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https://github.com/EsotericSoftware/spine-runtimes.git
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Add Loop expression to determine if the current animation on the specified track is looping.
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02ec69de27
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@ -847,6 +847,19 @@
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{
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"id": "loop",
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"expressionName": "Loop",
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"highlight": false,
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"returnType": "number",
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"params": [
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{
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"id": "track-index",
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"type": "number",
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"initial-value": 0
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}
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]
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},
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{
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{
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"id": "current-animation-start",
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"id": "current-animation-start",
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"expressionName": "CurrentAnimationStart",
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"expressionName": "CurrentAnimationStart",
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@ -119,6 +119,12 @@ C3.Plugins.EsotericSoftware_SpineConstruct3.Exps =
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return entry?.timeScale ?? 1;
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return entry?.timeScale ?? 1;
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},
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},
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Loop (this: SpineC3Instance, track: number) {
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if (!this.state) return 0;
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const entry = this.state.getCurrent(track);
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return entry?.loop ? 1 : 0;
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},
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CurrentAnimationStart (this: SpineC3Instance, trackIndex: number) {
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CurrentAnimationStart (this: SpineC3Instance, trackIndex: number) {
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const track = this.state?.tracks[trackIndex];
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const track = this.state?.tracks[trackIndex];
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return track?.animationStart ?? 0;
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return track?.animationStart ?? 0;
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@ -919,6 +919,16 @@
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}
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}
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}
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}
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},
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},
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"loop": {
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"description": "Get whether the current animation on a track is set to loop (1 = looping, 0 = not looping).",
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"translated-name": "Loop",
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"params": {
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"track-index": {
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"name": "Track",
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"desc": "Track index."
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}
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}
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},
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"current-animation-start": {
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"current-animation-start": {
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"description": "Get the start time of the current animation on the specified track.",
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"description": "Get the start time of the current animation on the specified track.",
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"translated-name": "CurrentAnimationStart",
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"translated-name": "CurrentAnimationStart",
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@ -919,6 +919,16 @@
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}
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}
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}
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}
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},
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},
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"loop": {
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"description": "获取轨道上当前动画是否设置为循环(1 = 循环,0 = 不循环)。",
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"translated-name": "Loop",
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"params": {
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"track-index": {
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"name": "轨道",
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"desc": "轨道索引。"
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}
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}
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},
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"current-animation-start": {
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"current-animation-start": {
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"description": "获取指定轨道上当前动画的开始时间。",
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"description": "获取指定轨道上当前动画的开始时间。",
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"translated-name": "CurrentAnimationStart",
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"translated-name": "CurrentAnimationStart",
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