mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2025-12-22 02:06:03 +08:00
[cpp] Support sequence (timelines) in SkeletonJson
This commit is contained in:
parent
9fda6dcd3b
commit
9ac6f3dcc7
@ -46,8 +46,6 @@ namespace spine {
|
|||||||
friend class SkeletonBinary;
|
friend class SkeletonBinary;
|
||||||
friend class SkeletonJson;
|
friend class SkeletonJson;
|
||||||
public:
|
public:
|
||||||
explicit Sequence();
|
|
||||||
|
|
||||||
Sequence(int count);
|
Sequence(int count);
|
||||||
|
|
||||||
~Sequence();
|
~Sequence();
|
||||||
|
|||||||
@ -59,6 +59,8 @@ namespace spine {
|
|||||||
|
|
||||||
class String;
|
class String;
|
||||||
|
|
||||||
|
class Sequence;
|
||||||
|
|
||||||
class SP_API SkeletonJson : public SpineObject {
|
class SP_API SkeletonJson : public SpineObject {
|
||||||
public:
|
public:
|
||||||
explicit SkeletonJson(Atlas *atlas);
|
explicit SkeletonJson(Atlas *atlas);
|
||||||
@ -82,6 +84,8 @@ namespace spine {
|
|||||||
const bool _ownsLoader;
|
const bool _ownsLoader;
|
||||||
String _error;
|
String _error;
|
||||||
|
|
||||||
|
static Sequence *readSequence(Json *sequence);
|
||||||
|
|
||||||
static void
|
static void
|
||||||
setBezier(CurveTimeline *timeline, int frame, int value, int bezier, float time1, float value1, float cx1,
|
setBezier(CurveTimeline *timeline, int frame, int value, int bezier, float time1, float value1, float cx1,
|
||||||
float cy1,
|
float cy1,
|
||||||
|
|||||||
@ -144,6 +144,22 @@ void MeshAttachment::setPath(const String &inValue) {
|
|||||||
_path = inValue;
|
_path = inValue;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
TextureRegion *MeshAttachment::getRegion() {
|
||||||
|
return _region;
|
||||||
|
}
|
||||||
|
|
||||||
|
void MeshAttachment::setRegion(TextureRegion *region) {
|
||||||
|
_region = region;
|
||||||
|
}
|
||||||
|
|
||||||
|
Sequence *MeshAttachment::getSequence() {
|
||||||
|
return _sequence;
|
||||||
|
}
|
||||||
|
|
||||||
|
void MeshAttachment::setSequence(Sequence *sequence) {
|
||||||
|
_sequence = sequence;
|
||||||
|
}
|
||||||
|
|
||||||
MeshAttachment *MeshAttachment::getParentMesh() {
|
MeshAttachment *MeshAttachment::getParentMesh() {
|
||||||
return _parentMesh;
|
return _parentMesh;
|
||||||
}
|
}
|
||||||
|
|||||||
@ -47,9 +47,9 @@ Sequence::~Sequence() {
|
|||||||
}
|
}
|
||||||
|
|
||||||
Sequence *Sequence::copy() {
|
Sequence *Sequence::copy() {
|
||||||
Sequence *copy = new (__FILE__, __LINE__) Sequence();
|
Sequence *copy = new (__FILE__, __LINE__) Sequence(_regions.size());
|
||||||
for (size_t i = 0; i < _regions.size(); i++) {
|
for (size_t i = 0; i < _regions.size(); i++) {
|
||||||
copy->_regions.add(_regions[i]);
|
copy->_regions[i] = _regions[i];
|
||||||
}
|
}
|
||||||
copy->_start = _start;
|
copy->_start = _start;
|
||||||
copy->_digits = _digits;
|
copy->_digits = _digits;
|
||||||
|
|||||||
@ -72,6 +72,7 @@
|
|||||||
#include <spine/TransformConstraintTimeline.h>
|
#include <spine/TransformConstraintTimeline.h>
|
||||||
#include <spine/TranslateTimeline.h>
|
#include <spine/TranslateTimeline.h>
|
||||||
#include <spine/Vertices.h>
|
#include <spine/Vertices.h>
|
||||||
|
#include "spine/SequenceTimeline.h"
|
||||||
|
|
||||||
#if defined(WIN32) || defined(_WIN32) || defined(__WIN32) && !defined(__CYGWIN__)
|
#if defined(WIN32) || defined(_WIN32) || defined(__WIN32) && !defined(__CYGWIN__)
|
||||||
#define strdup _strdup
|
#define strdup _strdup
|
||||||
@ -548,7 +549,8 @@ SkeletonData *SkeletonJson::readSkeletonData(const char *json) {
|
|||||||
|
|
||||||
switch (type) {
|
switch (type) {
|
||||||
case AttachmentType_Region: {
|
case AttachmentType_Region: {
|
||||||
attachment = _attachmentLoader->newRegionAttachment(*skin, attachmentName, attachmentPath);
|
Sequence *sequence = readSequence(Json::getItem(attachmentMap, "sequence"));
|
||||||
|
attachment = _attachmentLoader->newRegionAttachment(*skin, attachmentName, attachmentPath, sequence);
|
||||||
if (!attachment) {
|
if (!attachment) {
|
||||||
delete skeletonData;
|
delete skeletonData;
|
||||||
setError(root, "Error reading attachment: ", skinAttachmentName);
|
setError(root, "Error reading attachment: ", skinAttachmentName);
|
||||||
@ -565,17 +567,19 @@ SkeletonData *SkeletonJson::readSkeletonData(const char *json) {
|
|||||||
region->_rotation = Json::getFloat(attachmentMap, "rotation", 0);
|
region->_rotation = Json::getFloat(attachmentMap, "rotation", 0);
|
||||||
region->_width = Json::getFloat(attachmentMap, "width", 32) * _scale;
|
region->_width = Json::getFloat(attachmentMap, "width", 32) * _scale;
|
||||||
region->_height = Json::getFloat(attachmentMap, "height", 32) * _scale;
|
region->_height = Json::getFloat(attachmentMap, "height", 32) * _scale;
|
||||||
|
region->_sequence = sequence;
|
||||||
|
|
||||||
color = Json::getString(attachmentMap, "color", 0);
|
color = Json::getString(attachmentMap, "color", 0);
|
||||||
if (color) toColor(region->getColor(), color, true);
|
if (color) toColor(region->getColor(), color, true);
|
||||||
|
|
||||||
region->updateRegion();
|
if (region->_region != NULL) region->updateRegion();
|
||||||
_attachmentLoader->configureAttachment(region);
|
_attachmentLoader->configureAttachment(region);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
case AttachmentType_Mesh:
|
case AttachmentType_Mesh:
|
||||||
case AttachmentType_Linkedmesh: {
|
case AttachmentType_Linkedmesh: {
|
||||||
attachment = _attachmentLoader->newMeshAttachment(*skin, attachmentName, attachmentPath);
|
Sequence *sequence = readSequence(Json::getItem(attachmentMap, "sequence"));
|
||||||
|
attachment = _attachmentLoader->newMeshAttachment(*skin, attachmentName, attachmentPath, sequence);
|
||||||
|
|
||||||
if (!attachment) {
|
if (!attachment) {
|
||||||
delete skeletonData;
|
delete skeletonData;
|
||||||
@ -591,6 +595,7 @@ SkeletonData *SkeletonJson::readSkeletonData(const char *json) {
|
|||||||
|
|
||||||
mesh->_width = Json::getFloat(attachmentMap, "width", 32) * _scale;
|
mesh->_width = Json::getFloat(attachmentMap, "width", 32) * _scale;
|
||||||
mesh->_height = Json::getFloat(attachmentMap, "height", 32) * _scale;
|
mesh->_height = Json::getFloat(attachmentMap, "height", 32) * _scale;
|
||||||
|
mesh->_sequence = sequence;
|
||||||
|
|
||||||
entry = Json::getItem(attachmentMap, "parent");
|
entry = Json::getItem(attachmentMap, "parent");
|
||||||
if (!entry) {
|
if (!entry) {
|
||||||
@ -610,7 +615,7 @@ SkeletonData *SkeletonJson::readSkeletonData(const char *json) {
|
|||||||
|
|
||||||
readVertices(attachmentMap, mesh, verticesLength);
|
readVertices(attachmentMap, mesh, verticesLength);
|
||||||
|
|
||||||
mesh->updateRegion();
|
if (mesh->_region != NULL) mesh->updateRegion();
|
||||||
|
|
||||||
mesh->_hullLength = Json::getInt(attachmentMap, "hull", 0);
|
mesh->_hullLength = Json::getInt(attachmentMap, "hull", 0);
|
||||||
|
|
||||||
@ -623,14 +628,14 @@ SkeletonData *SkeletonJson::readSkeletonData(const char *json) {
|
|||||||
}
|
}
|
||||||
_attachmentLoader->configureAttachment(mesh);
|
_attachmentLoader->configureAttachment(mesh);
|
||||||
} else {
|
} else {
|
||||||
bool inheritDeform = Json::getInt(attachmentMap, "deform", 1) ? true : false;
|
bool inheritTimelines = Json::getInt(attachmentMap, "timelines", 1) ? true : false;
|
||||||
LinkedMesh *linkedMesh = new (__FILE__, __LINE__) LinkedMesh(mesh,
|
LinkedMesh *linkedMesh = new (__FILE__, __LINE__) LinkedMesh(mesh,
|
||||||
String(Json::getString(
|
String(Json::getString(
|
||||||
attachmentMap,
|
attachmentMap,
|
||||||
"skin", 0)),
|
"skin", 0)),
|
||||||
slot->getIndex(),
|
slot->getIndex(),
|
||||||
String(entry->_valueString),
|
String(entry->_valueString),
|
||||||
inheritDeform);
|
inheritTimelines);
|
||||||
_linkedMeshes.add(linkedMesh);
|
_linkedMeshes.add(linkedMesh);
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
@ -722,10 +727,10 @@ SkeletonData *SkeletonJson::readSkeletonData(const char *json) {
|
|||||||
setError(root, "Parent mesh not found: ", linkedMesh->_parent.buffer());
|
setError(root, "Parent mesh not found: ", linkedMesh->_parent.buffer());
|
||||||
return NULL;
|
return NULL;
|
||||||
}
|
}
|
||||||
linkedMesh->_mesh->_timelineAttachment = linkedMesh->_inheritDeform ? static_cast<VertexAttachment *>(parent)
|
linkedMesh->_mesh->_timelineAttachment = linkedMesh->_inheritTimeline ? static_cast<VertexAttachment *>(parent)
|
||||||
: linkedMesh->_mesh;
|
: linkedMesh->_mesh;
|
||||||
linkedMesh->_mesh->setParentMesh(static_cast<MeshAttachment *>(parent));
|
linkedMesh->_mesh->setParentMesh(static_cast<MeshAttachment *>(parent));
|
||||||
linkedMesh->_mesh->updateRegion();
|
if (linkedMesh->_mesh->_region != NULL) linkedMesh->_mesh->updateRegion();
|
||||||
_attachmentLoader->configureAttachment(linkedMesh->_mesh);
|
_attachmentLoader->configureAttachment(linkedMesh->_mesh);
|
||||||
}
|
}
|
||||||
ContainerUtil::cleanUpVectorOfPointers(_linkedMeshes);
|
ContainerUtil::cleanUpVectorOfPointers(_linkedMeshes);
|
||||||
@ -777,6 +782,15 @@ SkeletonData *SkeletonJson::readSkeletonData(const char *json) {
|
|||||||
return skeletonData;
|
return skeletonData;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Sequence *SkeletonJson::readSequence(Json *item) {
|
||||||
|
if (item == NULL) return NULL;
|
||||||
|
Sequence *sequence = new Sequence(Json::getInt(item, "count", 0));
|
||||||
|
sequence->_start = Json::getInt(item, "start", 1);
|
||||||
|
sequence->_digits = Json::getInt(item, "digits", 0);
|
||||||
|
sequence->_setupIndex = Json::getInt(item, "setupIndex", 0);
|
||||||
|
return sequence;
|
||||||
|
}
|
||||||
|
|
||||||
void SkeletonJson::setBezier(CurveTimeline *timeline, int frame, int value, int bezier, float time1, float value1, float cx1,
|
void SkeletonJson::setBezier(CurveTimeline *timeline, int frame, int value, int bezier, float time1, float value1, float cx1,
|
||||||
float cy1,
|
float cy1,
|
||||||
float cx2, float cy2, float time2, float value2) {
|
float cx2, float cy2, float time2, float value2) {
|
||||||
@ -865,10 +879,10 @@ Animation *SkeletonJson::readAnimation(Json *root, SkeletonData *skeletonData) {
|
|||||||
Json *ik = Json::getItem(root, "ik");
|
Json *ik = Json::getItem(root, "ik");
|
||||||
Json *transform = Json::getItem(root, "transform");
|
Json *transform = Json::getItem(root, "transform");
|
||||||
Json *paths = Json::getItem(root, "path");
|
Json *paths = Json::getItem(root, "path");
|
||||||
Json *deform = Json::getItem(root, "deform");
|
Json *attachments = Json::getItem(root, "attachments");
|
||||||
Json *drawOrder = Json::getItem(root, "drawOrder");
|
Json *drawOrder = Json::getItem(root, "drawOrder");
|
||||||
Json *events = Json::getItem(root, "events");
|
Json *events = Json::getItem(root, "events");
|
||||||
Json *boneMap, *slotMap, *constraintMap, *keyMap, *nextMap, *curve;
|
Json *boneMap, *slotMap, *keyMap, *nextMap, *curve;
|
||||||
int frame, bezier;
|
int frame, bezier;
|
||||||
Color color, color2, newColor, newColor2;
|
Color color, color2, newColor, newColor2;
|
||||||
|
|
||||||
@ -883,7 +897,7 @@ Animation *SkeletonJson::readAnimation(Json *root, SkeletonData *skeletonData) {
|
|||||||
AttachmentTimeline *timeline = new (__FILE__, __LINE__) AttachmentTimeline(frames, slotIndex);
|
AttachmentTimeline *timeline = new (__FILE__, __LINE__) AttachmentTimeline(frames, slotIndex);
|
||||||
for (keyMap = timelineMap->_child, frame = 0; keyMap; keyMap = keyMap->_next, ++frame) {
|
for (keyMap = timelineMap->_child, frame = 0; keyMap; keyMap = keyMap->_next, ++frame) {
|
||||||
timeline->setFrame(frame, Json::getFloat(keyMap, "time", 0),
|
timeline->setFrame(frame, Json::getFloat(keyMap, "time", 0),
|
||||||
Json::getItem(keyMap, "name")->_valueString);
|
Json::getItem(keyMap, "name") ? Json::getItem(keyMap, "name")->_valueString : NULL);
|
||||||
}
|
}
|
||||||
timelines.add(timeline);
|
timelines.add(timeline);
|
||||||
|
|
||||||
@ -1079,7 +1093,7 @@ Animation *SkeletonJson::readAnimation(Json *root, SkeletonData *skeletonData) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
/** IK constraint timelines. */
|
/** IK constraint timelines. */
|
||||||
for (constraintMap = ik ? ik->_child : 0; constraintMap; constraintMap = constraintMap->_next) {
|
for (Json *constraintMap = ik ? ik->_child : 0; constraintMap; constraintMap = constraintMap->_next) {
|
||||||
keyMap = constraintMap->_child;
|
keyMap = constraintMap->_child;
|
||||||
if (keyMap == NULL) continue;
|
if (keyMap == NULL) continue;
|
||||||
|
|
||||||
@ -1122,7 +1136,7 @@ Animation *SkeletonJson::readAnimation(Json *root, SkeletonData *skeletonData) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
/** Transform constraint timelines. */
|
/** Transform constraint timelines. */
|
||||||
for (constraintMap = transform ? transform->_child : 0; constraintMap; constraintMap = constraintMap->_next) {
|
for (Json *constraintMap = transform ? transform->_child : 0; constraintMap; constraintMap = constraintMap->_next) {
|
||||||
keyMap = constraintMap->_child;
|
keyMap = constraintMap->_child;
|
||||||
if (keyMap == NULL) continue;
|
if (keyMap == NULL) continue;
|
||||||
|
|
||||||
@ -1178,7 +1192,7 @@ Animation *SkeletonJson::readAnimation(Json *root, SkeletonData *skeletonData) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
/** Path constraint timelines. */
|
/** Path constraint timelines. */
|
||||||
for (constraintMap = paths ? paths->_child : 0; constraintMap; constraintMap = constraintMap->_next) {
|
for (Json *constraintMap = paths ? paths->_child : 0; constraintMap; constraintMap = constraintMap->_next) {
|
||||||
PathConstraintData *constraint = skeletonData->findPathConstraint(constraintMap->_name);
|
PathConstraintData *constraint = skeletonData->findPathConstraint(constraintMap->_name);
|
||||||
if (!constraint) {
|
if (!constraint) {
|
||||||
ContainerUtil::cleanUpVectorOfPointers(timelines);
|
ContainerUtil::cleanUpVectorOfPointers(timelines);
|
||||||
@ -1239,77 +1253,98 @@ Animation *SkeletonJson::readAnimation(Json *root, SkeletonData *skeletonData) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/** Deform timelines. */
|
/** Attachment timelines. */
|
||||||
for (constraintMap = deform ? deform->_child : NULL; constraintMap; constraintMap = constraintMap->_next) {
|
for (Json *attachmenstMap = attachments ? attachments->_child : NULL; attachmenstMap; attachmenstMap = attachmenstMap->_next) {
|
||||||
Skin *skin = skeletonData->findSkin(constraintMap->_name);
|
Skin *skin = skeletonData->findSkin(attachmenstMap->_name);
|
||||||
for (slotMap = constraintMap->_child; slotMap; slotMap = slotMap->_next) {
|
for (slotMap = attachmenstMap->_child; slotMap; slotMap = slotMap->_next) {
|
||||||
int slotIndex = findSlotIndex(skeletonData, slotMap->_name, timelines);
|
int slotIndex = findSlotIndex(skeletonData, slotMap->_name, timelines);
|
||||||
if (slotIndex == -1) return NULL;
|
if (slotIndex == -1) return NULL;
|
||||||
|
|
||||||
for (Json *timelineMap = slotMap->_child; timelineMap; timelineMap = timelineMap->_next) {
|
for (Json *attachmentMap = slotMap->_child; attachmentMap; attachmentMap = attachmentMap->_next) {
|
||||||
keyMap = timelineMap->_child;
|
Attachment *attachment = skin->getAttachment(slotIndex, attachmentMap->_name);
|
||||||
if (keyMap == NULL) continue;
|
if (!attachment) {
|
||||||
|
|
||||||
Attachment *baseAttachment = skin->getAttachment(slotIndex, timelineMap->_name);
|
|
||||||
if (!baseAttachment) {
|
|
||||||
ContainerUtil::cleanUpVectorOfPointers(timelines);
|
ContainerUtil::cleanUpVectorOfPointers(timelines);
|
||||||
setError(NULL, "Attachment not found: ", timelineMap->_name);
|
setError(NULL, "Attachment not found: ", attachmentMap->_name);
|
||||||
return NULL;
|
return NULL;
|
||||||
}
|
}
|
||||||
VertexAttachment *attachment = static_cast<VertexAttachment *>(baseAttachment);
|
|
||||||
|
|
||||||
bool weighted = attachment->_bones.size() != 0;
|
for (Json *timelineMap = attachmentMap->_child; timelineMap; timelineMap = timelineMap->_next) {
|
||||||
Vector<float> &verts = attachment->_vertices;
|
keyMap = timelineMap->_child;
|
||||||
int deformLength = weighted ? verts.size() / 3 * 2 : verts.size();
|
if (keyMap == NULL) continue;
|
||||||
|
int frames = timelineMap->_size;
|
||||||
|
String timelineName = timelineMap->_name;
|
||||||
|
if (timelineName == "deform") {
|
||||||
|
VertexAttachment *vertexAttachment = static_cast<VertexAttachment *>(attachment);
|
||||||
|
bool weighted = vertexAttachment->_bones.size() != 0;
|
||||||
|
Vector<float> &verts = vertexAttachment->_vertices;
|
||||||
|
int deformLength = weighted ? verts.size() / 3 * 2 : verts.size();
|
||||||
|
|
||||||
DeformTimeline *timeline = new (__FILE__, __LINE__) DeformTimeline(timelineMap->_size,
|
DeformTimeline *timeline = new(__FILE__, __LINE__) DeformTimeline(frames,
|
||||||
timelineMap->_size, slotIndex,
|
frames, slotIndex,vertexAttachment);
|
||||||
attachment);
|
float time = Json::getFloat(keyMap, "time", 0);
|
||||||
float time = Json::getFloat(keyMap, "time", 0);
|
for (frame = 0, bezier = 0;; frame++) {
|
||||||
for (frame = 0, bezier = 0;; frame++) {
|
Json *vertices = Json::getItem(keyMap, "vertices");
|
||||||
Json *vertices = Json::getItem(keyMap, "vertices");
|
Vector<float> deformed;
|
||||||
Vector<float> deformed;
|
if (!vertices) {
|
||||||
if (!vertices) {
|
if (weighted) {
|
||||||
if (weighted) {
|
deformed.setSize(deformLength, 0);
|
||||||
deformed.setSize(deformLength, 0);
|
} else {
|
||||||
} else {
|
deformed.clearAndAddAll(vertexAttachment->_vertices);
|
||||||
deformed.clearAndAddAll(attachment->_vertices);
|
}
|
||||||
|
} else {
|
||||||
|
deformed.setSize(deformLength, 0);
|
||||||
|
int v, start = Json::getInt(keyMap, "offset", 0);
|
||||||
|
Json *vertex;
|
||||||
|
if (_scale == 1) {
|
||||||
|
for (vertex = vertices->_child, v = start; vertex; vertex = vertex->_next, ++v) {
|
||||||
|
deformed[v] = vertex->_valueFloat;
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
for (vertex = vertices->_child, v = start; vertex; vertex = vertex->_next, ++v) {
|
||||||
|
deformed[v] = vertex->_valueFloat * _scale;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (!weighted) {
|
||||||
|
Vector<float> &verticesAttachment = vertexAttachment->_vertices;
|
||||||
|
for (v = 0; v < deformLength; ++v) {
|
||||||
|
deformed[v] += verticesAttachment[v];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
timeline->setFrame(frame, time, deformed);
|
||||||
|
nextMap = keyMap->_next;
|
||||||
|
if (!nextMap) {
|
||||||
|
// timeline.shrink(); // BOZO
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
float time2 = Json::getFloat(nextMap, "time", 0);
|
||||||
|
curve = Json::getItem(keyMap, "curve");
|
||||||
|
if (curve) {
|
||||||
|
bezier = readCurve(curve, timeline, bezier, frame, 0, time, time2, 0, 1, 1);
|
||||||
|
}
|
||||||
|
time = time2;
|
||||||
|
keyMap = nextMap;
|
||||||
}
|
}
|
||||||
} else {
|
timelines.add(timeline);
|
||||||
int v, start = Json::getInt(keyMap, "offset", 0);
|
} else if (timelineName == "sequence") {
|
||||||
Json *vertex;
|
SequenceTimeline *timeline = new SequenceTimeline(frames, slotIndex, attachment);
|
||||||
deformed.setSize(deformLength, 0);
|
float lastDelay = 0;
|
||||||
if (_scale == 1) {
|
for (frame = 0; keyMap != NULL; keyMap = keyMap->_next, frame++) {
|
||||||
for (vertex = vertices->_child, v = start; vertex; vertex = vertex->_next, ++v) {
|
float delay = Json::getFloat(keyMap, "delay", lastDelay);
|
||||||
deformed[v] = vertex->_valueFloat;
|
float time = Json::getFloat(keyMap, "time", 0);
|
||||||
}
|
String modeString = Json::getString(keyMap, "mode", "hold");
|
||||||
} else {
|
int index = Json::getInt(keyMap, "index", 0);
|
||||||
for (vertex = vertices->_child, v = start; vertex; vertex = vertex->_next, ++v) {
|
SequenceMode mode = SequenceMode::hold;
|
||||||
deformed[v] = vertex->_valueFloat * _scale;
|
if (modeString == "once") mode = SequenceMode::once;
|
||||||
}
|
if (modeString == "loop") mode = SequenceMode::loop;
|
||||||
}
|
if (modeString == "pingpong") mode = SequenceMode::pingpong;
|
||||||
if (!weighted) {
|
if (modeString == "onceReverse") mode = SequenceMode::onceReverse;
|
||||||
Vector<float> &verticesAttachment = attachment->_vertices;
|
if (modeString == "loopReverse") mode = SequenceMode::loopReverse;
|
||||||
for (v = 0; v < deformLength; ++v) {
|
if (modeString == "pingpongReverse") mode = SequenceMode::pingpongReverse;
|
||||||
deformed[v] += verticesAttachment[v];
|
timeline->setFrame(frame, time, mode, index, delay);
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
timeline->setFrame(frame, time, deformed);
|
|
||||||
nextMap = keyMap->_next;
|
|
||||||
if (!nextMap) {
|
|
||||||
// timeline.shrink(); // BOZO
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
float time2 = Json::getFloat(nextMap, "time", 0);
|
|
||||||
curve = Json::getItem(keyMap, "curve");
|
|
||||||
if (curve) {
|
|
||||||
bezier = readCurve(curve, timeline, bezier, frame, 0, time, time2, 0, 1, 1);
|
|
||||||
}
|
|
||||||
time = time2;
|
|
||||||
keyMap = nextMap;
|
|
||||||
}
|
}
|
||||||
timelines.add(timeline);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@ -77,7 +77,6 @@ namespace spine {
|
|||||||
}
|
}
|
||||||
|
|
||||||
void SkeletonDrawable::update(float deltaTime) {
|
void SkeletonDrawable::update(float deltaTime) {
|
||||||
skeleton->update(deltaTime);
|
|
||||||
state->update(deltaTime * timeScale);
|
state->update(deltaTime * timeScale);
|
||||||
state->apply(*skeleton);
|
state->apply(*skeleton);
|
||||||
skeleton->updateWorldTransform();
|
skeleton->updateWorldTransform();
|
||||||
@ -123,7 +122,7 @@ namespace spine {
|
|||||||
}
|
}
|
||||||
|
|
||||||
worldVertices.setSize(8, 0);
|
worldVertices.setSize(8, 0);
|
||||||
regionAttachment->computeWorldVertices(slot.getBone(), worldVertices, 0, 2);
|
regionAttachment->computeWorldVertices(slot, worldVertices, 0, 2);
|
||||||
verticesCount = 4;
|
verticesCount = 4;
|
||||||
uvs = ®ionAttachment->getUVs();
|
uvs = ®ionAttachment->getUVs();
|
||||||
indices = &quadIndices;
|
indices = &quadIndices;
|
||||||
@ -142,7 +141,7 @@ namespace spine {
|
|||||||
|
|
||||||
worldVertices.setSize(mesh->getWorldVerticesLength(), 0);
|
worldVertices.setSize(mesh->getWorldVerticesLength(), 0);
|
||||||
texture = (Texture *) ((AtlasRegion *) mesh->getRendererObject())->page->getRendererObject();
|
texture = (Texture *) ((AtlasRegion *) mesh->getRendererObject())->page->getRendererObject();
|
||||||
mesh->computeWorldVertices(slot, 0, mesh->getWorldVerticesLength(), worldVertices, 0, 2);
|
mesh->computeWorldVertices(slot, 0, mesh->getWorldVerticesLength(), worldVertices.buffer(), 0, 2);
|
||||||
verticesCount = mesh->getWorldVerticesLength() >> 1;
|
verticesCount = mesh->getWorldVerticesLength() >> 1;
|
||||||
uvs = &mesh->getUVs();
|
uvs = &mesh->getUVs();
|
||||||
indices = &mesh->getTriangles();
|
indices = &mesh->getTriangles();
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user