mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2025-12-20 17:26:01 +08:00
[cpp] Support sequence (timelines) in SkeletonJson
This commit is contained in:
parent
9fda6dcd3b
commit
9ac6f3dcc7
@ -46,8 +46,6 @@ namespace spine {
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friend class SkeletonBinary;
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friend class SkeletonJson;
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public:
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explicit Sequence();
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Sequence(int count);
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~Sequence();
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@ -59,6 +59,8 @@ namespace spine {
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class String;
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class Sequence;
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class SP_API SkeletonJson : public SpineObject {
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public:
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explicit SkeletonJson(Atlas *atlas);
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@ -82,6 +84,8 @@ namespace spine {
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const bool _ownsLoader;
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String _error;
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static Sequence *readSequence(Json *sequence);
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static void
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setBezier(CurveTimeline *timeline, int frame, int value, int bezier, float time1, float value1, float cx1,
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float cy1,
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@ -144,6 +144,22 @@ void MeshAttachment::setPath(const String &inValue) {
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_path = inValue;
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}
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TextureRegion *MeshAttachment::getRegion() {
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return _region;
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}
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void MeshAttachment::setRegion(TextureRegion *region) {
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_region = region;
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}
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Sequence *MeshAttachment::getSequence() {
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return _sequence;
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}
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void MeshAttachment::setSequence(Sequence *sequence) {
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_sequence = sequence;
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}
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MeshAttachment *MeshAttachment::getParentMesh() {
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return _parentMesh;
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}
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@ -47,9 +47,9 @@ Sequence::~Sequence() {
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}
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Sequence *Sequence::copy() {
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Sequence *copy = new (__FILE__, __LINE__) Sequence();
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Sequence *copy = new (__FILE__, __LINE__) Sequence(_regions.size());
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for (size_t i = 0; i < _regions.size(); i++) {
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copy->_regions.add(_regions[i]);
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copy->_regions[i] = _regions[i];
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}
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copy->_start = _start;
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copy->_digits = _digits;
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@ -72,6 +72,7 @@
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#include <spine/TransformConstraintTimeline.h>
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#include <spine/TranslateTimeline.h>
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#include <spine/Vertices.h>
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#include "spine/SequenceTimeline.h"
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#if defined(WIN32) || defined(_WIN32) || defined(__WIN32) && !defined(__CYGWIN__)
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#define strdup _strdup
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@ -548,7 +549,8 @@ SkeletonData *SkeletonJson::readSkeletonData(const char *json) {
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switch (type) {
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case AttachmentType_Region: {
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attachment = _attachmentLoader->newRegionAttachment(*skin, attachmentName, attachmentPath);
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Sequence *sequence = readSequence(Json::getItem(attachmentMap, "sequence"));
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attachment = _attachmentLoader->newRegionAttachment(*skin, attachmentName, attachmentPath, sequence);
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if (!attachment) {
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delete skeletonData;
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setError(root, "Error reading attachment: ", skinAttachmentName);
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@ -565,17 +567,19 @@ SkeletonData *SkeletonJson::readSkeletonData(const char *json) {
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region->_rotation = Json::getFloat(attachmentMap, "rotation", 0);
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region->_width = Json::getFloat(attachmentMap, "width", 32) * _scale;
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region->_height = Json::getFloat(attachmentMap, "height", 32) * _scale;
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region->_sequence = sequence;
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color = Json::getString(attachmentMap, "color", 0);
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if (color) toColor(region->getColor(), color, true);
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region->updateRegion();
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if (region->_region != NULL) region->updateRegion();
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_attachmentLoader->configureAttachment(region);
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break;
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}
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case AttachmentType_Mesh:
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case AttachmentType_Linkedmesh: {
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attachment = _attachmentLoader->newMeshAttachment(*skin, attachmentName, attachmentPath);
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Sequence *sequence = readSequence(Json::getItem(attachmentMap, "sequence"));
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attachment = _attachmentLoader->newMeshAttachment(*skin, attachmentName, attachmentPath, sequence);
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if (!attachment) {
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delete skeletonData;
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@ -591,6 +595,7 @@ SkeletonData *SkeletonJson::readSkeletonData(const char *json) {
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mesh->_width = Json::getFloat(attachmentMap, "width", 32) * _scale;
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mesh->_height = Json::getFloat(attachmentMap, "height", 32) * _scale;
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mesh->_sequence = sequence;
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entry = Json::getItem(attachmentMap, "parent");
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if (!entry) {
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@ -610,7 +615,7 @@ SkeletonData *SkeletonJson::readSkeletonData(const char *json) {
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readVertices(attachmentMap, mesh, verticesLength);
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mesh->updateRegion();
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if (mesh->_region != NULL) mesh->updateRegion();
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mesh->_hullLength = Json::getInt(attachmentMap, "hull", 0);
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@ -623,14 +628,14 @@ SkeletonData *SkeletonJson::readSkeletonData(const char *json) {
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}
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_attachmentLoader->configureAttachment(mesh);
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} else {
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bool inheritDeform = Json::getInt(attachmentMap, "deform", 1) ? true : false;
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bool inheritTimelines = Json::getInt(attachmentMap, "timelines", 1) ? true : false;
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LinkedMesh *linkedMesh = new (__FILE__, __LINE__) LinkedMesh(mesh,
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String(Json::getString(
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attachmentMap,
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"skin", 0)),
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slot->getIndex(),
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String(entry->_valueString),
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inheritDeform);
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inheritTimelines);
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_linkedMeshes.add(linkedMesh);
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}
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break;
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@ -722,10 +727,10 @@ SkeletonData *SkeletonJson::readSkeletonData(const char *json) {
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setError(root, "Parent mesh not found: ", linkedMesh->_parent.buffer());
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return NULL;
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}
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linkedMesh->_mesh->_timelineAttachment = linkedMesh->_inheritDeform ? static_cast<VertexAttachment *>(parent)
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linkedMesh->_mesh->_timelineAttachment = linkedMesh->_inheritTimeline ? static_cast<VertexAttachment *>(parent)
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: linkedMesh->_mesh;
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linkedMesh->_mesh->setParentMesh(static_cast<MeshAttachment *>(parent));
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linkedMesh->_mesh->updateRegion();
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if (linkedMesh->_mesh->_region != NULL) linkedMesh->_mesh->updateRegion();
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_attachmentLoader->configureAttachment(linkedMesh->_mesh);
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}
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ContainerUtil::cleanUpVectorOfPointers(_linkedMeshes);
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@ -777,6 +782,15 @@ SkeletonData *SkeletonJson::readSkeletonData(const char *json) {
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return skeletonData;
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}
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Sequence *SkeletonJson::readSequence(Json *item) {
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if (item == NULL) return NULL;
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Sequence *sequence = new Sequence(Json::getInt(item, "count", 0));
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sequence->_start = Json::getInt(item, "start", 1);
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sequence->_digits = Json::getInt(item, "digits", 0);
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sequence->_setupIndex = Json::getInt(item, "setupIndex", 0);
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return sequence;
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}
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void SkeletonJson::setBezier(CurveTimeline *timeline, int frame, int value, int bezier, float time1, float value1, float cx1,
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float cy1,
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float cx2, float cy2, float time2, float value2) {
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@ -865,10 +879,10 @@ Animation *SkeletonJson::readAnimation(Json *root, SkeletonData *skeletonData) {
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Json *ik = Json::getItem(root, "ik");
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Json *transform = Json::getItem(root, "transform");
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Json *paths = Json::getItem(root, "path");
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Json *deform = Json::getItem(root, "deform");
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Json *attachments = Json::getItem(root, "attachments");
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Json *drawOrder = Json::getItem(root, "drawOrder");
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Json *events = Json::getItem(root, "events");
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Json *boneMap, *slotMap, *constraintMap, *keyMap, *nextMap, *curve;
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Json *boneMap, *slotMap, *keyMap, *nextMap, *curve;
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int frame, bezier;
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Color color, color2, newColor, newColor2;
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@ -883,7 +897,7 @@ Animation *SkeletonJson::readAnimation(Json *root, SkeletonData *skeletonData) {
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AttachmentTimeline *timeline = new (__FILE__, __LINE__) AttachmentTimeline(frames, slotIndex);
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for (keyMap = timelineMap->_child, frame = 0; keyMap; keyMap = keyMap->_next, ++frame) {
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timeline->setFrame(frame, Json::getFloat(keyMap, "time", 0),
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Json::getItem(keyMap, "name")->_valueString);
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Json::getItem(keyMap, "name") ? Json::getItem(keyMap, "name")->_valueString : NULL);
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}
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timelines.add(timeline);
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@ -1079,7 +1093,7 @@ Animation *SkeletonJson::readAnimation(Json *root, SkeletonData *skeletonData) {
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}
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/** IK constraint timelines. */
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for (constraintMap = ik ? ik->_child : 0; constraintMap; constraintMap = constraintMap->_next) {
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for (Json *constraintMap = ik ? ik->_child : 0; constraintMap; constraintMap = constraintMap->_next) {
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keyMap = constraintMap->_child;
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if (keyMap == NULL) continue;
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@ -1122,7 +1136,7 @@ Animation *SkeletonJson::readAnimation(Json *root, SkeletonData *skeletonData) {
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}
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/** Transform constraint timelines. */
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for (constraintMap = transform ? transform->_child : 0; constraintMap; constraintMap = constraintMap->_next) {
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for (Json *constraintMap = transform ? transform->_child : 0; constraintMap; constraintMap = constraintMap->_next) {
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keyMap = constraintMap->_child;
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if (keyMap == NULL) continue;
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@ -1178,7 +1192,7 @@ Animation *SkeletonJson::readAnimation(Json *root, SkeletonData *skeletonData) {
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}
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/** Path constraint timelines. */
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for (constraintMap = paths ? paths->_child : 0; constraintMap; constraintMap = constraintMap->_next) {
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for (Json *constraintMap = paths ? paths->_child : 0; constraintMap; constraintMap = constraintMap->_next) {
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PathConstraintData *constraint = skeletonData->findPathConstraint(constraintMap->_name);
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if (!constraint) {
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ContainerUtil::cleanUpVectorOfPointers(timelines);
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@ -1239,77 +1253,98 @@ Animation *SkeletonJson::readAnimation(Json *root, SkeletonData *skeletonData) {
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}
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}
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/** Deform timelines. */
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for (constraintMap = deform ? deform->_child : NULL; constraintMap; constraintMap = constraintMap->_next) {
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Skin *skin = skeletonData->findSkin(constraintMap->_name);
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for (slotMap = constraintMap->_child; slotMap; slotMap = slotMap->_next) {
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/** Attachment timelines. */
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for (Json *attachmenstMap = attachments ? attachments->_child : NULL; attachmenstMap; attachmenstMap = attachmenstMap->_next) {
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Skin *skin = skeletonData->findSkin(attachmenstMap->_name);
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for (slotMap = attachmenstMap->_child; slotMap; slotMap = slotMap->_next) {
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int slotIndex = findSlotIndex(skeletonData, slotMap->_name, timelines);
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if (slotIndex == -1) return NULL;
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for (Json *timelineMap = slotMap->_child; timelineMap; timelineMap = timelineMap->_next) {
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keyMap = timelineMap->_child;
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if (keyMap == NULL) continue;
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Attachment *baseAttachment = skin->getAttachment(slotIndex, timelineMap->_name);
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if (!baseAttachment) {
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for (Json *attachmentMap = slotMap->_child; attachmentMap; attachmentMap = attachmentMap->_next) {
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Attachment *attachment = skin->getAttachment(slotIndex, attachmentMap->_name);
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if (!attachment) {
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ContainerUtil::cleanUpVectorOfPointers(timelines);
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setError(NULL, "Attachment not found: ", timelineMap->_name);
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setError(NULL, "Attachment not found: ", attachmentMap->_name);
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return NULL;
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}
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VertexAttachment *attachment = static_cast<VertexAttachment *>(baseAttachment);
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bool weighted = attachment->_bones.size() != 0;
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Vector<float> &verts = attachment->_vertices;
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int deformLength = weighted ? verts.size() / 3 * 2 : verts.size();
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for (Json *timelineMap = attachmentMap->_child; timelineMap; timelineMap = timelineMap->_next) {
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keyMap = timelineMap->_child;
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if (keyMap == NULL) continue;
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int frames = timelineMap->_size;
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String timelineName = timelineMap->_name;
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if (timelineName == "deform") {
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VertexAttachment *vertexAttachment = static_cast<VertexAttachment *>(attachment);
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bool weighted = vertexAttachment->_bones.size() != 0;
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Vector<float> &verts = vertexAttachment->_vertices;
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int deformLength = weighted ? verts.size() / 3 * 2 : verts.size();
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DeformTimeline *timeline = new (__FILE__, __LINE__) DeformTimeline(timelineMap->_size,
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timelineMap->_size, slotIndex,
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attachment);
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float time = Json::getFloat(keyMap, "time", 0);
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for (frame = 0, bezier = 0;; frame++) {
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Json *vertices = Json::getItem(keyMap, "vertices");
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Vector<float> deformed;
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if (!vertices) {
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if (weighted) {
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deformed.setSize(deformLength, 0);
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} else {
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deformed.clearAndAddAll(attachment->_vertices);
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DeformTimeline *timeline = new(__FILE__, __LINE__) DeformTimeline(frames,
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frames, slotIndex,vertexAttachment);
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float time = Json::getFloat(keyMap, "time", 0);
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for (frame = 0, bezier = 0;; frame++) {
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Json *vertices = Json::getItem(keyMap, "vertices");
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Vector<float> deformed;
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if (!vertices) {
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if (weighted) {
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deformed.setSize(deformLength, 0);
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} else {
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deformed.clearAndAddAll(vertexAttachment->_vertices);
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}
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} else {
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deformed.setSize(deformLength, 0);
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int v, start = Json::getInt(keyMap, "offset", 0);
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Json *vertex;
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if (_scale == 1) {
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for (vertex = vertices->_child, v = start; vertex; vertex = vertex->_next, ++v) {
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deformed[v] = vertex->_valueFloat;
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}
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} else {
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for (vertex = vertices->_child, v = start; vertex; vertex = vertex->_next, ++v) {
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deformed[v] = vertex->_valueFloat * _scale;
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}
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}
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if (!weighted) {
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Vector<float> &verticesAttachment = vertexAttachment->_vertices;
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for (v = 0; v < deformLength; ++v) {
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deformed[v] += verticesAttachment[v];
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}
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}
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}
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timeline->setFrame(frame, time, deformed);
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nextMap = keyMap->_next;
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if (!nextMap) {
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// timeline.shrink(); // BOZO
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break;
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}
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float time2 = Json::getFloat(nextMap, "time", 0);
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curve = Json::getItem(keyMap, "curve");
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if (curve) {
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bezier = readCurve(curve, timeline, bezier, frame, 0, time, time2, 0, 1, 1);
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}
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time = time2;
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keyMap = nextMap;
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}
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} else {
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int v, start = Json::getInt(keyMap, "offset", 0);
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Json *vertex;
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deformed.setSize(deformLength, 0);
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if (_scale == 1) {
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for (vertex = vertices->_child, v = start; vertex; vertex = vertex->_next, ++v) {
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deformed[v] = vertex->_valueFloat;
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}
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} else {
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for (vertex = vertices->_child, v = start; vertex; vertex = vertex->_next, ++v) {
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deformed[v] = vertex->_valueFloat * _scale;
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}
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}
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if (!weighted) {
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Vector<float> &verticesAttachment = attachment->_vertices;
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for (v = 0; v < deformLength; ++v) {
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deformed[v] += verticesAttachment[v];
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}
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timelines.add(timeline);
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} else if (timelineName == "sequence") {
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SequenceTimeline *timeline = new SequenceTimeline(frames, slotIndex, attachment);
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float lastDelay = 0;
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for (frame = 0; keyMap != NULL; keyMap = keyMap->_next, frame++) {
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float delay = Json::getFloat(keyMap, "delay", lastDelay);
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float time = Json::getFloat(keyMap, "time", 0);
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String modeString = Json::getString(keyMap, "mode", "hold");
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int index = Json::getInt(keyMap, "index", 0);
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SequenceMode mode = SequenceMode::hold;
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if (modeString == "once") mode = SequenceMode::once;
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if (modeString == "loop") mode = SequenceMode::loop;
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if (modeString == "pingpong") mode = SequenceMode::pingpong;
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if (modeString == "onceReverse") mode = SequenceMode::onceReverse;
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if (modeString == "loopReverse") mode = SequenceMode::loopReverse;
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if (modeString == "pingpongReverse") mode = SequenceMode::pingpongReverse;
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timeline->setFrame(frame, time, mode, index, delay);
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}
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}
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timeline->setFrame(frame, time, deformed);
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nextMap = keyMap->_next;
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if (!nextMap) {
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// timeline.shrink(); // BOZO
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break;
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}
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float time2 = Json::getFloat(nextMap, "time", 0);
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curve = Json::getItem(keyMap, "curve");
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if (curve) {
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bezier = readCurve(curve, timeline, bezier, frame, 0, time, time2, 0, 1, 1);
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}
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time = time2;
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keyMap = nextMap;
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}
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timelines.add(timeline);
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}
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}
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}
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@ -77,7 +77,6 @@ namespace spine {
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}
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void SkeletonDrawable::update(float deltaTime) {
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skeleton->update(deltaTime);
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state->update(deltaTime * timeScale);
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state->apply(*skeleton);
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skeleton->updateWorldTransform();
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@ -123,7 +122,7 @@ namespace spine {
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}
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worldVertices.setSize(8, 0);
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regionAttachment->computeWorldVertices(slot.getBone(), worldVertices, 0, 2);
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regionAttachment->computeWorldVertices(slot, worldVertices, 0, 2);
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verticesCount = 4;
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uvs = ®ionAttachment->getUVs();
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indices = &quadIndices;
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@ -142,7 +141,7 @@ namespace spine {
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worldVertices.setSize(mesh->getWorldVerticesLength(), 0);
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texture = (Texture *) ((AtlasRegion *) mesh->getRendererObject())->page->getRendererObject();
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mesh->computeWorldVertices(slot, 0, mesh->getWorldVerticesLength(), worldVertices, 0, 2);
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mesh->computeWorldVertices(slot, 0, mesh->getWorldVerticesLength(), worldVertices.buffer(), 0, 2);
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verticesCount = mesh->getWorldVerticesLength() >> 1;
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uvs = &mesh->getUVs();
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indices = &mesh->getTriangles();
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