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[godot] Add self-hosted macOS runner for debugging GH workflow.
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.github/workflows/spine-godot-v4.yml
vendored
26
.github/workflows/spine-godot-v4.yml
vendored
@ -114,6 +114,32 @@ jobs:
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name: ${{ format('{0}-{1}{2}.zip', 'godot-editor-macos', env.GODOT_TAG, env.GODOT_MONO_UPLOAD_SUFFIX) }}
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name: ${{ format('{0}-{1}{2}.zip', 'godot-editor-macos', env.GODOT_TAG, env.GODOT_MONO_UPLOAD_SUFFIX) }}
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path: spine-godot/godot/bin/godot-editor-macos.zip
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path: spine-godot/godot/bin/godot-editor-macos.zip
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godot-editor-macos-self-hosted:
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runs-on: Marios-MacBook-Pro
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steps:
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- uses: actions/checkout@v3
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with:
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fetch-depth: 0
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- name: Setup python and scons
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uses: ./.github/actions/setup-godot-deps
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- name: Build Godot artifact
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shell: bash
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run: |
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./spine-godot/build/install-macos-vulkan-sdk.sh
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./spine-godot/build/setup.sh $GODOT_TAG false $GODOT_MONO
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./spine-godot/build/build-v4.sh $GODOT_MONO
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pushd spine-godot/godot/bin
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zip -r godot-editor-macos.zip Godot.app
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popd
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- name: Upload artifacts
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uses: actions/upload-artifact@v3
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with:
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name: ${{ format('{0}-{1}{2}.zip', 'godot-editor-macos', env.GODOT_TAG, env.GODOT_MONO_UPLOAD_SUFFIX) }}
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path: spine-godot/godot/bin/godot-editor-macos.zip
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godot-template-ios:
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godot-template-ios:
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runs-on: macos-latest
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runs-on: macos-latest
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if: ${{ inputs.godot_mono == false }}
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if: ${{ inputs.godot_mono == false }}
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