From 9bb480eb5ce7ff59ba1f85dbdf8cc51c10fb077b Mon Sep 17 00:00:00 2001 From: badlogic Date: Fri, 26 Jul 2019 13:44:01 +0200 Subject: [PATCH] [unity] Updated README.md. --- spine-unity/README.md | 27 ++++++++++----------------- 1 file changed, 10 insertions(+), 17 deletions(-) diff --git a/spine-unity/README.md b/spine-unity/README.md index 26ce355f8..54daa31e5 100644 --- a/spine-unity/README.md +++ b/spine-unity/README.md @@ -2,10 +2,6 @@ The **spine-unity** runtime provides functionality to load, manipulate and render [Spine](http://esotericsoftware.com) skeletal animation data using [Unity](http://unity3d.com/). spine-unity is based on [spine-csharp](../spine-csharp). -For more documentation, see [spine-unity Documentation](http://esotericsoftware.com/spine-unity). - -While spine-unity can render directly with Unity, without the need for any other plugins, it also works with [2D Toolkit](http://www.2dtoolkit.com/) and can render skeletons using a TK2D texture atlas. - ## Licensing You are welcome to evaluate the Spine Runtimes and the examples we provide in this repository free of charge. @@ -24,25 +20,22 @@ spine-unity supports all Spine features. Unity's physics components do not support dynamically assigned vertices so they cannot be used to mirror bone-weighted and deformed BoundingBoxAttachments. However, BoundingBoxAttachment vertices at runtime will still deform correctly and can be used to perform manual hit detection. -## Documentation +## Usage -A Spine skeleton GameObject (a GameObject with a SkeletonAnimation component on it) can be used throughout Unity like any other GameObject. It renders through `MeshRenderer`. +### [Please see the spine-unity guide for full documentation](http://esotericsoftware.com/spine-unity). -See [spine-unity Documentation](http://esotericsoftware.com/spine-unity). +1. Create an empty Unity project (or use an existing project). +2. Download and import the [`spine-unity.unitypackage`](http://esotericsoftware.com/spine-unity-download/). -## Quick installation +See the [Spine Runtimes documentation](http://esotericsoftware.com/spine-documentation#runtimesTitle) on how to use the APIs and check out the spine-unity examples for demonstrations of Unity specific features. -Download the latest Spine-Unity unitypackage from the download page: http://esotericsoftware.com/spine-unity-download/ +## Example -In the `Assets/Spine Examples/Scenes` folder you will find many example scenes that demonstrate various spine-unity features. +### [Please see the spine-unity guide for full documentation](http://esotericsoftware.com/spine-unity). ----------- - -> More resources: -- [Spine-Unity Documentation](http://esotericsoftware.com/spine-unity) -- [Importing Spine Skeletons into Unity](http://esotericsoftware.com/spine-unity#Importing-into-Unity) - ----------- +1. Create an empty Unity project +2. Download and import the [`spine-unity.unitypackage`](http://esotericsoftware.com/spine-unity-download/). +3. Explore the example scenes found in the `Assets/Spine Examples/Scenes` folder. ## Notes