Fixed XNA projects.

This commit is contained in:
NathanSweet 2013-09-20 13:22:14 +02:00
parent 318a3c8ece
commit 9ac25382ae
4 changed files with 91 additions and 51 deletions

View File

@ -1,69 +1,109 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<ProjectGuid>{94144E22-2431-4A8F-AC04-DEC22F7EDD8F}</ProjectGuid>
<ProductVersion>9.0.21022</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{DF7AAFE1-401E-4278-8F9A-3DD2B8CC3D0A}</ProjectGuid>
<ProjectTypeGuids>{6D335F3A-9D43-41b4-9D22-F6F17C4BE596};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>Spine</RootNamespace>
<RootNamespace>spine_csharp_xna</RootNamespace>
<AssemblyName>spine-csharp_xna</AssemblyName>
<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
<TargetFrameworkProfile>
</TargetFrameworkProfile>
<TargetFrameworkProfile>Client</TargetFrameworkProfile>
<XnaFrameworkVersion>v4.0</XnaFrameworkVersion>
<XnaPlatform>Windows</XnaPlatform>
<XnaProfile>HiDef</XnaProfile>
<XnaCrossPlatformGroupID>99dfd52d-8beb-4e5c-a68b-365be39e8064</XnaCrossPlatformGroupID>
<XnaCrossPlatformGroupID>44664728-326a-4350-bc00-4e66ccdb957b</XnaCrossPlatformGroupID>
<XnaOutputType>Library</XnaOutputType>
<FileUpgradeFlags>
</FileUpgradeFlags>
<OldToolsVersion>3.5</OldToolsVersion>
<UpgradeBackupLocation />
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|AnyCPU'">
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
<DebugSymbols>true</DebugSymbols>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE;WINDOWS</DefineConstants>
<NoStdLib>true</NoStdLib>
<DebugType>full</DebugType>
<PlatformTarget>AnyCPU</PlatformTarget>
<UseVSHostingProcess>false</UseVSHostingProcess>
<Optimize>false</Optimize>
<OutputPath>bin\x86\Debug</OutputPath>
<DefineConstants>DEBUG;TRACE;WINDOWS</DefineConstants>
<ErrorReport>prompt</ErrorReport>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|AnyCPU'">
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE;WINDOWS</DefineConstants>
<Optimize>true</Optimize>
<WarningLevel>4</WarningLevel>
<NoStdLib>true</NoStdLib>
<DebugType>pdbonly</DebugType>
<PlatformTarget>AnyCPU</PlatformTarget>
<UseVSHostingProcess>false</UseVSHostingProcess>
<PlatformTarget>x86</PlatformTarget>
<XnaCompressContent>false</XnaCompressContent>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\x86\Release</OutputPath>
<DefineConstants>TRACE;WINDOWS</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoStdLib>true</NoStdLib>
<UseVSHostingProcess>false</UseVSHostingProcess>
<PlatformTarget>x86</PlatformTarget>
<XnaCompressContent>true</XnaCompressContent>
</PropertyGroup>
<ItemGroup>
<Reference Include="mscorlib" />
<Reference Include="System" />
<Reference Include="Microsoft.Xna.Framework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
<Private>False</Private>
</Reference>
<Reference Include="Microsoft.Xna.Framework.Game, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
<Private>False</Private>
</Reference>
<Reference Include="Microsoft.Xna.Framework.Graphics, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
<Private>False</Private>
</Reference>
<Reference Include="Microsoft.Xna.Framework.GamerServices, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
<Private>False</Private>
</Reference>
<Reference Include="Microsoft.Xna.Framework.Xact, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
<Private>False</Private>
</Reference>
<Reference Include="Microsoft.Xna.Framework.Video, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
<Private>False</Private>
</Reference>
<Reference Include="Microsoft.Xna.Framework.Avatar, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
<Private>False</Private>
</Reference>
<Reference Include="Microsoft.Xna.Framework.Net, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
<Private>False</Private>
</Reference>
<Reference Include="Microsoft.Xna.Framework.Storage, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
<Private>False</Private>
</Reference>
<Reference Include="mscorlib">
<Private>False</Private>
</Reference>
<Reference Include="System">
<Private>False</Private>
</Reference>
<Reference Include="System.Xml">
<Private>False</Private>
</Reference>
<Reference Include="System.Core">
<RequiredTargetFramework>4.0</RequiredTargetFramework>
<Private>False</Private>
</Reference>
<Reference Include="System.Xml.Linq">
<RequiredTargetFramework>4.0</RequiredTargetFramework>
<Private>False</Private>
</Reference>
<Reference Include="System.Net">
<Private>False</Private>
</Reference>
<Reference Include="System.Net" />
</ItemGroup>
<ItemGroup>
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="src\Animation.cs" />
<Compile Include="src\AnimationState.cs" />
<Compile Include="src\AnimationStateData.cs" />
<Compile Include="src\Atlas.cs" />
<Compile Include="src\Attachments\AttachmentLoader.cs" />
<Compile Include="src\Attachments\AtlasAttachmentLoader.cs" />
<Compile Include="src\Attachments\Attachment.cs" />
<Compile Include="src\Attachments\AttachmentLoader.cs" />
<Compile Include="src\Attachments\AttachmentType.cs" />
<Compile Include="src\Attachments\RegionAttachment.cs" />
<Compile Include="src\Bone.cs" />
<Compile Include="src\BoneData.cs" />
<Compile Include="src\AnimationState.cs" />
<Compile Include="src\Json.cs" />
<Compile Include="src\Skeleton.cs" />
<Compile Include="src\SkeletonData.cs" />
@ -73,7 +113,7 @@
<Compile Include="src\SlotData.cs" />
</ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
<Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\Microsoft.Xna.GameStudio.targets" Condition="exists('$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\Microsoft.Xna.GameStudio.targets')" />
<Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\Microsoft.Xna.GameStudio.targets" />
<!--
To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.

View File

@ -126,9 +126,9 @@
<Content Include="GameThumbnail.png" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\spine-csharp\spine-csharp.csproj">
<Project>{94144E22-2431-4A8F-AC04-DEC22F7EDD8F}</Project>
<Name>spine-csharp</Name>
<ProjectReference Include="..\..\spine-csharp\spine-csharp_xna.csproj">
<Project>{DF7AAFE1-401E-4278-8F9A-3DD2B8CC3D0A}</Project>
<Name>spine-csharp_xna</Name>
</ProjectReference>
<ProjectReference Include="..\spine-xna.csproj">
<Project>{7F8F2327-C016-49C8-BB4D-F3F77971961E}</Project>

View File

@ -114,12 +114,6 @@
<Compile Include="src\SkeletonRenderer.cs" />
<Compile Include="src\SpriteBatcher.cs" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\spine-csharp\spine-csharp.csproj">
<Project>{94144E22-2431-4A8F-AC04-DEC22F7EDD8F}</Project>
<Name>spine-csharp</Name>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<BootstrapperPackage Include=".NETFramework,Version=v4.0,Profile=Client">
<Visible>False</Visible>
@ -142,6 +136,12 @@
<Install>true</Install>
</BootstrapperPackage>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\spine-csharp\spine-csharp_xna.csproj">
<Project>{DF7AAFE1-401E-4278-8F9A-3DD2B8CC3D0A}</Project>
<Name>spine-csharp_xna</Name>
</ProjectReference>
</ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
<Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\Microsoft.Xna.GameStudio.targets" />
<!--

View File

@ -5,7 +5,7 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "spine-xna", "spine-xna.cspr
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "spine-xna-example", "example\spine-xna-example.csproj", "{29CC4385-294A-4885-A3E8-FD4825E0CFDD}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "spine-csharp_xna", "..\spine-csharp\spine-csharp_xna.csproj", "{94144E22-2431-4A8F-AC04-DEC22F7EDD8F}"
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "spine-csharp_xna", "..\spine-csharp\spine-csharp_xna.csproj", "{DF7AAFE1-401E-4278-8F9A-3DD2B8CC3D0A}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
@ -21,10 +21,10 @@ Global
{29CC4385-294A-4885-A3E8-FD4825E0CFDD}.Debug|x86.Build.0 = Debug|x86
{29CC4385-294A-4885-A3E8-FD4825E0CFDD}.Release|x86.ActiveCfg = Release|x86
{29CC4385-294A-4885-A3E8-FD4825E0CFDD}.Release|x86.Build.0 = Release|x86
{94144E22-2431-4A8F-AC04-DEC22F7EDD8F}.Debug|x86.ActiveCfg = Debug|x86
{94144E22-2431-4A8F-AC04-DEC22F7EDD8F}.Debug|x86.Build.0 = Debug|x86
{94144E22-2431-4A8F-AC04-DEC22F7EDD8F}.Release|x86.ActiveCfg = Release|x86
{94144E22-2431-4A8F-AC04-DEC22F7EDD8F}.Release|x86.Build.0 = Release|x86
{DF7AAFE1-401E-4278-8F9A-3DD2B8CC3D0A}.Debug|x86.ActiveCfg = Debug|x86
{DF7AAFE1-401E-4278-8F9A-3DD2B8CC3D0A}.Debug|x86.Build.0 = Debug|x86
{DF7AAFE1-401E-4278-8F9A-3DD2B8CC3D0A}.Release|x86.ActiveCfg = Release|x86
{DF7AAFE1-401E-4278-8F9A-3DD2B8CC3D0A}.Release|x86.Build.0 = Release|x86
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE