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https://github.com/EsotericSoftware/spine-runtimes.git
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[lua] Fixed animation layering. Cause of the bug was a few places using pairs instead of manually iterating through all indices from 0 to len. Closes #1574.
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1855870d37
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@ -227,7 +227,10 @@ function AnimationState:update (delta)
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delta = delta * self.timeScale
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delta = delta * self.timeScale
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local tracks = self.tracks
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local tracks = self.tracks
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local queue = self.queue
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local queue = self.queue
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for i,current in pairs(tracks) do
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local numTracks = #tracks
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local i = 0
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while i <= numTracks do
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current = tracks[i]
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if current then
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if current then
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current.animationLast = current.nextAnimationLast
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current.animationLast = current.nextAnimationLast
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current.trackLast = current.nextTrackLast
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current.trackLast = current.nextTrackLast
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@ -290,6 +293,7 @@ function AnimationState:update (delta)
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end
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end
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end
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end
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end
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end
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i = i + 1
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end
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end
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queue:drain()
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queue:drain()
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@ -329,7 +333,11 @@ function AnimationState:apply (skeleton)
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local queue = self.queue
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local queue = self.queue
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local applied = false
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local applied = false
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for i,current in pairs(tracks) do
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local numTracks = #tracks
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local i = 0
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while i <= numTracks do
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current = tracks[i]
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if current then
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if not (current == nil or current.delay > 0) then
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if not (current == nil or current.delay > 0) then
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applied = true
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applied = true
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@ -375,6 +383,8 @@ function AnimationState:apply (skeleton)
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current.nextTrackLast = current.trackTime
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current.nextTrackLast = current.trackTime
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end
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end
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end
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end
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i = i + 1
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end
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queue:drain()
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queue:drain()
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return applied
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return applied
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@ -602,7 +612,9 @@ function AnimationState:clearTracks ()
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local tracks = self.tracks
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local tracks = self.tracks
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local oldDrainDisabled = queue.drainDisabled
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local oldDrainDisabled = queue.drainDisabled
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queue.drainDisabled = true;
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queue.drainDisabled = true;
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for i,track in pairs(tracks) do
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local numTracks = #tracks
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local i = 0
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while i <= numTracks do
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self:clearTrack(i)
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self:clearTrack(i)
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end
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end
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tracks = {}
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tracks = {}
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@ -751,8 +763,13 @@ function AnimationState:setEmptyAnimations (mixDuration)
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local queue = self.queue
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local queue = self.queue
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local oldDrainDisabled = queue.drainDisabled
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local oldDrainDisabled = queue.drainDisabled
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queue.drainDisabled = true
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queue.drainDisabled = true
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for i,current in pairs(self.tracks) do
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local tracks = self.tracks
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local numTracks = #tracks
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local i = 0
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while i <= numTracks do
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current = tracks[i]
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if current then self:setEmptyAnimation(current.trackIndex, mixDuration) end
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if current then self:setEmptyAnimation(current.trackIndex, mixDuration) end
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i = i + 1
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end
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end
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queue.drainDisabled = oldDrainDisabled
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queue.drainDisabled = oldDrainDisabled
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queue:drain()
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queue:drain()
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@ -814,7 +831,12 @@ function AnimationState:_animationsChanged ()
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self.propertyIDs = {}
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self.propertyIDs = {}
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local highestIndex = -1
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local highestIndex = -1
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for i, entry in pairs(self.tracks) do
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local tracks = self.tracks
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local numTracks = #tracks
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local i = 0
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while i <= numTracks do
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current = tracks[i]
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if current then
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if i > highestIndex then highestIndex = i end
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if i > highestIndex then highestIndex = i end
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if entry then
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if entry then
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@ -830,6 +852,8 @@ function AnimationState:_animationsChanged ()
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until (entry == nil)
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until (entry == nil)
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end
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end
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end
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end
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i = i + 1
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end
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self.propertyIDs = {}
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self.propertyIDs = {}
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for i = highestIndex, 0, -1 do
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for i = highestIndex, 0, -1 do
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@ -174,10 +174,12 @@ function utils.randomTriangularWith(min, max, mode)
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end
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end
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function utils.testBit(value, bit)
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function utils.testBit(value, bit)
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if (value == nil) then return 0 end
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return value % (2 * bit) >= bit
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return value % (2 * bit) >= bit
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end
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end
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function utils.setBit(value, bit)
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function utils.setBit(value, bit)
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if (value == nil) then return 0 end
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if value % (2 * bit) >= bit then
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if value % (2 * bit) >= bit then
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return value
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return value
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end
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end
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@ -185,6 +187,7 @@ function utils.setBit(value, bit)
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end
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end
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function utils.clearBit(value, bit)
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function utils.clearBit(value, bit)
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if (value == nil) then return 0 end
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if value % (2 * bit) >= bit then
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if value % (2 * bit) >= bit then
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return value - bit
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return value - bit
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end
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end
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