mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-02-04 14:24:53 +08:00
[cocos2dx] Merged SkeletonRenderer code for v3 and v4. Only the batchers remain in separate source files.
This commit is contained in:
parent
d8f94bc18a
commit
9ab8c3817b
@ -166,6 +166,7 @@
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@ -202,14 +203,11 @@
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@ -368,6 +366,7 @@
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@ -396,13 +395,11 @@
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@ -697,13 +694,14 @@
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76AAA3FF1D18102C00C54FCB /* spine-cocos2dx */ = {
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76AAA3FF1D18102C00C54FCB /* spine-cocos2dx */ = {
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children = (
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children = (
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76F1083C239FC8E5005B0CE9 /* SkeletonRenderer.h */,
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76F10833239FC8CB005B0CE9 /* v4 */,
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76F10833239FC8CB005B0CE9 /* v4 */,
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76D28AC2239FAED800FB142D /* v3 */,
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76D28AC2239FAED800FB142D /* v3 */,
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76AAA4001D18106000C54FCB /* AttachmentVertices.cpp */,
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76AAA4011D18106000C54FCB /* AttachmentVertices.h */,
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76AAA4041D18106000C54FCB /* SkeletonAnimation.cpp */,
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76AAA4041D18106000C54FCB /* SkeletonAnimation.cpp */,
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76AAA4051D18106000C54FCB /* SkeletonAnimation.h */,
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76AAA4051D18106000C54FCB /* SkeletonAnimation.h */,
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763A8A97239FDC0400FBEDDC /* SkeletonRenderer.cpp */,
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76F1083C239FC8E5005B0CE9 /* SkeletonRenderer.h */,
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76AAA4001D18106000C54FCB /* AttachmentVertices.cpp */,
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76AAA4011D18106000C54FCB /* AttachmentVertices.h */,
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76AAA40A1D18106000C54FCB /* spine-cocos2dx.cpp */,
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76AAA40A1D18106000C54FCB /* spine-cocos2dx.cpp */,
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76AAA40B1D18106000C54FCB /* spine-cocos2dx.h */,
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76AAA40B1D18106000C54FCB /* spine-cocos2dx.h */,
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);
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);
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@ -715,7 +713,6 @@
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children = (
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children = (
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76D28ACA239FAF0B00FB142D /* SkeletonBatch.cpp */,
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76D28ACA239FAF0B00FB142D /* SkeletonBatch.cpp */,
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76D28AC8239FAF0B00FB142D /* SkeletonBatch.h */,
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76D28AC8239FAF0B00FB142D /* SkeletonBatch.h */,
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76D28AC9239FAF0B00FB142D /* SkeletonRenderer.cpp */,
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76D28AC5239FAF0A00FB142D /* SkeletonTwoColorBatch.cpp */,
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76D28AC5239FAF0A00FB142D /* SkeletonTwoColorBatch.cpp */,
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76D28AC6239FAF0B00FB142D /* SkeletonTwoColorBatch.h */,
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76D28AC6239FAF0B00FB142D /* SkeletonTwoColorBatch.h */,
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);
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);
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@ -727,7 +724,6 @@
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76F10838239FC8DA005B0CE9 /* SkeletonBatch.cpp */,
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76F10838239FC8DA005B0CE9 /* SkeletonBatch.cpp */,
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76F10834239FC8D9005B0CE9 /* SkeletonBatch.h */,
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76F10834239FC8D9005B0CE9 /* SkeletonBatch.h */,
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76F10836239FC8DA005B0CE9 /* SkeletonRenderer.cpp */,
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76F10837239FC8DA005B0CE9 /* SkeletonTwoColorBatch.cpp */,
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76F10837239FC8DA005B0CE9 /* SkeletonTwoColorBatch.cpp */,
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76F10835239FC8DA005B0CE9 /* SkeletonTwoColorBatch.h */,
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76F10835239FC8DA005B0CE9 /* SkeletonTwoColorBatch.h */,
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);
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);
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@ -949,14 +945,13 @@
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763104EA20BC1B5E00927A1E /* IkConstraintData.cpp in Sources */,
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763104EA20BC1B5E00927A1E /* IkConstraintData.cpp in Sources */,
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763104F420BC1B5E00927A1E /* Attachment.cpp in Sources */,
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763104F420BC1B5E00927A1E /* Attachment.cpp in Sources */,
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763104E620BC1B5E00927A1E /* TransformConstraintData.cpp in Sources */,
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763104E620BC1B5E00927A1E /* TransformConstraintData.cpp in Sources */,
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76D28ACC239FAF0B00FB142D /* SkeletonRenderer.cpp in Sources */,
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763104D720BC1B5E00927A1E /* SpineObject.cpp in Sources */,
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763104D720BC1B5E00927A1E /* SpineObject.cpp in Sources */,
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763104CA20BC1B5E00927A1E /* PathConstraintSpacingTimeline.cpp in Sources */,
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763104CA20BC1B5E00927A1E /* PathConstraintSpacingTimeline.cpp in Sources */,
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76D520E61EB362DD00572471 /* CoinExample.cpp in Sources */,
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76D520E61EB362DD00572471 /* CoinExample.cpp in Sources */,
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763104E220BC1B5E00927A1E /* Updatable.cpp in Sources */,
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763104E220BC1B5E00927A1E /* Updatable.cpp in Sources */,
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763A8A98239FDC0400FBEDDC /* SkeletonRenderer.cpp in Sources */,
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763104D220BC1B5E00927A1E /* RotateTimeline.cpp in Sources */,
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763104D220BC1B5E00927A1E /* RotateTimeline.cpp in Sources */,
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763104E320BC1B5E00927A1E /* RegionAttachment.cpp in Sources */,
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763104E320BC1B5E00927A1E /* RegionAttachment.cpp in Sources */,
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76F10839239FC8DA005B0CE9 /* SkeletonRenderer.cpp in Sources */,
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);
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);
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};
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};
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@ -965,7 +960,6 @@
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76D28ACE239FAF2C00FB142D /* SkeletonBatch.cpp in Sources */,
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76D28ACE239FAF2C00FB142D /* SkeletonBatch.cpp in Sources */,
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76D28ACF239FAF2C00FB142D /* SkeletonRenderer.cpp in Sources */,
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76D28AD0239FAF2C00FB142D /* SkeletonTwoColorBatch.cpp in Sources */,
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767D80E422B2A003000BD703 /* MixAndMatchExample.cpp in Sources */,
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767D80E422B2A003000BD703 /* MixAndMatchExample.cpp in Sources */,
|
||||||
76798D1E22A95AEF00F77964 /* ConstraintData.cpp in Sources */,
|
76798D1E22A95AEF00F77964 /* ConstraintData.cpp in Sources */,
|
||||||
|
|||||||
@ -28,8 +28,6 @@
|
|||||||
*****************************************************************************/
|
*****************************************************************************/
|
||||||
|
|
||||||
#include <spine/spine-cocos2dx.h>
|
#include <spine/spine-cocos2dx.h>
|
||||||
#if COCOS2D_VERSION < 0x00040000
|
|
||||||
|
|
||||||
#include <spine/Extension.h>
|
#include <spine/Extension.h>
|
||||||
#include <spine/AttachmentVertices.h>
|
#include <spine/AttachmentVertices.h>
|
||||||
#include <algorithm>
|
#include <algorithm>
|
||||||
@ -45,7 +43,7 @@ namespace spine {
|
|||||||
int computeTotalCoordCount(Skeleton& skeleton, int startSlotIndex, int endSlotIndex);
|
int computeTotalCoordCount(Skeleton& skeleton, int startSlotIndex, int endSlotIndex);
|
||||||
cocos2d::Rect computeBoundingRect(const float* coords, int vertexCount);
|
cocos2d::Rect computeBoundingRect(const float* coords, int vertexCount);
|
||||||
void interleaveCoordinates(float* dst, const float* src, int vertexCount, int dstStride);
|
void interleaveCoordinates(float* dst, const float* src, int vertexCount, int dstStride);
|
||||||
BlendFunc makeBlendFunc(int blendMode, bool premultipliedAlpha);
|
BlendFunc makeBlendFunc(BlendMode blendMode, bool premultipliedAlpha);
|
||||||
void transformWorldVertices(float* dstCoord, int coordCount, Skeleton& skeleton, int startSlotIndex, int endSlotIndex);
|
void transformWorldVertices(float* dstCoord, int coordCount, Skeleton& skeleton, int startSlotIndex, int endSlotIndex);
|
||||||
bool cullRectangle(Renderer* renderer, const Mat4& transform, const cocos2d::Rect& rect);
|
bool cullRectangle(Renderer* renderer, const Mat4& transform, const cocos2d::Rect& rect);
|
||||||
Color4B ColorToColor4B(const Color& color);
|
Color4B ColorToColor4B(const Color& color);
|
||||||
@ -95,7 +93,7 @@ namespace spine {
|
|||||||
_blendFunc = BlendFunc::ALPHA_PREMULTIPLIED;
|
_blendFunc = BlendFunc::ALPHA_PREMULTIPLIED;
|
||||||
setOpacityModifyRGB(true);
|
setOpacityModifyRGB(true);
|
||||||
|
|
||||||
setupGLProgramState(false);
|
setTwoColorTint(false);
|
||||||
|
|
||||||
_skeleton->setToSetupPose();
|
_skeleton->setToSetupPose();
|
||||||
_skeleton->updateWorldTransform();
|
_skeleton->updateWorldTransform();
|
||||||
@ -103,7 +101,9 @@ namespace spine {
|
|||||||
|
|
||||||
void SkeletonRenderer::setupGLProgramState (bool twoColorTintEnabled) {
|
void SkeletonRenderer::setupGLProgramState (bool twoColorTintEnabled) {
|
||||||
if (twoColorTintEnabled) {
|
if (twoColorTintEnabled) {
|
||||||
|
#if COCOS2D_VERSION < 0x00040000
|
||||||
setGLProgramState(SkeletonTwoColorBatch::getInstance()->getTwoColorTintProgramState());
|
setGLProgramState(SkeletonTwoColorBatch::getInstance()->getTwoColorTintProgramState());
|
||||||
|
#endif
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -127,7 +127,9 @@ namespace spine {
|
|||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
#if COCOS2D_VERSION < 0x00040000
|
||||||
setGLProgramState(GLProgramState::getOrCreateWithGLProgramName(GLProgram::SHADER_NAME_POSITION_TEXTURE_COLOR_NO_MVP, texture));
|
setGLProgramState(GLProgramState::getOrCreateWithGLProgramName(GLProgram::SHADER_NAME_POSITION_TEXTURE_COLOR_NO_MVP, texture));
|
||||||
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
void SkeletonRenderer::setSkeletonData (SkeletonData *skeletonData, bool ownsSkeletonData) {
|
void SkeletonRenderer::setSkeletonData (SkeletonData *skeletonData, bool ownsSkeletonData) {
|
||||||
@ -136,26 +138,26 @@ namespace spine {
|
|||||||
}
|
}
|
||||||
|
|
||||||
SkeletonRenderer::SkeletonRenderer ()
|
SkeletonRenderer::SkeletonRenderer ()
|
||||||
: _atlas(nullptr), _attachmentLoader(nullptr), _debugSlots(false), _debugBones(false), _debugMeshes(false), _debugBoundingRect(false), _timeScale(1), _effect(nullptr), _startSlotIndex(0), _endSlotIndex(std::numeric_limits<int>::max()) {
|
: _atlas(nullptr), _attachmentLoader(nullptr), _timeScale(1), _debugSlots(false), _debugBones(false), _debugMeshes(false), _debugBoundingRect(false), _effect(nullptr), _startSlotIndex(0), _endSlotIndex(std::numeric_limits<int>::max()) {
|
||||||
}
|
}
|
||||||
|
|
||||||
SkeletonRenderer::SkeletonRenderer(Skeleton* skeleton, bool ownsSkeleton, bool ownsSkeletonData, bool ownsAtlas)
|
SkeletonRenderer::SkeletonRenderer(Skeleton* skeleton, bool ownsSkeleton, bool ownsSkeletonData, bool ownsAtlas)
|
||||||
: _atlas(nullptr), _attachmentLoader(nullptr), _debugSlots(false), _debugBones(false), _debugMeshes(false), _debugBoundingRect(false), _timeScale(1), _effect(nullptr), _startSlotIndex(0), _endSlotIndex(std::numeric_limits<int>::max()) {
|
: _atlas(nullptr), _attachmentLoader(nullptr), _timeScale(1), _debugSlots(false), _debugBones(false), _debugMeshes(false), _debugBoundingRect(false), _effect(nullptr), _startSlotIndex(0), _endSlotIndex(std::numeric_limits<int>::max()) {
|
||||||
initWithSkeleton(skeleton, ownsSkeleton, ownsSkeletonData, ownsAtlas);
|
initWithSkeleton(skeleton, ownsSkeleton, ownsSkeletonData, ownsAtlas);
|
||||||
}
|
}
|
||||||
|
|
||||||
SkeletonRenderer::SkeletonRenderer (SkeletonData *skeletonData, bool ownsSkeletonData)
|
SkeletonRenderer::SkeletonRenderer (SkeletonData *skeletonData, bool ownsSkeletonData)
|
||||||
: _atlas(nullptr), _attachmentLoader(nullptr), _debugSlots(false), _debugBones(false), _debugMeshes(false), _debugBoundingRect(false), _timeScale(1), _effect(nullptr), _startSlotIndex(0), _endSlotIndex(std::numeric_limits<int>::max()) {
|
: _atlas(nullptr), _attachmentLoader(nullptr), _timeScale(1), _debugSlots(false), _debugBones(false), _debugMeshes(false), _debugBoundingRect(false), _effect(nullptr), _startSlotIndex(0), _endSlotIndex(std::numeric_limits<int>::max()) {
|
||||||
initWithData(skeletonData, ownsSkeletonData);
|
initWithData(skeletonData, ownsSkeletonData);
|
||||||
}
|
}
|
||||||
|
|
||||||
SkeletonRenderer::SkeletonRenderer (const std::string& skeletonDataFile, Atlas* atlas, float scale)
|
SkeletonRenderer::SkeletonRenderer (const std::string& skeletonDataFile, Atlas* atlas, float scale)
|
||||||
: _atlas(nullptr), _attachmentLoader(nullptr), _debugSlots(false), _debugBones(false), _debugMeshes(false), _debugBoundingRect(false), _timeScale(1), _effect(nullptr), _startSlotIndex(0), _endSlotIndex(std::numeric_limits<int>::max()) {
|
: _atlas(nullptr), _attachmentLoader(nullptr), _timeScale(1), _debugSlots(false), _debugBones(false), _debugMeshes(false), _debugBoundingRect(false), _effect(nullptr), _startSlotIndex(0), _endSlotIndex(std::numeric_limits<int>::max()) {
|
||||||
initWithJsonFile(skeletonDataFile, atlas, scale);
|
initWithJsonFile(skeletonDataFile, atlas, scale);
|
||||||
}
|
}
|
||||||
|
|
||||||
SkeletonRenderer::SkeletonRenderer (const std::string& skeletonDataFile, const std::string& atlasFile, float scale)
|
SkeletonRenderer::SkeletonRenderer (const std::string& skeletonDataFile, const std::string& atlasFile, float scale)
|
||||||
: _atlas(nullptr), _attachmentLoader(nullptr), _debugSlots(false), _debugBones(false), _debugMeshes(false), _debugBoundingRect(false), _timeScale(1), _effect(nullptr), _startSlotIndex(0), _endSlotIndex(std::numeric_limits<int>::max()) {
|
: _atlas(nullptr), _attachmentLoader(nullptr), _timeScale(1), _debugSlots(false), _debugBones(false), _debugMeshes(false), _debugBoundingRect(false), _effect(nullptr), _startSlotIndex(0), _endSlotIndex(std::numeric_limits<int>::max()) {
|
||||||
initWithJsonFile(skeletonDataFile, atlasFile, scale);
|
initWithJsonFile(skeletonDataFile, atlasFile, scale);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -449,7 +451,11 @@ namespace spine {
|
|||||||
batch->allocateIndices(triangles.indexCount);
|
batch->allocateIndices(triangles.indexCount);
|
||||||
memcpy(triangles.indices, _clipper->getClippedTriangles().buffer(), sizeof(unsigned short) * _clipper->getClippedTriangles().size());
|
memcpy(triangles.indices, _clipper->getClippedTriangles().buffer(), sizeof(unsigned short) * _clipper->getClippedTriangles().size());
|
||||||
|
|
||||||
|
#if COCOS2D_VERSION < 0x00040000
|
||||||
cocos2d::TrianglesCommand* batchedTriangles = batch->addCommand(renderer, _globalZOrder, attachmentVertices->_texture, _glProgramState, blendFunc, triangles, transform, transformFlags);
|
cocos2d::TrianglesCommand* batchedTriangles = batch->addCommand(renderer, _globalZOrder, attachmentVertices->_texture, _glProgramState, blendFunc, triangles, transform, transformFlags);
|
||||||
|
#else
|
||||||
|
cocos2d::TrianglesCommand* batchedTriangles = batch->addCommand(renderer, _globalZOrder, attachmentVertices->_texture, blendFunc, triangles, transform, transformFlags);
|
||||||
|
#endif
|
||||||
|
|
||||||
const float* verts = _clipper->getClippedVertices().buffer();
|
const float* verts = _clipper->getClippedVertices().buffer();
|
||||||
const float* uvs = _clipper->getClippedUVs().buffer();
|
const float* uvs = _clipper->getClippedUVs().buffer();
|
||||||
@ -477,8 +483,11 @@ namespace spine {
|
|||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
// Not clipping
|
// Not clipping
|
||||||
|
#if COCOS2D_VERSION < 0x00040000
|
||||||
cocos2d::TrianglesCommand* batchedTriangles = batch->addCommand(renderer, _globalZOrder, attachmentVertices->_texture, _glProgramState, blendFunc, triangles, transform, transformFlags);
|
cocos2d::TrianglesCommand* batchedTriangles = batch->addCommand(renderer, _globalZOrder, attachmentVertices->_texture, _glProgramState, blendFunc, triangles, transform, transformFlags);
|
||||||
|
#else
|
||||||
|
cocos2d::TrianglesCommand* batchedTriangles = batch->addCommand(renderer, _globalZOrder, attachmentVertices->_texture, blendFunc, triangles, transform, transformFlags);
|
||||||
|
#endif
|
||||||
|
|
||||||
if (_effect) {
|
if (_effect) {
|
||||||
V3F_C4B_T2F* vertex = batchedTriangles->getTriangles().verts;
|
V3F_C4B_T2F* vertex = batchedTriangles->getTriangles().verts;
|
||||||
@ -513,7 +522,11 @@ namespace spine {
|
|||||||
trianglesTwoColor.indices = twoColorBatch->allocateIndices(trianglesTwoColor.indexCount);
|
trianglesTwoColor.indices = twoColorBatch->allocateIndices(trianglesTwoColor.indexCount);
|
||||||
memcpy(trianglesTwoColor.indices, _clipper->getClippedTriangles().buffer(), sizeof(unsigned short) * _clipper->getClippedTriangles().size());
|
memcpy(trianglesTwoColor.indices, _clipper->getClippedTriangles().buffer(), sizeof(unsigned short) * _clipper->getClippedTriangles().size());
|
||||||
|
|
||||||
|
#if COCOS2D_VERSION < 0x00040000
|
||||||
TwoColorTrianglesCommand* batchedTriangles = lastTwoColorTrianglesCommand = twoColorBatch->addCommand(renderer, _globalZOrder, attachmentVertices->_texture->getName(), _glProgramState, blendFunc, trianglesTwoColor, transform, transformFlags);
|
TwoColorTrianglesCommand* batchedTriangles = lastTwoColorTrianglesCommand = twoColorBatch->addCommand(renderer, _globalZOrder, attachmentVertices->_texture->getName(), _glProgramState, blendFunc, trianglesTwoColor, transform, transformFlags);
|
||||||
|
#else
|
||||||
|
TwoColorTrianglesCommand* batchedTriangles = lastTwoColorTrianglesCommand = twoColorBatch->addCommand(renderer, _globalZOrder, attachmentVertices->_texture, blendFunc, trianglesTwoColor, transform, transformFlags);
|
||||||
|
#endif
|
||||||
|
|
||||||
const float* verts = _clipper->getClippedVertices().buffer();
|
const float* verts = _clipper->getClippedVertices().buffer();
|
||||||
const float* uvs = _clipper->getClippedUVs().buffer();
|
const float* uvs = _clipper->getClippedUVs().buffer();
|
||||||
@ -543,7 +556,12 @@ namespace spine {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
|
|
||||||
|
#if COCOS2D_VERSION < 0x00040000
|
||||||
TwoColorTrianglesCommand* batchedTriangles = lastTwoColorTrianglesCommand = twoColorBatch->addCommand(renderer, _globalZOrder, attachmentVertices->_texture->getName(), _glProgramState, blendFunc, trianglesTwoColor, transform, transformFlags);
|
TwoColorTrianglesCommand* batchedTriangles = lastTwoColorTrianglesCommand = twoColorBatch->addCommand(renderer, _globalZOrder, attachmentVertices->_texture->getName(), _glProgramState, blendFunc, trianglesTwoColor, transform, transformFlags);
|
||||||
|
#else
|
||||||
|
TwoColorTrianglesCommand* batchedTriangles = lastTwoColorTrianglesCommand = twoColorBatch->addCommand(renderer, _globalZOrder, attachmentVertices->_texture, blendFunc, trianglesTwoColor, transform, transformFlags);
|
||||||
|
#endif
|
||||||
|
|
||||||
if (_effect) {
|
if (_effect) {
|
||||||
V3F_C4B_C4B_T2F* vertex = batchedTriangles->getTriangles().verts;
|
V3F_C4B_C4B_T2F* vertex = batchedTriangles->getTriangles().verts;
|
||||||
@ -563,7 +581,7 @@ namespace spine {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
_clipper->clipEnd(*slot);
|
_clipper->clipEnd(*slot);
|
||||||
}
|
}
|
||||||
_clipper->clipEnd();
|
_clipper->clipEnd();
|
||||||
|
|
||||||
@ -616,17 +634,21 @@ namespace spine {
|
|||||||
|
|
||||||
void SkeletonRenderer::drawDebug (Renderer* renderer, const Mat4 &transform, uint32_t transformFlags) {
|
void SkeletonRenderer::drawDebug (Renderer* renderer, const Mat4 &transform, uint32_t transformFlags) {
|
||||||
|
|
||||||
#if !defined(USE_MATRIX_STACK_PROJECTION_ONLY)
|
#if !defined(USE_MATRIX_STACK_PROJECTION_ONLY)
|
||||||
Director* director = Director::getInstance();
|
Director* director = Director::getInstance();
|
||||||
director->pushMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW);
|
director->pushMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW);
|
||||||
director->loadMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW, transform);
|
director->loadMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW, transform);
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
DrawNode* drawNode = DrawNode::create();
|
DrawNode* drawNode = DrawNode::create();
|
||||||
|
|
||||||
// Draw bounding rectangle
|
// Draw bounding rectangle
|
||||||
if (_debugBoundingRect) {
|
if (_debugBoundingRect) {
|
||||||
|
#if COCOS2D_VERSION < 0x00040000
|
||||||
glLineWidth(2);
|
glLineWidth(2);
|
||||||
|
#else
|
||||||
|
drawNode->setLineWidth(2.0f);
|
||||||
|
#endif
|
||||||
const cocos2d::Rect brect = getBoundingBox();
|
const cocos2d::Rect brect = getBoundingBox();
|
||||||
const Vec2 points[4] =
|
const Vec2 points[4] =
|
||||||
{
|
{
|
||||||
@ -641,7 +663,11 @@ namespace spine {
|
|||||||
if (_debugSlots) {
|
if (_debugSlots) {
|
||||||
// Slots.
|
// Slots.
|
||||||
// DrawPrimitives::setDrawColor4B(0, 0, 255, 255);
|
// DrawPrimitives::setDrawColor4B(0, 0, 255, 255);
|
||||||
glLineWidth(1);
|
#if COCOS2D_VERSION < 0x00040000
|
||||||
|
glLineWidth(2);
|
||||||
|
#else
|
||||||
|
drawNode->setLineWidth(2.0f);
|
||||||
|
#endif
|
||||||
V3F_C4B_T2F_Quad quad;
|
V3F_C4B_T2F_Quad quad;
|
||||||
for (int i = 0, n = _skeleton->getSlots().size(); i < n; i++) {
|
for (int i = 0, n = _skeleton->getSlots().size(); i < n; i++) {
|
||||||
Slot* slot = _skeleton->getDrawOrder()[i];
|
Slot* slot = _skeleton->getDrawOrder()[i];
|
||||||
@ -669,7 +695,11 @@ namespace spine {
|
|||||||
|
|
||||||
if (_debugBones) {
|
if (_debugBones) {
|
||||||
// Bone lengths.
|
// Bone lengths.
|
||||||
|
#if COCOS2D_VERSION < 0x00040000
|
||||||
glLineWidth(2);
|
glLineWidth(2);
|
||||||
|
#else
|
||||||
|
drawNode->setLineWidth(2.0f);
|
||||||
|
#endif
|
||||||
for (int i = 0, n = _skeleton->getBones().size(); i < n; i++) {
|
for (int i = 0, n = _skeleton->getBones().size(); i < n; i++) {
|
||||||
Bone *bone = _skeleton->getBones()[i];
|
Bone *bone = _skeleton->getBones()[i];
|
||||||
if (!bone->isActive()) continue;
|
if (!bone->isActive()) continue;
|
||||||
@ -689,7 +719,11 @@ namespace spine {
|
|||||||
|
|
||||||
if (_debugMeshes) {
|
if (_debugMeshes) {
|
||||||
// Meshes.
|
// Meshes.
|
||||||
glLineWidth(1);
|
#if COCOS2D_VERSION < 0x00040000
|
||||||
|
glLineWidth(2);
|
||||||
|
#else
|
||||||
|
drawNode->setLineWidth(2.0f);
|
||||||
|
#endif
|
||||||
for (int i = 0, n = _skeleton->getSlots().size(); i < n; ++i) {
|
for (int i = 0, n = _skeleton->getSlots().size(); i < n; ++i) {
|
||||||
Slot* slot = _skeleton->getDrawOrder()[i];
|
Slot* slot = _skeleton->getDrawOrder()[i];
|
||||||
if (!slot->getBone().isActive()) continue;
|
if (!slot->getBone().isActive()) continue;
|
||||||
@ -715,9 +749,9 @@ namespace spine {
|
|||||||
}
|
}
|
||||||
|
|
||||||
drawNode->draw(renderer, transform, transformFlags);
|
drawNode->draw(renderer, transform, transformFlags);
|
||||||
#if !defined(USE_MATRIX_STACK_PROJECTION_ONLY)
|
#if !defined(USE_MATRIX_STACK_PROJECTION_ONLY)
|
||||||
director->popMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW);
|
director->popMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW);
|
||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
cocos2d::Rect SkeletonRenderer::getBoundingBox () const {
|
cocos2d::Rect SkeletonRenderer::getBoundingBox () const {
|
||||||
@ -776,11 +810,18 @@ namespace spine {
|
|||||||
}
|
}
|
||||||
|
|
||||||
void SkeletonRenderer::setTwoColorTint(bool enabled) {
|
void SkeletonRenderer::setTwoColorTint(bool enabled) {
|
||||||
|
#if COCOS2D_VERSION > 0x00040000
|
||||||
|
_twoColorTint = enabled;
|
||||||
|
#endif
|
||||||
setupGLProgramState(enabled);
|
setupGLProgramState(enabled);
|
||||||
}
|
}
|
||||||
|
|
||||||
bool SkeletonRenderer::isTwoColorTint() {
|
bool SkeletonRenderer::isTwoColorTint() {
|
||||||
|
#if COCOS2D_VERSION < 0x00040000
|
||||||
return getGLProgramState() == SkeletonTwoColorBatch::getInstance()->getTwoColorTintProgramState();
|
return getGLProgramState() == SkeletonTwoColorBatch::getInstance()->getTwoColorTintProgramState();
|
||||||
|
#else
|
||||||
|
return _twoColorTint;
|
||||||
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
void SkeletonRenderer::setVertexEffect(VertexEffect *effect) {
|
void SkeletonRenderer::setVertexEffect(VertexEffect *effect) {
|
||||||
@ -833,17 +874,17 @@ namespace spine {
|
|||||||
}
|
}
|
||||||
|
|
||||||
void SkeletonRenderer::onEnter () {
|
void SkeletonRenderer::onEnter () {
|
||||||
#if CC_ENABLE_SCRIPT_BINDING
|
#if CC_ENABLE_SCRIPT_BINDING
|
||||||
if (_scriptType == kScriptTypeJavascript && ScriptEngineManager::sendNodeEventToJSExtended(this, kNodeOnEnter)) return;
|
if (_scriptType == kScriptTypeJavascript && ScriptEngineManager::sendNodeEventToJSExtended(this, kNodeOnEnter)) return;
|
||||||
#endif
|
#endif
|
||||||
Node::onEnter();
|
Node::onEnter();
|
||||||
scheduleUpdate();
|
scheduleUpdate();
|
||||||
}
|
}
|
||||||
|
|
||||||
void SkeletonRenderer::onExit () {
|
void SkeletonRenderer::onExit () {
|
||||||
#if CC_ENABLE_SCRIPT_BINDING
|
#if CC_ENABLE_SCRIPT_BINDING
|
||||||
if (_scriptType == kScriptTypeJavascript && ScriptEngineManager::sendNodeEventToJSExtended(this, kNodeOnExit)) return;
|
if (_scriptType == kScriptTypeJavascript && ScriptEngineManager::sendNodeEventToJSExtended(this, kNodeOnExit)) return;
|
||||||
#endif
|
#endif
|
||||||
Node::onExit();
|
Node::onExit();
|
||||||
unscheduleUpdate();
|
unscheduleUpdate();
|
||||||
}
|
}
|
||||||
@ -922,9 +963,9 @@ namespace spine {
|
|||||||
|
|
||||||
void transformWorldVertices(float* dstCoord, int coordCount, Skeleton& skeleton, int startSlotIndex, int endSlotIndex) {
|
void transformWorldVertices(float* dstCoord, int coordCount, Skeleton& skeleton, int startSlotIndex, int endSlotIndex) {
|
||||||
float* dstPtr = dstCoord;
|
float* dstPtr = dstCoord;
|
||||||
#ifndef NDEBUG
|
#ifndef NDEBUG
|
||||||
float* const dstEnd = dstCoord + coordCount;
|
float* const dstEnd = dstCoord + coordCount;
|
||||||
#endif
|
#endif
|
||||||
for (size_t i = 0; i < skeleton.getSlots().size(); ++i) {
|
for (size_t i = 0; i < skeleton.getSlots().size(); ++i) {
|
||||||
/*const*/ Slot& slot = *skeleton.getDrawOrder()[i]; // match the draw order of SkeletonRenderer::Draw
|
/*const*/ Slot& slot = *skeleton.getDrawOrder()[i]; // match the draw order of SkeletonRenderer::Draw
|
||||||
Attachment* const attachment = slot.getAttachment();
|
Attachment* const attachment = slot.getAttachment();
|
||||||
@ -966,8 +1007,10 @@ namespace spine {
|
|||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
BlendFunc makeBlendFunc(int blendMode, bool premultipliedAlpha) {
|
BlendFunc makeBlendFunc(BlendMode blendMode, bool premultipliedAlpha) {
|
||||||
BlendFunc blendFunc;
|
BlendFunc blendFunc;
|
||||||
|
|
||||||
|
#if COCOS2D_VERSION < 0x00040000
|
||||||
switch (blendMode) {
|
switch (blendMode) {
|
||||||
case BlendMode_Additive:
|
case BlendMode_Additive:
|
||||||
blendFunc.src = premultipliedAlpha ? GL_ONE : GL_SRC_ALPHA;
|
blendFunc.src = premultipliedAlpha ? GL_ONE : GL_SRC_ALPHA;
|
||||||
@ -986,6 +1029,25 @@ namespace spine {
|
|||||||
blendFunc.dst = GL_ONE_MINUS_SRC_ALPHA;
|
blendFunc.dst = GL_ONE_MINUS_SRC_ALPHA;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
#else
|
||||||
|
switch (blendMode) {
|
||||||
|
case BlendMode_Additive:
|
||||||
|
blendFunc.src = premultipliedAlpha ? backend::BlendFactor::ONE : backend::BlendFactor::SRC_ALPHA;
|
||||||
|
blendFunc.dst = backend::BlendFactor::ONE;
|
||||||
|
break;
|
||||||
|
case BlendMode_Multiply:
|
||||||
|
blendFunc.src = backend::BlendFactor::DST_COLOR;
|
||||||
|
blendFunc.dst = backend::BlendFactor::ONE_MINUS_SRC_ALPHA;
|
||||||
|
break;
|
||||||
|
case BlendMode_Screen:
|
||||||
|
blendFunc.src = backend::BlendFactor::ONE;
|
||||||
|
blendFunc.dst = backend::BlendFactor::ONE_MINUS_SRC_COLOR;
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
blendFunc.src = premultipliedAlpha ? backend::BlendFactor::ONE : backend::BlendFactor::SRC_ALPHA;
|
||||||
|
blendFunc.dst = backend::BlendFactor::ONE_MINUS_SRC_ALPHA;
|
||||||
|
}
|
||||||
|
#endif
|
||||||
return blendFunc;
|
return blendFunc;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -1028,5 +1090,3 @@ namespace spine {
|
|||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
#endif
|
|
||||||
@ -31,8 +31,6 @@
|
|||||||
#define SPINE_SKELETONRENDERER_H_
|
#define SPINE_SKELETONRENDERER_H_
|
||||||
|
|
||||||
#include "cocos2d.h"
|
#include "cocos2d.h"
|
||||||
#if COCOS2D_VERSION < 0x00040000
|
|
||||||
|
|
||||||
#include <spine/spine.h>
|
#include <spine/spine.h>
|
||||||
|
|
||||||
namespace spine {
|
namespace spine {
|
||||||
@ -159,10 +157,9 @@ namespace spine {
|
|||||||
|
|
||||||
int _startSlotIndex;
|
int _startSlotIndex;
|
||||||
int _endSlotIndex;
|
int _endSlotIndex;
|
||||||
|
bool _twoColorTint;
|
||||||
};
|
};
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#endif /* SPINE_SKELETONRENDERER_H_ */
|
#endif /* SPINE_SKELETONRENDERER_H_ */
|
||||||
|
|||||||
@ -148,8 +148,7 @@ void SkeletonBatch::deallocateIndices(uint32_t numIndices) {
|
|||||||
|
|
||||||
cocos2d::TrianglesCommand* SkeletonBatch::addCommand(cocos2d::Renderer* renderer, float globalOrder, cocos2d::Texture2D* texture, cocos2d::BlendFunc blendType, const cocos2d::TrianglesCommand::Triangles& triangles, const cocos2d::Mat4& mv, uint32_t flags) {
|
cocos2d::TrianglesCommand* SkeletonBatch::addCommand(cocos2d::Renderer* renderer, float globalOrder, cocos2d::Texture2D* texture, cocos2d::BlendFunc blendType, const cocos2d::TrianglesCommand::Triangles& triangles, const cocos2d::Mat4& mv, uint32_t flags) {
|
||||||
TrianglesCommand* command = nextFreeCommand();
|
TrianglesCommand* command = nextFreeCommand();
|
||||||
const cocos2d::Mat4& projectionMat = Director::getInstance()->getMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_PROJECTION);
|
const cocos2d::Mat4& projectionMat = Director::getInstance()->getMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_PROJECTION);
|
||||||
auto &pipelineDescriptor = command->getPipelineDescriptor();
|
|
||||||
|
|
||||||
auto programState = command->getPipelineDescriptor().programState;
|
auto programState = command->getPipelineDescriptor().programState;
|
||||||
CCASSERT(programState, "programState should not be null");
|
CCASSERT(programState, "programState should not be null");
|
||||||
|
|||||||
@ -1,910 +0,0 @@
|
|||||||
/******************************************************************************
|
|
||||||
* Spine Runtimes License Agreement
|
|
||||||
* Last updated May 1, 2019. Replaces all prior versions.
|
|
||||||
*
|
|
||||||
* Copyright (c) 2013-2019, Esoteric Software LLC
|
|
||||||
*
|
|
||||||
* Integration of the Spine Runtimes into software or otherwise creating
|
|
||||||
* derivative works of the Spine Runtimes is permitted under the terms and
|
|
||||||
* conditions of Section 2 of the Spine Editor License Agreement:
|
|
||||||
* http://esotericsoftware.com/spine-editor-license
|
|
||||||
*
|
|
||||||
* Otherwise, it is permitted to integrate the Spine Runtimes into software
|
|
||||||
* or otherwise create derivative works of the Spine Runtimes (collectively,
|
|
||||||
* "Products"), provided that each user of the Products must obtain their own
|
|
||||||
* Spine Editor license and redistribution of the Products in any form must
|
|
||||||
* include this license and copyright notice.
|
|
||||||
*
|
|
||||||
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY EXPRESS
|
|
||||||
* OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
|
||||||
* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN
|
|
||||||
* NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY DIRECT, INDIRECT,
|
|
||||||
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
|
|
||||||
* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS
|
|
||||||
* INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY
|
|
||||||
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
|
||||||
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
|
|
||||||
* EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
||||||
*****************************************************************************/
|
|
||||||
|
|
||||||
#include <spine/spine-cocos2dx.h>
|
|
||||||
#if COCOS2D_VERSION >= 0x00040000
|
|
||||||
|
|
||||||
#include <spine/Extension.h>
|
|
||||||
#include <spine/AttachmentVertices.h>
|
|
||||||
#include <algorithm>
|
|
||||||
|
|
||||||
#include "renderer/backend/Types.h"
|
|
||||||
|
|
||||||
#define INITIAL_WORLD_VERTICES_LENGTH 1000
|
|
||||||
// Used for transforming attachments for bounding boxes & debug rendering
|
|
||||||
static float* worldVertices = nullptr;
|
|
||||||
static size_t worldVerticesLength = 0;
|
|
||||||
|
|
||||||
void ensureWorldVerticesCapacity(size_t capacity) {
|
|
||||||
if (worldVerticesLength < capacity) {
|
|
||||||
float* newWorldVertices = new float[capacity];
|
|
||||||
memcpy(newWorldVertices, worldVertices, capacity * sizeof(float));
|
|
||||||
delete[] worldVertices;
|
|
||||||
worldVertices = newWorldVertices;
|
|
||||||
worldVerticesLength = capacity;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
USING_NS_CC;
|
|
||||||
using std::min;
|
|
||||||
using std::max;
|
|
||||||
|
|
||||||
namespace spine {
|
|
||||||
|
|
||||||
static Cocos2dTextureLoader textureLoader;
|
|
||||||
|
|
||||||
void SkeletonRenderer::destroyScratchBuffers() {
|
|
||||||
if (worldVertices) {
|
|
||||||
delete[] worldVertices;
|
|
||||||
worldVertices = nullptr;
|
|
||||||
worldVerticesLength = 0;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
SkeletonRenderer* SkeletonRenderer::createWithSkeleton(Skeleton* skeleton, bool ownsSkeleton, bool ownsSkeletonData) {
|
|
||||||
SkeletonRenderer* node = new SkeletonRenderer(skeleton, ownsSkeleton, ownsSkeletonData);
|
|
||||||
node->autorelease();
|
|
||||||
return node;
|
|
||||||
}
|
|
||||||
|
|
||||||
SkeletonRenderer* SkeletonRenderer::createWithData (SkeletonData* skeletonData, bool ownsSkeletonData) {
|
|
||||||
SkeletonRenderer* node = new SkeletonRenderer(skeletonData, ownsSkeletonData);
|
|
||||||
node->autorelease();
|
|
||||||
return node;
|
|
||||||
}
|
|
||||||
|
|
||||||
SkeletonRenderer* SkeletonRenderer::createWithFile (const std::string& skeletonDataFile, Atlas* atlas, float scale) {
|
|
||||||
SkeletonRenderer* node = new SkeletonRenderer(skeletonDataFile, atlas, scale);
|
|
||||||
node->autorelease();
|
|
||||||
return node;
|
|
||||||
}
|
|
||||||
|
|
||||||
SkeletonRenderer* SkeletonRenderer::createWithFile (const std::string& skeletonDataFile, const std::string& atlasFile, float scale) {
|
|
||||||
SkeletonRenderer* node = new SkeletonRenderer(skeletonDataFile, atlasFile, scale);
|
|
||||||
node->autorelease();
|
|
||||||
return node;
|
|
||||||
}
|
|
||||||
|
|
||||||
void SkeletonRenderer::initialize () {
|
|
||||||
if (!worldVertices) {
|
|
||||||
worldVertices = new float[INITIAL_WORLD_VERTICES_LENGTH];
|
|
||||||
worldVerticesLength = INITIAL_WORLD_VERTICES_LENGTH;
|
|
||||||
}
|
|
||||||
|
|
||||||
_clipper = new (__FILE__, __LINE__) SkeletonClipping();
|
|
||||||
|
|
||||||
_blendFunc = BlendFunc::ALPHA_PREMULTIPLIED;
|
|
||||||
setOpacityModifyRGB(true);
|
|
||||||
|
|
||||||
setupGLProgramState(false);
|
|
||||||
|
|
||||||
_skeleton->setToSetupPose();
|
|
||||||
_skeleton->updateWorldTransform();
|
|
||||||
}
|
|
||||||
|
|
||||||
void SkeletonRenderer::setupGLProgramState (bool twoColorTintEnabled) {
|
|
||||||
|
|
||||||
_twoColorTintEnabled = twoColorTintEnabled;
|
|
||||||
if (twoColorTintEnabled) {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
Texture2D *texture = nullptr;
|
|
||||||
for (int i = 0, n = _skeleton->getSlots().size(); i < n; i++) {
|
|
||||||
Slot* slot = _skeleton->getDrawOrder()[i];
|
|
||||||
if (!slot->getAttachment()) continue;
|
|
||||||
if (slot->getAttachment()->getRTTI().isExactly(RegionAttachment::rtti)) {
|
|
||||||
RegionAttachment* attachment = (RegionAttachment*)slot->getAttachment();
|
|
||||||
texture = static_cast<AttachmentVertices*>(attachment->getRendererObject())->_texture;
|
|
||||||
} else if (slot->getAttachment()->getRTTI().isExactly(RegionAttachment::rtti)) {
|
|
||||||
MeshAttachment* attachment = (MeshAttachment*)slot->getAttachment();
|
|
||||||
texture = static_cast<AttachmentVertices*>(attachment->getRendererObject())->_texture;
|
|
||||||
} else {
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (texture != nullptr) {
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
//setGLProgramState(GLProgramState::getOrCreateWithGLProgramName(GLProgram::SHADER_NAME_POSITION_TEXTURE_COLOR_NO_MVP, texture));
|
|
||||||
}
|
|
||||||
|
|
||||||
void SkeletonRenderer::setSkeletonData (SkeletonData *skeletonData, bool ownsSkeletonData) {
|
|
||||||
_skeleton = new (__FILE__, __LINE__) Skeleton(skeletonData);
|
|
||||||
_ownsSkeletonData = ownsSkeletonData;
|
|
||||||
}
|
|
||||||
|
|
||||||
SkeletonRenderer::SkeletonRenderer ()
|
|
||||||
: _atlas(nullptr), _attachmentLoader(nullptr), _debugSlots(false), _debugBones(false), _debugMeshes(false), _timeScale(1), _effect(nullptr), _startSlotIndex(-1), _endSlotIndex(-1) {
|
|
||||||
}
|
|
||||||
|
|
||||||
SkeletonRenderer::SkeletonRenderer(Skeleton* skeleton, bool ownsSkeleton, bool ownsSkeletonData, bool ownsAtlas)
|
|
||||||
: _atlas(nullptr), _attachmentLoader(nullptr), _debugSlots(false), _debugBones(false), _debugMeshes(false), _timeScale(1), _effect(nullptr), _startSlotIndex(-1), _endSlotIndex(-1) {
|
|
||||||
initWithSkeleton(skeleton, ownsSkeleton, ownsSkeletonData, ownsAtlas);
|
|
||||||
}
|
|
||||||
|
|
||||||
SkeletonRenderer::SkeletonRenderer (SkeletonData *skeletonData, bool ownsSkeletonData)
|
|
||||||
: _atlas(nullptr), _attachmentLoader(nullptr), _debugSlots(false), _debugBones(false), _debugMeshes(false), _timeScale(1), _effect(nullptr), _startSlotIndex(-1), _endSlotIndex(-1) {
|
|
||||||
initWithData(skeletonData, ownsSkeletonData);
|
|
||||||
}
|
|
||||||
|
|
||||||
SkeletonRenderer::SkeletonRenderer (const std::string& skeletonDataFile, Atlas* atlas, float scale)
|
|
||||||
: _atlas(nullptr), _attachmentLoader(nullptr), _debugSlots(false), _debugBones(false), _debugMeshes(false), _timeScale(1), _effect(nullptr), _startSlotIndex(-1), _endSlotIndex(-1) {
|
|
||||||
initWithJsonFile(skeletonDataFile, atlas, scale);
|
|
||||||
}
|
|
||||||
|
|
||||||
SkeletonRenderer::SkeletonRenderer (const std::string& skeletonDataFile, const std::string& atlasFile, float scale)
|
|
||||||
: _atlas(nullptr), _attachmentLoader(nullptr), _debugSlots(false), _debugBones(false), _debugMeshes(false), _timeScale(1), _effect(nullptr), _startSlotIndex(-1), _endSlotIndex(-1) {
|
|
||||||
initWithJsonFile(skeletonDataFile, atlasFile, scale);
|
|
||||||
}
|
|
||||||
|
|
||||||
SkeletonRenderer::~SkeletonRenderer () {
|
|
||||||
if (_ownsSkeletonData) delete _skeleton->getData();
|
|
||||||
if (_ownsSkeleton) delete _skeleton;
|
|
||||||
if (_ownsAtlas && _atlas) delete _atlas;
|
|
||||||
if (_attachmentLoader) delete _attachmentLoader;
|
|
||||||
delete _clipper;
|
|
||||||
}
|
|
||||||
|
|
||||||
void SkeletonRenderer::initWithSkeleton(Skeleton* skeleton, bool ownsSkeleton, bool ownsSkeletonData, bool ownsAtlas) {
|
|
||||||
_skeleton = skeleton;
|
|
||||||
_ownsSkeleton = ownsSkeleton;
|
|
||||||
_ownsSkeletonData = ownsSkeletonData;
|
|
||||||
_ownsAtlas = ownsAtlas;
|
|
||||||
|
|
||||||
initialize();
|
|
||||||
}
|
|
||||||
|
|
||||||
void SkeletonRenderer::initWithData (SkeletonData* skeletonData, bool ownsSkeletonData) {
|
|
||||||
_ownsSkeleton = true;
|
|
||||||
setSkeletonData(skeletonData, ownsSkeletonData);
|
|
||||||
initialize();
|
|
||||||
}
|
|
||||||
|
|
||||||
void SkeletonRenderer::initWithJsonFile (const std::string& skeletonDataFile, Atlas* atlas, float scale) {
|
|
||||||
_atlas = atlas;
|
|
||||||
_attachmentLoader = new (__FILE__, __LINE__) Cocos2dAtlasAttachmentLoader(_atlas);
|
|
||||||
|
|
||||||
SkeletonJson* json = new (__FILE__, __LINE__) SkeletonJson(_attachmentLoader);
|
|
||||||
json->setScale(scale);
|
|
||||||
SkeletonData* skeletonData = json->readSkeletonDataFile(skeletonDataFile.c_str());
|
|
||||||
CCASSERT(skeletonData, !json->getError().isEmpty() ? json->getError().buffer() : "Error reading skeleton data.");
|
|
||||||
delete json;
|
|
||||||
|
|
||||||
_ownsSkeleton = true;
|
|
||||||
setSkeletonData(skeletonData, true);
|
|
||||||
|
|
||||||
initialize();
|
|
||||||
}
|
|
||||||
|
|
||||||
void SkeletonRenderer::initWithJsonFile (const std::string& skeletonDataFile, const std::string& atlasFile, float scale) {
|
|
||||||
_atlas = new (__FILE__, __LINE__) Atlas(atlasFile.c_str(), &textureLoader);
|
|
||||||
CCASSERT(_atlas, "Error reading atlas file.");
|
|
||||||
|
|
||||||
_attachmentLoader = new (__FILE__, __LINE__) Cocos2dAtlasAttachmentLoader(_atlas);
|
|
||||||
|
|
||||||
SkeletonJson* json = new (__FILE__, __LINE__) SkeletonJson(_attachmentLoader);
|
|
||||||
json->setScale(scale);
|
|
||||||
SkeletonData* skeletonData = json->readSkeletonDataFile(skeletonDataFile.c_str());
|
|
||||||
CCASSERT(skeletonData, !json->getError().isEmpty() ? json->getError().buffer() : "Error reading skeleton data.");
|
|
||||||
delete json;
|
|
||||||
|
|
||||||
_ownsSkeleton = true;
|
|
||||||
_ownsAtlas = true;
|
|
||||||
setSkeletonData(skeletonData, true);
|
|
||||||
|
|
||||||
initialize();
|
|
||||||
}
|
|
||||||
|
|
||||||
void SkeletonRenderer::initWithBinaryFile (const std::string& skeletonDataFile, Atlas* atlas, float scale) {
|
|
||||||
_atlas = atlas;
|
|
||||||
_attachmentLoader = new (__FILE__, __LINE__) Cocos2dAtlasAttachmentLoader(_atlas);
|
|
||||||
|
|
||||||
SkeletonBinary* binary = new (__FILE__, __LINE__) SkeletonBinary(_attachmentLoader);
|
|
||||||
binary->setScale(scale);
|
|
||||||
SkeletonData* skeletonData = binary->readSkeletonDataFile(skeletonDataFile.c_str());
|
|
||||||
CCASSERT(skeletonData, !binary->getError().isEmpty() ? binary->getError().buffer() : "Error reading skeleton data.");
|
|
||||||
delete binary;
|
|
||||||
_ownsSkeleton = true;
|
|
||||||
setSkeletonData(skeletonData, true);
|
|
||||||
|
|
||||||
initialize();
|
|
||||||
}
|
|
||||||
|
|
||||||
void SkeletonRenderer::initWithBinaryFile (const std::string& skeletonDataFile, const std::string& atlasFile, float scale) {
|
|
||||||
_atlas = new (__FILE__, __LINE__) Atlas(atlasFile.c_str(), &textureLoader);
|
|
||||||
CCASSERT(_atlas, "Error reading atlas file.");
|
|
||||||
|
|
||||||
_attachmentLoader = new (__FILE__, __LINE__) Cocos2dAtlasAttachmentLoader(_atlas);
|
|
||||||
|
|
||||||
SkeletonBinary* binary = new (__FILE__, __LINE__) SkeletonBinary(_attachmentLoader);
|
|
||||||
binary->setScale(scale);
|
|
||||||
SkeletonData* skeletonData = binary->readSkeletonDataFile(skeletonDataFile.c_str());
|
|
||||||
CCASSERT(skeletonData, !binary->getError().isEmpty() ? binary->getError().buffer() : "Error reading skeleton data.");
|
|
||||||
delete binary;
|
|
||||||
_ownsSkeleton = true;
|
|
||||||
_ownsAtlas = true;
|
|
||||||
setSkeletonData(skeletonData, true);
|
|
||||||
|
|
||||||
initialize();
|
|
||||||
}
|
|
||||||
|
|
||||||
void SkeletonRenderer::update (float deltaTime) {
|
|
||||||
Node::update(deltaTime);
|
|
||||||
if (_ownsSkeleton) _skeleton->update(deltaTime * _timeScale);
|
|
||||||
}
|
|
||||||
|
|
||||||
void SkeletonRenderer::draw (Renderer* renderer, const Mat4& transform, uint32_t transformFlags) {
|
|
||||||
SkeletonBatch* batch = SkeletonBatch::getInstance();
|
|
||||||
SkeletonTwoColorBatch* twoColorBatch = SkeletonTwoColorBatch::getInstance();
|
|
||||||
bool isTwoColorTint = this->isTwoColorTint();
|
|
||||||
|
|
||||||
// Early exit if the skeleton is invisible
|
|
||||||
if (getDisplayedOpacity() == 0 || _skeleton->getColor().a == 0){
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (_effect) _effect->begin(*_skeleton);
|
|
||||||
|
|
||||||
Color4F nodeColor;
|
|
||||||
nodeColor.r = getDisplayedColor().r / (float)255;
|
|
||||||
nodeColor.g = getDisplayedColor().g / (float)255;
|
|
||||||
nodeColor.b = getDisplayedColor().b / (float)255;
|
|
||||||
nodeColor.a = getDisplayedOpacity() / (float)255;
|
|
||||||
|
|
||||||
Color4F color;
|
|
||||||
Color4F darkColor;
|
|
||||||
float darkPremultipliedAlpha = _premultipliedAlpha ? 255 : 0;
|
|
||||||
AttachmentVertices* attachmentVertices = nullptr;
|
|
||||||
TwoColorTrianglesCommand* lastTwoColorTrianglesCommand = nullptr;
|
|
||||||
bool inRange = _startSlotIndex != -1 || _endSlotIndex != -1 ? false : true;
|
|
||||||
for (int i = 0, n = _skeleton->getSlots().size(); i < n; ++i) {
|
|
||||||
Slot* slot = _skeleton->getDrawOrder()[i];
|
|
||||||
|
|
||||||
if (_startSlotIndex >= 0 && _startSlotIndex == slot->getData().getIndex()) {
|
|
||||||
inRange = true;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (!inRange) {
|
|
||||||
_clipper->clipEnd(*slot);
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (_endSlotIndex >= 0 && _endSlotIndex == slot->getData().getIndex()) {
|
|
||||||
inRange = false;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (!slot->getAttachment()) {
|
|
||||||
_clipper->clipEnd(*slot);
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Early exit if slot is invisible
|
|
||||||
if (slot->getColor().a == 0) {
|
|
||||||
_clipper->clipEnd(*slot);
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
|
|
||||||
cocos2d::TrianglesCommand::Triangles triangles;
|
|
||||||
TwoColorTriangles trianglesTwoColor;
|
|
||||||
|
|
||||||
if (slot->getAttachment()->getRTTI().isExactly(RegionAttachment::rtti)) {
|
|
||||||
RegionAttachment* attachment = (RegionAttachment*)slot->getAttachment();
|
|
||||||
attachmentVertices = (AttachmentVertices*)attachment->getRendererObject();
|
|
||||||
|
|
||||||
// Early exit if attachment is invisible
|
|
||||||
if (attachment->getColor().a == 0) {
|
|
||||||
_clipper->clipEnd(*slot);
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (!isTwoColorTint) {
|
|
||||||
triangles.indices = attachmentVertices->_triangles->indices;
|
|
||||||
triangles.indexCount = attachmentVertices->_triangles->indexCount;
|
|
||||||
triangles.verts = batch->allocateVertices(attachmentVertices->_triangles->vertCount);
|
|
||||||
triangles.vertCount = attachmentVertices->_triangles->vertCount;
|
|
||||||
memcpy(triangles.verts, attachmentVertices->_triangles->verts, sizeof(cocos2d::V3F_C4B_T2F) * attachmentVertices->_triangles->vertCount);
|
|
||||||
attachment->computeWorldVertices(slot->getBone(), (float*)triangles.verts, 0, 6);
|
|
||||||
} else {
|
|
||||||
trianglesTwoColor.indices = attachmentVertices->_triangles->indices;
|
|
||||||
trianglesTwoColor.indexCount = attachmentVertices->_triangles->indexCount;
|
|
||||||
trianglesTwoColor.verts = twoColorBatch->allocateVertices(attachmentVertices->_triangles->vertCount);
|
|
||||||
trianglesTwoColor.vertCount = attachmentVertices->_triangles->vertCount;
|
|
||||||
for (int i = 0; i < trianglesTwoColor.vertCount; i++) {
|
|
||||||
trianglesTwoColor.verts[i].texCoords = attachmentVertices->_triangles->verts[i].texCoords;
|
|
||||||
}
|
|
||||||
attachment->computeWorldVertices(slot->getBone(), (float*)trianglesTwoColor.verts, 0, 7);
|
|
||||||
}
|
|
||||||
|
|
||||||
color.r = attachment->getColor().r;
|
|
||||||
color.g = attachment->getColor().g;
|
|
||||||
color.b = attachment->getColor().b;
|
|
||||||
color.a = attachment->getColor().a;
|
|
||||||
}
|
|
||||||
else if (slot->getAttachment()->getRTTI().isExactly(MeshAttachment::rtti)) {
|
|
||||||
MeshAttachment* attachment = (MeshAttachment*)slot->getAttachment();
|
|
||||||
attachmentVertices = (AttachmentVertices*)attachment->getRendererObject();
|
|
||||||
|
|
||||||
// Early exit if attachment is invisible
|
|
||||||
if (attachment->getColor().a == 0) {
|
|
||||||
_clipper->clipEnd(*slot);
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (!isTwoColorTint) {
|
|
||||||
triangles.indices = attachmentVertices->_triangles->indices;
|
|
||||||
triangles.indexCount = attachmentVertices->_triangles->indexCount;
|
|
||||||
triangles.verts = batch->allocateVertices(attachmentVertices->_triangles->vertCount);
|
|
||||||
triangles.vertCount = attachmentVertices->_triangles->vertCount;
|
|
||||||
memcpy(triangles.verts, attachmentVertices->_triangles->verts, sizeof(cocos2d::V3F_C4B_T2F) * attachmentVertices->_triangles->vertCount);
|
|
||||||
attachment->computeWorldVertices(*slot, 0, attachment->getWorldVerticesLength(), (float*)triangles.verts, 0, 6);
|
|
||||||
} else {
|
|
||||||
trianglesTwoColor.indices = attachmentVertices->_triangles->indices;
|
|
||||||
trianglesTwoColor.indexCount = attachmentVertices->_triangles->indexCount;
|
|
||||||
trianglesTwoColor.verts = twoColorBatch->allocateVertices(attachmentVertices->_triangles->vertCount);
|
|
||||||
trianglesTwoColor.vertCount = attachmentVertices->_triangles->vertCount;
|
|
||||||
for (int i = 0; i < trianglesTwoColor.vertCount; i++) {
|
|
||||||
trianglesTwoColor.verts[i].texCoords = attachmentVertices->_triangles->verts[i].texCoords;
|
|
||||||
}
|
|
||||||
attachment->computeWorldVertices(*slot, 0, attachment->getWorldVerticesLength(), (float*)trianglesTwoColor.verts, 0, 7);
|
|
||||||
}
|
|
||||||
|
|
||||||
color.r = attachment->getColor().r;
|
|
||||||
color.g = attachment->getColor().g;
|
|
||||||
color.b = attachment->getColor().b;
|
|
||||||
color.a = attachment->getColor().a;
|
|
||||||
}
|
|
||||||
else if (slot->getAttachment()->getRTTI().isExactly(ClippingAttachment::rtti)) {
|
|
||||||
ClippingAttachment* clip = (ClippingAttachment*)slot->getAttachment();
|
|
||||||
_clipper->clipStart(*slot, clip);
|
|
||||||
continue;
|
|
||||||
} else {
|
|
||||||
_clipper->clipEnd(*slot);
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
|
|
||||||
float alpha = nodeColor.a * _skeleton->getColor().a * slot->getColor().a * color.a * 255;
|
|
||||||
// skip rendering if the color of this attachment is 0
|
|
||||||
if (alpha == 0){
|
|
||||||
_clipper->clipEnd(*slot);
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
float multiplier = _premultipliedAlpha ? alpha : 255;
|
|
||||||
float red = nodeColor.r * _skeleton->getColor().r * color.r * multiplier;
|
|
||||||
float green = nodeColor.g * _skeleton->getColor().g * color.g * multiplier;
|
|
||||||
float blue = nodeColor.b * _skeleton->getColor().b * color.b * multiplier;
|
|
||||||
|
|
||||||
color.r = red * slot->getColor().r;
|
|
||||||
color.g = green * slot->getColor().g;
|
|
||||||
color.b = blue * slot->getColor().b;
|
|
||||||
color.a = alpha;
|
|
||||||
|
|
||||||
if (slot->hasDarkColor()) {
|
|
||||||
darkColor.r = red * slot->getDarkColor().r;
|
|
||||||
darkColor.g = green * slot->getDarkColor().g;
|
|
||||||
darkColor.b = blue * slot->getDarkColor().b;
|
|
||||||
} else {
|
|
||||||
darkColor.r = 0;
|
|
||||||
darkColor.g = 0;
|
|
||||||
darkColor.b = 0;
|
|
||||||
}
|
|
||||||
darkColor.a = darkPremultipliedAlpha;
|
|
||||||
|
|
||||||
BlendFunc blendFunc;
|
|
||||||
switch (slot->getData().getBlendMode()) {
|
|
||||||
case BlendMode_Additive:
|
|
||||||
blendFunc.src = _premultipliedAlpha ? backend::BlendFactor::ONE : backend::BlendFactor::SRC_ALPHA;
|
|
||||||
blendFunc.dst = backend::BlendFactor::ONE;
|
|
||||||
break;
|
|
||||||
case BlendMode_Multiply:
|
|
||||||
blendFunc.src = backend::BlendFactor::DST_COLOR;
|
|
||||||
blendFunc.dst = backend::BlendFactor::ONE_MINUS_SRC_ALPHA;
|
|
||||||
break;
|
|
||||||
case BlendMode_Screen:
|
|
||||||
blendFunc.src = backend::BlendFactor::ONE;
|
|
||||||
blendFunc.dst = backend::BlendFactor::ONE_MINUS_SRC_COLOR;
|
|
||||||
break;
|
|
||||||
default:
|
|
||||||
blendFunc.src = _premultipliedAlpha ? backend::BlendFactor::ONE : backend::BlendFactor::SRC_ALPHA;
|
|
||||||
blendFunc.dst = backend::BlendFactor::ONE_MINUS_SRC_ALPHA;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (!isTwoColorTint) {
|
|
||||||
if (_clipper->isClipping()) {
|
|
||||||
_clipper->clipTriangles((float*)&triangles.verts[0].vertices, triangles.indices, triangles.indexCount, (float*)&triangles.verts[0].texCoords, sizeof(cocos2d::V3F_C4B_T2F) / 4);
|
|
||||||
batch->deallocateVertices(triangles.vertCount);
|
|
||||||
|
|
||||||
if (_clipper->getClippedTriangles().size() == 0){
|
|
||||||
_clipper->clipEnd(*slot);
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
|
|
||||||
triangles.vertCount = _clipper->getClippedVertices().size() >> 1;
|
|
||||||
triangles.verts = batch->allocateVertices(triangles.vertCount);
|
|
||||||
triangles.indexCount = _clipper->getClippedTriangles().size();
|
|
||||||
triangles.indices = batch->allocateIndices(triangles.indexCount);
|
|
||||||
memcpy(triangles.indices, _clipper->getClippedTriangles().buffer(), sizeof(unsigned short) * _clipper->getClippedTriangles().size());
|
|
||||||
|
|
||||||
cocos2d::TrianglesCommand* batchedTriangles = batch->addCommand(renderer, _globalZOrder, attachmentVertices->_texture, blendFunc, triangles, transform, transformFlags);
|
|
||||||
|
|
||||||
float* verts = _clipper->getClippedVertices().buffer();
|
|
||||||
float* uvs = _clipper->getClippedUVs().buffer();
|
|
||||||
if (_effect) {
|
|
||||||
Color light;
|
|
||||||
Color dark;
|
|
||||||
light.r = color.r / 255.0f;
|
|
||||||
light.g = color.g / 255.0f;
|
|
||||||
light.b = color.b / 255.0f;
|
|
||||||
light.a = color.a / 255.0f;
|
|
||||||
dark.r = dark.g = dark.b = dark.a = 0;
|
|
||||||
for (int v = 0, vn = batchedTriangles->getTriangles().vertCount, vv = 0; v < vn; ++v, vv+=2) {
|
|
||||||
V3F_C4B_T2F* vertex = batchedTriangles->getTriangles().verts + v;
|
|
||||||
Color lightCopy = light;
|
|
||||||
Color darkCopy = dark;
|
|
||||||
vertex->vertices.x = verts[vv];
|
|
||||||
vertex->vertices.y = verts[vv + 1];
|
|
||||||
vertex->texCoords.u = uvs[vv];
|
|
||||||
vertex->texCoords.v = uvs[vv + 1];
|
|
||||||
_effect->transform(vertex->vertices.x, vertex->vertices.y, vertex->texCoords.u, vertex->texCoords.v, lightCopy, darkCopy);
|
|
||||||
vertex->colors.r = (uint8_t)(lightCopy.r * 255);
|
|
||||||
vertex->colors.g = (uint8_t)(lightCopy.g * 255);
|
|
||||||
vertex->colors.b = (uint8_t)(lightCopy.b * 255);
|
|
||||||
vertex->colors.a = (uint8_t)(lightCopy.a * 255);
|
|
||||||
}
|
|
||||||
} else {
|
|
||||||
for (int v = 0, vn = batchedTriangles->getTriangles().vertCount, vv = 0; v < vn; ++v, vv+=2) {
|
|
||||||
V3F_C4B_T2F* vertex = batchedTriangles->getTriangles().verts + v;
|
|
||||||
vertex->vertices.x = verts[vv];
|
|
||||||
vertex->vertices.y = verts[vv + 1];
|
|
||||||
vertex->texCoords.u = uvs[vv];
|
|
||||||
vertex->texCoords.v = uvs[vv + 1];
|
|
||||||
vertex->colors.r = (uint8_t)color.r;
|
|
||||||
vertex->colors.g = (uint8_t)color.g;
|
|
||||||
vertex->colors.b = (uint8_t)color.b;
|
|
||||||
vertex->colors.a = (uint8_t)color.a;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
} else {
|
|
||||||
cocos2d::TrianglesCommand* batchedTriangles = batch->addCommand(renderer, _globalZOrder, attachmentVertices->_texture, blendFunc, triangles, transform, transformFlags);
|
|
||||||
|
|
||||||
if (_effect) {
|
|
||||||
Color light;
|
|
||||||
Color dark;
|
|
||||||
light.r = color.r / 255.0f;
|
|
||||||
light.g = color.g / 255.0f;
|
|
||||||
light.b = color.b / 255.0f;
|
|
||||||
light.a = color.a / 255.0f;
|
|
||||||
dark.r = dark.g = dark.b = dark.a = 0;
|
|
||||||
for (int v = 0, vn = batchedTriangles->getTriangles().vertCount; v < vn; ++v) {
|
|
||||||
V3F_C4B_T2F* vertex = batchedTriangles->getTriangles().verts + v;
|
|
||||||
Color lightCopy = light;
|
|
||||||
Color darkCopy = dark;
|
|
||||||
_effect->transform(vertex->vertices.x, vertex->vertices.y, vertex->texCoords.u, vertex->texCoords.v, lightCopy, darkCopy);
|
|
||||||
vertex->colors.r = (uint8_t)(lightCopy.r * 255);
|
|
||||||
vertex->colors.g = (uint8_t)(lightCopy.g * 255);
|
|
||||||
vertex->colors.b = (uint8_t)(lightCopy.b * 255);
|
|
||||||
vertex->colors.a = (uint8_t)(lightCopy.a * 255);
|
|
||||||
}
|
|
||||||
} else {
|
|
||||||
for (int v = 0, vn = batchedTriangles->getTriangles().vertCount; v < vn; ++v) {
|
|
||||||
V3F_C4B_T2F* vertex = batchedTriangles->getTriangles().verts + v;
|
|
||||||
vertex->colors.r = (uint8_t)color.r;
|
|
||||||
vertex->colors.g = (uint8_t)color.g;
|
|
||||||
vertex->colors.b = (uint8_t)color.b;
|
|
||||||
vertex->colors.a = (uint8_t)color.a;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
} else {
|
|
||||||
if (_clipper->isClipping()) {
|
|
||||||
_clipper->clipTriangles((float*)&trianglesTwoColor.verts[0].position, trianglesTwoColor.indices, trianglesTwoColor.indexCount, (float*)&trianglesTwoColor.verts[0].texCoords, sizeof(V3F_C4B_C4B_T2F) / 4);
|
|
||||||
twoColorBatch->deallocateVertices(trianglesTwoColor.vertCount);
|
|
||||||
|
|
||||||
if (_clipper->getClippedTriangles().size() == 0){
|
|
||||||
_clipper->clipEnd(*slot);
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
|
|
||||||
trianglesTwoColor.vertCount = _clipper->getClippedVertices().size() >> 1;
|
|
||||||
trianglesTwoColor.verts = twoColorBatch->allocateVertices(trianglesTwoColor.vertCount);
|
|
||||||
trianglesTwoColor.indexCount = _clipper->getClippedTriangles().size();
|
|
||||||
trianglesTwoColor.indices = twoColorBatch->allocateIndices(trianglesTwoColor.indexCount);
|
|
||||||
memcpy(trianglesTwoColor.indices, _clipper->getClippedTriangles().buffer(), sizeof(unsigned short) * _clipper->getClippedTriangles().size());
|
|
||||||
|
|
||||||
TwoColorTrianglesCommand* batchedTriangles = lastTwoColorTrianglesCommand = twoColorBatch->addCommand(renderer, _globalZOrder, attachmentVertices->_texture, blendFunc, trianglesTwoColor, transform, transformFlags);
|
|
||||||
|
|
||||||
float* verts = _clipper->getClippedVertices().buffer();
|
|
||||||
float* uvs = _clipper->getClippedUVs().buffer();
|
|
||||||
|
|
||||||
if (_effect) {
|
|
||||||
Color light;
|
|
||||||
Color dark;
|
|
||||||
light.r = color.r / 255.0f;
|
|
||||||
light.g = color.g / 255.0f;
|
|
||||||
light.b = color.b / 255.0f;
|
|
||||||
light.a = color.a / 255.0f;
|
|
||||||
dark.r = darkColor.r / 255.0f;
|
|
||||||
dark.g = darkColor.g / 255.0f;
|
|
||||||
dark.b = darkColor.b / 255.0f;
|
|
||||||
dark.a = darkColor.a / 255.0f;
|
|
||||||
for (int v = 0, vn = batchedTriangles->getTriangles().vertCount, vv = 0; v < vn; ++v, vv += 2) {
|
|
||||||
V3F_C4B_C4B_T2F* vertex = batchedTriangles->getTriangles().verts + v;
|
|
||||||
Color lightCopy = light;
|
|
||||||
Color darkCopy = dark;
|
|
||||||
vertex->position.x = verts[vv];
|
|
||||||
vertex->position.y = verts[vv + 1];
|
|
||||||
vertex->texCoords.u = uvs[vv];
|
|
||||||
vertex->texCoords.v = uvs[vv + 1];
|
|
||||||
_effect->transform(vertex->position.x, vertex->position.y, vertex->texCoords.u, vertex->texCoords.v, lightCopy, darkCopy);
|
|
||||||
vertex->color.r = (uint8_t)(lightCopy.r * 255);
|
|
||||||
vertex->color.g = (uint8_t)(lightCopy.g * 255);
|
|
||||||
vertex->color.b = (uint8_t)(lightCopy.b * 255);
|
|
||||||
vertex->color.a = (uint8_t)(lightCopy.a * 255);
|
|
||||||
vertex->color2.r = (uint8_t)(darkCopy.r * 255);
|
|
||||||
vertex->color2.g = (uint8_t)(darkCopy.g * 255);
|
|
||||||
vertex->color2.b = (uint8_t)(darkCopy.b * 255);
|
|
||||||
vertex->color2.a = (uint8_t)darkColor.a;
|
|
||||||
}
|
|
||||||
} else {
|
|
||||||
for (int v = 0, vn = batchedTriangles->getTriangles().vertCount, vv = 0; v < vn; ++v, vv += 2) {
|
|
||||||
V3F_C4B_C4B_T2F* vertex = batchedTriangles->getTriangles().verts + v;
|
|
||||||
vertex->position.x = verts[vv];
|
|
||||||
vertex->position.y = verts[vv + 1];
|
|
||||||
vertex->texCoords.u = uvs[vv];
|
|
||||||
vertex->texCoords.v = uvs[vv + 1];
|
|
||||||
vertex->color.r = (uint8_t)color.r;
|
|
||||||
vertex->color.g = (uint8_t)color.g;
|
|
||||||
vertex->color.b = (uint8_t)color.b;
|
|
||||||
vertex->color.a = (uint8_t)color.a;
|
|
||||||
vertex->color2.r = (uint8_t)darkColor.r;
|
|
||||||
vertex->color2.g = (uint8_t)darkColor.g;
|
|
||||||
vertex->color2.b = (uint8_t)darkColor.b;
|
|
||||||
vertex->color2.a = (uint8_t)darkColor.a;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
} else {
|
|
||||||
TwoColorTrianglesCommand* batchedTriangles = lastTwoColorTrianglesCommand = twoColorBatch->addCommand(renderer, _globalZOrder, attachmentVertices->_texture, blendFunc, trianglesTwoColor, transform, transformFlags);
|
|
||||||
|
|
||||||
if (_effect) {
|
|
||||||
Color light;
|
|
||||||
Color dark;
|
|
||||||
light.r = color.r / 255.0f;
|
|
||||||
light.g = color.g / 255.0f;
|
|
||||||
light.b = color.b / 255.0f;
|
|
||||||
light.a = color.a / 255.0f;
|
|
||||||
dark.r = darkColor.r / 255.0f;
|
|
||||||
dark.g = darkColor.g / 255.0f;
|
|
||||||
dark.b = darkColor.b / 255.0f;
|
|
||||||
dark.a = darkColor.a / 255.0f;
|
|
||||||
|
|
||||||
for (int v = 0, vn = batchedTriangles->getTriangles().vertCount; v < vn; ++v) {
|
|
||||||
V3F_C4B_C4B_T2F* vertex = batchedTriangles->getTriangles().verts + v;
|
|
||||||
Color lightCopy = light;
|
|
||||||
Color darkCopy = dark;
|
|
||||||
_effect->transform(vertex->position.x, vertex->position.y, vertex->texCoords.u, vertex->texCoords.v, lightCopy, darkCopy);
|
|
||||||
vertex->color.r = (uint8_t)(lightCopy.r * 255);
|
|
||||||
vertex->color.g = (uint8_t)(lightCopy.g * 255);
|
|
||||||
vertex->color.b = (uint8_t)(lightCopy.b * 255);
|
|
||||||
vertex->color.a = (uint8_t)(lightCopy.a * 255);
|
|
||||||
vertex->color2.r = (uint8_t)(darkCopy.r * 255);
|
|
||||||
vertex->color2.g = (uint8_t)(darkCopy.g * 255);
|
|
||||||
vertex->color2.b = (uint8_t)(darkCopy.b * 255);
|
|
||||||
vertex->color2.a = (uint8_t)darkColor.a;
|
|
||||||
}
|
|
||||||
} else {
|
|
||||||
for (int v = 0, vn = batchedTriangles->getTriangles().vertCount; v < vn; ++v) {
|
|
||||||
V3F_C4B_C4B_T2F* vertex = batchedTriangles->getTriangles().verts + v;
|
|
||||||
vertex->color.r = (uint8_t)color.r;
|
|
||||||
vertex->color.g = (uint8_t)color.g;
|
|
||||||
vertex->color.b = (uint8_t)color.b;
|
|
||||||
vertex->color.a = (uint8_t)color.a;
|
|
||||||
vertex->color2.r = (uint8_t)darkColor.r;
|
|
||||||
vertex->color2.g = (uint8_t)darkColor.g;
|
|
||||||
vertex->color2.b = (uint8_t)darkColor.b;
|
|
||||||
vertex->color2.a = (uint8_t)darkColor.a;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
_clipper->clipEnd(*slot);
|
|
||||||
}
|
|
||||||
_clipper->clipEnd();
|
|
||||||
|
|
||||||
if (lastTwoColorTrianglesCommand) {
|
|
||||||
Node* parent = this->getParent();
|
|
||||||
|
|
||||||
// We need to decide if we can postpone flushing the current
|
|
||||||
// batch. We can postpone if the next sibling node is a
|
|
||||||
// two color tinted skeleton with the same global-z.
|
|
||||||
// The parent->getChildrenCount() > 100 check is a hack
|
|
||||||
// as checking for a sibling is an O(n) operation, and if
|
|
||||||
// all children of this nodes parent are skeletons, we
|
|
||||||
// are in O(n2) territory.
|
|
||||||
if (!parent || parent->getChildrenCount() > 100 || getChildrenCount() != 0) {
|
|
||||||
lastTwoColorTrianglesCommand->setForceFlush(true);
|
|
||||||
} else {
|
|
||||||
cocos2d::Vector<Node*>& children = parent->getChildren();
|
|
||||||
Node* sibling = nullptr;
|
|
||||||
for (ssize_t i = 0; i < children.size(); i++) {
|
|
||||||
if (children.at(i) == this) {
|
|
||||||
if (i < children.size() - 1) {
|
|
||||||
sibling = children.at(i+1);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
if (!sibling) {
|
|
||||||
lastTwoColorTrianglesCommand->setForceFlush(true);
|
|
||||||
} else {
|
|
||||||
SkeletonRenderer* siblingSkeleton = dynamic_cast<SkeletonRenderer*>(sibling);
|
|
||||||
if (!siblingSkeleton || // flush is next sibling isn't a SkeletonRenderer
|
|
||||||
!siblingSkeleton->isTwoColorTint() || // flush if next sibling isn't two color tinted
|
|
||||||
!siblingSkeleton->isVisible() || // flush if next sibling is two color tinted but not visible
|
|
||||||
(siblingSkeleton->getGlobalZOrder() != this->getGlobalZOrder())) { // flush if next sibling is two color tinted but z-order differs
|
|
||||||
lastTwoColorTrianglesCommand->setForceFlush(true);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if (_effect) _effect->end();
|
|
||||||
|
|
||||||
if (_debugSlots || _debugBones || _debugMeshes) {
|
|
||||||
drawDebug(renderer, transform, transformFlags);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void SkeletonRenderer::drawDebug (Renderer* renderer, const Mat4 &transform, uint32_t transformFlags) {
|
|
||||||
|
|
||||||
Director* director = Director::getInstance();
|
|
||||||
director->pushMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW);
|
|
||||||
director->loadMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW, transform);
|
|
||||||
|
|
||||||
DrawNode* drawNode = DrawNode::create();
|
|
||||||
|
|
||||||
if (_debugSlots) {
|
|
||||||
// Slots.
|
|
||||||
// DrawPrimitives::setDrawColor4B(0, 0, 255, 255);
|
|
||||||
drawNode->setLineWidth(1.0f);
|
|
||||||
Vec2 points[4];
|
|
||||||
V3F_C4B_T2F_Quad quad;
|
|
||||||
for (int i = 0, n = _skeleton->getSlots().size(); i < n; i++) {
|
|
||||||
Slot* slot = _skeleton->getDrawOrder()[i];
|
|
||||||
if (!slot->getAttachment() || !slot->getAttachment()->getRTTI().isExactly(RegionAttachment::rtti)) continue;
|
|
||||||
RegionAttachment* attachment = (RegionAttachment*)slot->getAttachment();
|
|
||||||
attachment->computeWorldVertices(slot->getBone(), worldVertices, 0, 2);
|
|
||||||
points[0] = Vec2(worldVertices[0], worldVertices[1]);
|
|
||||||
points[1] = Vec2(worldVertices[2], worldVertices[3]);
|
|
||||||
points[2] = Vec2(worldVertices[4], worldVertices[5]);
|
|
||||||
points[3] = Vec2(worldVertices[6], worldVertices[7]);
|
|
||||||
drawNode->drawPoly(points, 4, true, Color4F::BLUE);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
if (_debugBones) {
|
|
||||||
// Bone lengths.
|
|
||||||
drawNode->setLineWidth(2.0f);
|
|
||||||
for (int i = 0, n = _skeleton->getBones().size(); i < n; i++) {
|
|
||||||
Bone *bone = _skeleton->getBones()[i];
|
|
||||||
float x = bone->getData().getLength() * bone->getA() + bone->getWorldX();
|
|
||||||
float y = bone->getData().getLength() * bone->getC() + bone->getWorldY();
|
|
||||||
drawNode->drawLine(Vec2(bone->getWorldX(), bone->getWorldY()), Vec2(x, y), Color4F::RED);
|
|
||||||
}
|
|
||||||
// Bone origins.
|
|
||||||
auto color = Color4F::BLUE; // Root bone is blue.
|
|
||||||
for (int i = 0, n = _skeleton->getBones().size(); i < n; i++) {
|
|
||||||
Bone *bone = _skeleton->getBones()[i];
|
|
||||||
drawNode->drawPoint(Vec2(bone->getWorldX(), bone->getWorldY()), 4, color);
|
|
||||||
if (i == 0) color = Color4F::GREEN;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if (_debugMeshes) {
|
|
||||||
// Meshes.
|
|
||||||
drawNode->setLineWidth(1.0f);
|
|
||||||
for (int i = 0, n = _skeleton->getSlots().size(); i < n; ++i) {
|
|
||||||
Slot* slot = _skeleton->getDrawOrder()[i];
|
|
||||||
if (!slot->getAttachment() || !slot->getAttachment()->getRTTI().isExactly(MeshAttachment::rtti)) continue;
|
|
||||||
MeshAttachment* attachment = (MeshAttachment*)slot->getAttachment();
|
|
||||||
ensureWorldVerticesCapacity(attachment->getWorldVerticesLength());
|
|
||||||
attachment->computeWorldVertices(*slot, 0, attachment->getWorldVerticesLength(), worldVertices, 0, 2);
|
|
||||||
for (int ii = 0; ii < attachment->getTriangles().size();) {
|
|
||||||
Vec2 v1(worldVertices + (attachment->getTriangles()[ii++] * 2));
|
|
||||||
Vec2 v2(worldVertices + (attachment->getTriangles()[ii++] * 2));
|
|
||||||
Vec2 v3(worldVertices + (attachment->getTriangles()[ii++] * 2));
|
|
||||||
drawNode->drawLine(v1, v2, Color4F::YELLOW);
|
|
||||||
drawNode->drawLine(v2, v3, Color4F::YELLOW);
|
|
||||||
drawNode->drawLine(v3, v1, Color4F::YELLOW);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
drawNode->draw(renderer, transform, transformFlags);
|
|
||||||
director->popMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW);
|
|
||||||
}
|
|
||||||
|
|
||||||
Rect SkeletonRenderer::getBoundingBox () const {
|
|
||||||
float minX = FLT_MAX, minY = FLT_MAX, maxX = -FLT_MAX, maxY = -FLT_MAX;
|
|
||||||
float scaleX = getScaleX(), scaleY = getScaleY();
|
|
||||||
for (int i = 0; i < _skeleton->getSlots().size(); ++i) {
|
|
||||||
Slot* slot = _skeleton->getSlots()[i];
|
|
||||||
if (!slot->getAttachment()) continue;
|
|
||||||
int verticesCount;
|
|
||||||
if (slot->getAttachment()->getRTTI().isExactly(RegionAttachment::rtti)) {
|
|
||||||
RegionAttachment* attachment = (RegionAttachment*)slot->getAttachment();
|
|
||||||
attachment->computeWorldVertices(slot->getBone(), worldVertices, 0, 2);
|
|
||||||
verticesCount = 8;
|
|
||||||
} else if (slot->getAttachment()->getRTTI().isExactly(MeshAttachment::rtti)) {
|
|
||||||
MeshAttachment* mesh = (MeshAttachment*)slot->getAttachment();
|
|
||||||
ensureWorldVerticesCapacity(mesh->getWorldVerticesLength());
|
|
||||||
mesh->computeWorldVertices(*slot, 0, mesh->getWorldVerticesLength(), worldVertices, 0, 2);
|
|
||||||
verticesCount = mesh->getWorldVerticesLength();
|
|
||||||
} else
|
|
||||||
continue;
|
|
||||||
for (int ii = 0; ii < verticesCount; ii += 2) {
|
|
||||||
float x = worldVertices[ii] * scaleX, y = worldVertices[ii + 1] * scaleY;
|
|
||||||
minX = min(minX, x);
|
|
||||||
minY = min(minY, y);
|
|
||||||
maxX = max(maxX, x);
|
|
||||||
maxY = max(maxY, y);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
Vec2 position = getPosition();
|
|
||||||
if (minX == FLT_MAX) minX = minY = maxX = maxY = 0;
|
|
||||||
return Rect(position.x + minX, position.y + minY, maxX - minX, maxY - minY);
|
|
||||||
}
|
|
||||||
|
|
||||||
// --- Convenience methods for Skeleton_* functions.
|
|
||||||
|
|
||||||
void SkeletonRenderer::updateWorldTransform () {
|
|
||||||
_skeleton->updateWorldTransform();
|
|
||||||
}
|
|
||||||
|
|
||||||
void SkeletonRenderer::setToSetupPose () {
|
|
||||||
_skeleton->setToSetupPose();
|
|
||||||
}
|
|
||||||
void SkeletonRenderer::setBonesToSetupPose () {
|
|
||||||
_skeleton->setBonesToSetupPose();
|
|
||||||
}
|
|
||||||
void SkeletonRenderer::setSlotsToSetupPose () {
|
|
||||||
_skeleton->setSlotsToSetupPose();
|
|
||||||
}
|
|
||||||
|
|
||||||
Bone* SkeletonRenderer::findBone (const std::string& boneName) const {
|
|
||||||
return _skeleton->findBone(boneName.c_str());
|
|
||||||
}
|
|
||||||
|
|
||||||
Slot* SkeletonRenderer::findSlot (const std::string& slotName) const {
|
|
||||||
return _skeleton->findSlot(slotName.c_str());
|
|
||||||
}
|
|
||||||
|
|
||||||
void SkeletonRenderer::setSkin (const std::string& skinName) {
|
|
||||||
_skeleton->setSkin(skinName.empty() ? 0 : skinName.c_str());
|
|
||||||
}
|
|
||||||
void SkeletonRenderer::setSkin (const char* skinName) {
|
|
||||||
_skeleton->setSkin(skinName);
|
|
||||||
}
|
|
||||||
|
|
||||||
Attachment* SkeletonRenderer::getAttachment (const std::string& slotName, const std::string& attachmentName) const {
|
|
||||||
return _skeleton->getAttachment(slotName.c_str(), attachmentName.c_str());
|
|
||||||
}
|
|
||||||
bool SkeletonRenderer::setAttachment (const std::string& slotName, const std::string& attachmentName) {
|
|
||||||
return _skeleton->getAttachment(slotName.c_str(), attachmentName.empty() ? 0 : attachmentName.c_str()) ? true : false;
|
|
||||||
}
|
|
||||||
bool SkeletonRenderer::setAttachment (const std::string& slotName, const char* attachmentName) {
|
|
||||||
return _skeleton->getAttachment(slotName.c_str(), attachmentName) ? true : false;
|
|
||||||
}
|
|
||||||
|
|
||||||
void SkeletonRenderer::setTwoColorTint(bool enabled) {
|
|
||||||
setupGLProgramState(enabled);
|
|
||||||
}
|
|
||||||
|
|
||||||
bool SkeletonRenderer::isTwoColorTint() {
|
|
||||||
return _twoColorTintEnabled;
|
|
||||||
}
|
|
||||||
|
|
||||||
void SkeletonRenderer::setVertexEffect(VertexEffect *effect) {
|
|
||||||
this->_effect = effect;
|
|
||||||
}
|
|
||||||
|
|
||||||
void SkeletonRenderer::setSlotsRange(int startSlotIndex, int endSlotIndex) {
|
|
||||||
this->_startSlotIndex = startSlotIndex;
|
|
||||||
this->_endSlotIndex = endSlotIndex;
|
|
||||||
}
|
|
||||||
|
|
||||||
Skeleton* SkeletonRenderer::getSkeleton () {
|
|
||||||
return _skeleton;
|
|
||||||
}
|
|
||||||
|
|
||||||
void SkeletonRenderer::setTimeScale (float scale) {
|
|
||||||
_timeScale = scale;
|
|
||||||
}
|
|
||||||
float SkeletonRenderer::getTimeScale () const {
|
|
||||||
return _timeScale;
|
|
||||||
}
|
|
||||||
|
|
||||||
void SkeletonRenderer::setDebugSlotsEnabled (bool enabled) {
|
|
||||||
_debugSlots = enabled;
|
|
||||||
}
|
|
||||||
bool SkeletonRenderer::getDebugSlotsEnabled () const {
|
|
||||||
return _debugSlots;
|
|
||||||
}
|
|
||||||
|
|
||||||
void SkeletonRenderer::setDebugBonesEnabled (bool enabled) {
|
|
||||||
_debugBones = enabled;
|
|
||||||
}
|
|
||||||
bool SkeletonRenderer::getDebugBonesEnabled () const {
|
|
||||||
return _debugBones;
|
|
||||||
}
|
|
||||||
|
|
||||||
void SkeletonRenderer::setDebugMeshesEnabled (bool enabled) {
|
|
||||||
_debugMeshes = enabled;
|
|
||||||
}
|
|
||||||
bool SkeletonRenderer::getDebugMeshesEnabled () const {
|
|
||||||
return _debugMeshes;
|
|
||||||
}
|
|
||||||
|
|
||||||
void SkeletonRenderer::onEnter () {
|
|
||||||
#if CC_ENABLE_SCRIPT_BINDING
|
|
||||||
if (_scriptType == kScriptTypeJavascript && ScriptEngineManager::sendNodeEventToJSExtended(this, kNodeOnEnter)) return;
|
|
||||||
#endif
|
|
||||||
Node::onEnter();
|
|
||||||
scheduleUpdate();
|
|
||||||
}
|
|
||||||
|
|
||||||
void SkeletonRenderer::onExit () {
|
|
||||||
#if CC_ENABLE_SCRIPT_BINDING
|
|
||||||
if (_scriptType == kScriptTypeJavascript && ScriptEngineManager::sendNodeEventToJSExtended(this, kNodeOnExit)) return;
|
|
||||||
#endif
|
|
||||||
Node::onExit();
|
|
||||||
unscheduleUpdate();
|
|
||||||
}
|
|
||||||
|
|
||||||
// --- CCBlendProtocol
|
|
||||||
|
|
||||||
const BlendFunc& SkeletonRenderer::getBlendFunc () const {
|
|
||||||
return _blendFunc;
|
|
||||||
}
|
|
||||||
|
|
||||||
void SkeletonRenderer::setBlendFunc (const BlendFunc &blendFunc) {
|
|
||||||
_blendFunc = blendFunc;
|
|
||||||
}
|
|
||||||
|
|
||||||
void SkeletonRenderer::setOpacityModifyRGB (bool value) {
|
|
||||||
_premultipliedAlpha = value;
|
|
||||||
}
|
|
||||||
|
|
||||||
bool SkeletonRenderer::isOpacityModifyRGB () const {
|
|
||||||
return _premultipliedAlpha;
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
#endif
|
|
||||||
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Reference in New Issue
Block a user