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[libgdx] Do less work for first bezier segment.
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@ -245,14 +245,8 @@ public class Animation {
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for (int start = i, n = i + BEZIER_SIZE - 1; i < n; i += 2) {
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x = curves[i];
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if (x >= percent) {
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float prevX, prevY;
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if (i == start) {
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prevX = 0;
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prevY = 0;
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} else {
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prevX = curves[i - 2];
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prevY = curves[i - 1];
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}
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if (i == start) return curves[i + 1] * percent / x; // First point is 0,0.
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float prevX = curves[i - 2], prevY = curves[i - 1];
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return prevY + (curves[i + 1] - prevY) * (percent - prevX) / (x - prevX);
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}
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}
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