mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-02-04 14:24:53 +08:00
Add dispose example.
This commit is contained in:
parent
7dbcc39086
commit
9ad38173cb
@ -978,101 +978,6 @@
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-->
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-->
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<!--
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/////////////////////
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// start section //
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/////////////////////
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-->
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<div class="section vertical-split">
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<div class="split-top split">
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<div class="split-left">
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<button id="add-delete" onclick="addDiv()" disabled>Add</button>
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<button onclick="removeDiv()">Remove</button>
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</div>
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<div class="split-right">
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<div id="container-delete" style="display: flex; height: 300px;"></div>
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</div>
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</div>
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<script>
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const containerDelete = document.getElementById('container-delete');
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window.addEventListener("DOMContentLoaded", () => {
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document.getElementById('add-delete').removeAttribute("disabled");
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});
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function addDiv() {
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const skins = [
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"Assassin", "Beardy", "Buck",
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"Chuck", "Commander", "Ducky", "Dummy",
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"Fletch", "Gabriel", "MetalMan", "Pamela-1",
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"Pamela-2", "Pamela-3", "Pamela-4", "Pamela-5",
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"Stumpy", "Truck", "Turbo", "Young",
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];
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const div = document.createElement('div');
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const randomIndex = Math.floor(Math.random() * skins.length);
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const skin = skins[randomIndex];
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console.log(randomIndex, skin);
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div.style.flex = "1";
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div.style.margin = "1px";
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div.style.backgroundColor = "lightblue";
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div.style.flex = "1";
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div.innerHTML = `
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<spine-widget
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atlas="assets/spineboy-pma.atlas"
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skeleton="assets/spineboy-pro.skel"
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animation="walk"
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></spine-widget>
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`;
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// div.innerHTML = `
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// <spine-widget
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// atlas="../demos/assets/heroes.atlas"
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// skeleton="../demos/assets/demos.json"
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// json-skeleton-key="heroes"
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// animation="floorIdle"
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// skin="${skin}"
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// isdraggable
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// ></spine-widget>
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// `;
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containerDelete.appendChild(div);
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}
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function removeDiv() {
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if (containerDelete.lastChild) {
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containerDelete.removeChild(containerDelete.lastChild);
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}
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}
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</script>
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<div class="split-bottom">
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<pre><code id="code-display">
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<script>escapeHTMLandInject(`
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<spine-widget
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atlas="assets/sack-pma.atlas"
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skeleton="assets/sack-pro.skel"
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animation="cape-follow-example"
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debug
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></spine-widget>`
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);</script>
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</code></pre>
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</div>
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</div>
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<!--
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/////////////////////
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// end section //
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/////////////////////
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-->
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<!--
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<!--
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/////////////////////
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/////////////////////
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// start section //
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// start section //
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@ -1122,6 +1027,235 @@
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/////////////////////
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/////////////////////
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-->
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-->
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<div class="section vertical-split">
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<div class="split-left" style="width: 80%; box-sizing: border-box; min-height: 0;">
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If you remove a widget from the DOM, it won't be disposed because you might want to append to another node.
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If you want to actually dispose a widget, invoke <code>dispose()</code> on it.
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Dispose is safe an won't dispose resources if used by other widgets.
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<br>
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If you want to dispose everything, invoke <code>dispose()</code> on the overlay.
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<p>
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The following example allows to create and dispose widgets using the same assets.
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Below you can view the number of references to the same assets.
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You'll se a red message when an asset is actually disposed.
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If you see a number of references to the skeleton higher than expected, it's because other widgets in the page are using it.
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</p>
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<p>
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<button id="add-delete" onclick="addDiv()">Add</button>
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<button onclick="removeDiv()">Dispose last</button>
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</p>
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Widgets: <span id="delete-widget-counter">?</span>
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<br>
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Skeleton references<span id="delete-skeleton-counter">: ?</span>
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<br>
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Atlas references<span id="delete-atlas-counter">: ?</span> <span id="delete-atlas-dispose" style="color: red; opacity: 0; transition: opacity 1s;">DISPOSED</span>
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<br>
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Texture references<span id="delete-texture-counter">: ?</span> <span id="delete-texture-dispose" style="color: red; opacity: 0; transition: opacity 1s;">DISPOSED</span>
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</div>
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<div class="split-left" style="width: 80%; box-sizing: border-box; min-height: 0;">
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<div id="container-delete" style="display: flex; height: auto; flex-wrap: wrap; width: 100%;"></div>
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</div>
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<script>
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const deleteContainer = document.getElementById('container-delete');
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const deleteWidgetCounter = document.getElementById('delete-widget-counter');
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const deleteSkeletonCounter = document.getElementById('delete-skeleton-counter');
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const deleteAtlasCounter = document.getElementById('delete-atlas-counter');
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const deleteAtlasDisposeLabel = document.getElementById('delete-atlas-dispose');
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const deleteTextureCounter = document.getElementById('delete-texture-counter');
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const deleteTextureDisposeLabel = document.getElementById('delete-texture-dispose');
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const deleteSkeletonPath = "../demos/assets/demos.json";
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const deleteAtlasPath = "../demos/assets/heroes.atlas";
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const deleteTexturePath = "../demos/assets/heroes.png";
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let deleteAssetManager;
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async function addDiv() {
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const skins = [
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"Assassin", "Beardy", "Buck",
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"Chuck", "Commander", "Ducky", "Dummy",
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"Fletch", "Gabriel", "MetalMan", "Pamela-1",
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"Pamela-2", "Pamela-3", "Pamela-4", "Pamela-5",
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"Stumpy", "Truck", "Turbo", "Young",
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];
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const animations = [
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"block", "crouchIdle", "crouchWalk", "empty",
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"floorGetUp", "floorIdle", "hideSword", "hitBig",
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"idle", "idleTired", "jump", "meleeSwing1",
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"meleeSwing2", "meleeSwing1-fullBody", "meleeSwing2-fullBody", "punch1",
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"punch2", "roll", "run", "run2",
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"walk", "walk2"
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];
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const div = document.createElement('div');
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const skin = skins[Math.floor(Math.random() * skins.length)];
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div.style.flex = "1";
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div.style.margin = "1px";
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div.style.width = "25%";
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div.style.height = "100px";
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div.style.backgroundColor = "lightblue";
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div.style.flex = "1";
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div.style.boxShadow = "border-box";
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div.innerHTML = `
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<spine-widget
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atlas="${deleteAtlasPath}"
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skeleton="${deleteSkeletonPath}"
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json-skeleton-key="heroes"
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animation="${animations[Math.floor(Math.random() * animations.length)]}"
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skin="${skins[Math.floor(Math.random() * skins.length)]}"
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></spine-widget>
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`;
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deleteContainer.appendChild(div);
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deleteAssetManager = (await div.firstElementChild.whenReady).overlay.assetManager;
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deleteWidgetCounter.innerText = deleteContainer.childNodes.length
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deleteSkeletonCounter.innerText = ` (${deleteSkeletonPath}): ${deleteAssetManager.assetsRefCount[deleteSkeletonPath]}`
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deleteAtlasCounter.innerText = ` (${deleteAtlasPath}): ${deleteAssetManager.assetsRefCount[deleteAtlasPath]}`
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deleteTextureCounter.innerText = ` (${deleteTexturePath}): ${deleteAssetManager.assetsRefCount[deleteTexturePath]}`
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deleteAtlasDisposeLabel.style.transition = undefined;
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deleteAtlasDisposeLabel.style.opacity = 0;
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deleteTextureDisposeLabel.style.transition = undefined;
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deleteTextureDisposeLabel.style.opacity = 0;
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}
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function removeDiv() {
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if (deleteContainer.lastChild) {
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deleteContainer.removeChild(deleteContainer.lastChild).firstElementChild.dispose();
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deleteWidgetCounter.innerText = deleteContainer.childNodes.length
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deleteSkeletonCounter.innerText = ` (${deleteSkeletonPath}): ${deleteAssetManager.assetsRefCount[deleteSkeletonPath]}`
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deleteAtlasCounter.innerText = ` (${deleteAtlasPath}): ${deleteAssetManager.assetsRefCount[deleteAtlasPath] || 0}`
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deleteTextureCounter.innerText = ` (${deleteTexturePath}): ${deleteAssetManager.assetsRefCount[deleteTexturePath] || 0}`
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if (!deleteAssetManager.assetsRefCount[deleteSkeletonPath]) console.log("disposed");
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if (!deleteAssetManager.assetsRefCount[deleteAtlasPath]) {
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deleteAtlasDisposeLabel.style.transition = 'opacity 1s';
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deleteAtlasDisposeLabel.style.opacity = 1;
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}
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if (!deleteAssetManager.assetsRefCount[deleteTexturePath]) {
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deleteTextureDisposeLabel.style.transition = 'opacity 1s';
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deleteTextureDisposeLabel.style.opacity = 1;
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}
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}
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}
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</script>
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<div class="split-bottom">
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<pre><code id="code-display">
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<script>escapeHTMLandInject(`
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const deleteContainer = document.getElementById('container-delete');
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const deleteWidgetCounter = document.getElementById('delete-widget-counter');
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const deleteSkeletonCounter = document.getElementById('delete-skeleton-counter');
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const deleteAtlasCounter = document.getElementById('delete-atlas-counter');
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const deleteAtlasDisposeLabel = document.getElementById('delete-atlas-dispose');
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const deleteTextureCounter = document.getElementById('delete-texture-counter');
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const deleteTextureDisposeLabel = document.getElementById('delete-texture-dispose');
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const deleteSkeletonPath = "../demos/assets/demos.json";
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const deleteAtlasPath = "../demos/assets/heroes.atlas";
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const deleteTexturePath = "../demos/assets/heroes.png";
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let deleteAssetManager;
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async function addDiv() {
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const skins = [
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"Assassin", "Beardy", "Buck",
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"Chuck", "Commander", "Ducky", "Dummy",
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"Fletch", "Gabriel", "MetalMan", "Pamela-1",
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"Pamela-2", "Pamela-3", "Pamela-4", "Pamela-5",
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"Stumpy", "Truck", "Turbo", "Young",
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];
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const animations = [
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"block", "crouchIdle", "crouchWalk", "empty",
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"floorGetUp", "floorIdle", "hideSword", "hitBig",
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"idle", "idleTired", "jump", "meleeSwing1",
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"meleeSwing2", "meleeSwing1-fullBody", "meleeSwing2-fullBody", "punch1",
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"punch2", "roll", "run", "run2",
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"walk", "walk2"
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];
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const div = document.createElement('div');
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const skin = skins[Math.floor(Math.random() * skins.length)];
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div.style.flex = "1";
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div.style.margin = "1px";
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div.style.width = "25%";
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div.style.height = "100px";
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div.style.backgroundColor = "lightblue";
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div.style.flex = "1";
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div.style.boxShadow = "border-box";
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div.innerHTML = \`
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<spine-widget
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atlas="\${deleteAtlasPath}"
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skeleton="\${deleteSkeletonPath}"
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json-skeleton-key="heroes"
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animation="\${animations[Math.floor(Math.random() * animations.length)]}"
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skin="\${skins[Math.floor(Math.random() * skins.length)]}"
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></spine-widget>
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\`;
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deleteContainer.appendChild(div);
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deleteAssetManager = (await div.firstElementChild.whenReady).overlay.assetManager;
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deleteWidgetCounter.innerText = deleteContainer.childNodes.length
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deleteSkeletonCounter.innerText = \` (\${deleteSkeletonPath}): \${deleteAssetManager.assetsRefCount[deleteSkeletonPath]}\`
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deleteAtlasCounter.innerText = \` (\${deleteAtlasPath}): \${deleteAssetManager.assetsRefCount[deleteAtlasPath]}\`
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deleteTextureCounter.innerText = \` (\${deleteTexturePath}): \${deleteAssetManager.assetsRefCount[deleteTexturePath]}\`
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deleteAtlasDisposeLabel.style.transition = undefined;
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deleteAtlasDisposeLabel.style.opacity = 0;
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deleteTextureDisposeLabel.style.transition = undefined;
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deleteTextureDisposeLabel.style.opacity = 0;
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}
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function removeDiv() {
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if (deleteContainer.lastChild) {
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deleteContainer.removeChild(deleteContainer.lastChild).firstElementChild.dispose();
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deleteWidgetCounter.innerText = deleteContainer.childNodes.length
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deleteSkeletonCounter.innerText = \` (\${deleteSkeletonPath}): \${deleteAssetManager.assetsRefCount[deleteSkeletonPath]}\`
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deleteAtlasCounter.innerText = \` (\${deleteAtlasPath}): \${deleteAssetManager.assetsRefCount[deleteAtlasPath] || 0}\`
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deleteTextureCounter.innerText = \` (\${deleteTexturePath}): \${deleteAssetManager.assetsRefCount[deleteTexturePath] || 0}\`
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if (!deleteAssetManager.assetsRefCount[deleteSkeletonPath]) console.log("disposed");
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if (!deleteAssetManager.assetsRefCount[deleteAtlasPath]) {
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deleteAtlasDisposeLabel.style.transition = 'opacity 1s';
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deleteAtlasDisposeLabel.style.opacity = 1;
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}
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if (!deleteAssetManager.assetsRefCount[deleteTexturePath]) {
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deleteTextureDisposeLabel.style.transition = 'opacity 1s';
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deleteTextureDisposeLabel.style.opacity = 1;
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}
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}
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}`
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);</script>
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</code></pre>
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</div>
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</div>
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<!--
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/////////////////////
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// end section //
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/////////////////////
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-->
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<!--
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/////////////////////
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// start section //
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/////////////////////
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-->
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<div class="section vertical-split">
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<div class="section vertical-split">
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<div class="split-top split">
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<div class="split-top split">
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