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[cpp] 4.3 porting WIP
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@ -88,7 +88,7 @@ void PhysicsConstraint::rotate(float x, float y, float degrees) {
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}
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void PhysicsConstraint::update(Skeleton &skeleton, Physics physics) {
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PhysicsConstraintPose &p = _pose;
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PhysicsConstraintPose &p = *_applied;
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float mix = p._mix;
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if (mix == 0) return;
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