinnerSize / 2, this.angle, tempColor);
renderer.end();
}
}

View File

@ -98,7 +98,7 @@ module spine.webgl {
this.mesh.setIndicesLength(this.indicesLength);
}
private flush () {
flush () {
if (this.verticesLength == 0) return;
this.lastTexture.bind();

View File

@ -464,8 +464,7 @@ module spine.webgl {
let targetRatio = targetHeight / targetWidth;
let sourceRatio = sourceHeight / sourceWidth;
let scale = targetRatio < sourceRatio ? targetWidth / sourceWidth : targetHeight / sourceHeight;
this.camera.viewportWidth = sourceWidth * scale;
this.camera.viewportHeight = sourceHeight * scale;
this.camera.setViewport(sourceWidth * scale, sourceHeight * scale);
}
this.camera.update();
}