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[c] Fixes #1282, animation state was missing a null check when iterating mixed out track entries.
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@ -862,6 +862,7 @@ void _spAnimationState_animationsChanged (spAnimationState* self) {
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for (;i < n; i++) {
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entry = self->tracks[i];
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if (!entry) continue;
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while (entry->mixingFrom != 0)
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entry = entry->mixingFrom;
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do {
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