[unity] Fixed Unity editor bone scale resetting to 1.0 after play mode change. Closes #1526.

This commit is contained in:
Harald Csaszar 2019-10-18 12:38:48 +02:00
parent a9c8a4c0c8
commit 9bdd82d6c3
3 changed files with 22 additions and 22 deletions

View File

@ -129,8 +129,8 @@ namespace Spine.Unity.Editor {
public const float DEFAULT_MIPMAPBIAS = SpinePreferences.DEFAULT_MIPMAPBIAS;
public const float DEFAULT_SCENE_ICONS_SCALE = SpinePreferences.DEFAULT_SCENE_ICONS_SCALE;
public const string SCENE_ICONS_SCALE_KEY = SpinePreferences.SCENE_ICONS_SCALE_KEY;
public const string SCENE_ICONS_SCALE_KEY = "SPINE_SCENE_ICONS_SCALE";
public static float handleScale = SpinePreferences.DEFAULT_SCENE_ICONS_SCALE;
const string AUTO_RELOAD_SCENESKELETONS_KEY = "SPINE_AUTO_RELOAD_SCENESKELETONS";
public static bool autoReloadSceneSkeletons = SpinePreferences.DEFAULT_AUTO_RELOAD_SCENESKELETONS;
@ -141,6 +141,7 @@ namespace Spine.Unity.Editor {
const string TIMELINE_USE_BLEND_DURATION_KEY = "SPINE_TIMELINE_USE_BLEND_DURATION_KEY";
public static bool timelineUseBlendDuration = SpinePreferences.DEFAULT_TIMELINE_USE_BLEND_DURATION;
static bool preferencesLoaded = false;
public static void Load () {
@ -158,8 +159,7 @@ namespace Spine.Unity.Editor {
atlasTxtImportWarning = EditorPrefs.GetBool(ATLASTXT_WARNING_KEY, SpinePreferences.DEFAULT_ATLASTXT_WARNING);
textureImporterWarning = EditorPrefs.GetBool(TEXTUREIMPORTER_WARNING_KEY, SpinePreferences.DEFAULT_TEXTUREIMPORTER_WARNING);
timelineUseBlendDuration = EditorPrefs.GetBool(TIMELINE_USE_BLEND_DURATION_KEY, SpinePreferences.DEFAULT_TIMELINE_USE_BLEND_DURATION);
SpineHandles.handleScale = EditorPrefs.GetFloat(SCENE_ICONS_SCALE_KEY, DEFAULT_SCENE_ICONS_SCALE);
handleScale = EditorPrefs.GetFloat(SCENE_ICONS_SCALE_KEY, SpinePreferences.DEFAULT_SCENE_ICONS_SCALE);
preferencesLoaded = true;
}
@ -176,6 +176,7 @@ namespace Spine.Unity.Editor {
newPreferences.atlasTxtImportWarning = EditorPrefs.GetBool(ATLASTXT_WARNING_KEY, SpinePreferences.DEFAULT_ATLASTXT_WARNING);
newPreferences.textureImporterWarning = EditorPrefs.GetBool(TEXTUREIMPORTER_WARNING_KEY, SpinePreferences.DEFAULT_TEXTUREIMPORTER_WARNING);
newPreferences.timelineUseBlendDuration = EditorPrefs.GetBool(TIMELINE_USE_BLEND_DURATION_KEY, SpinePreferences.DEFAULT_TIMELINE_USE_BLEND_DURATION);
newPreferences.handleScale = EditorPrefs.GetBool(SCENE_ICONS_SCALE_KEY, SpinePreferences.DEFAULT_SCENE_ICONS_SCALE);
}
public static void SaveToEditorPrefs(SpinePreferences preferences) {
@ -190,6 +191,7 @@ namespace Spine.Unity.Editor {
EditorPrefs.SetBool(ATLASTXT_WARNING_KEY, preferences.atlasTxtImportWarning);
EditorPrefs.SetBool(TEXTUREIMPORTER_WARNING_KEY, preferences.textureImporterWarning);
EditorPrefs.SetBool(TIMELINE_USE_BLEND_DURATION_KEY, preferences.timelineUseBlendDuration);
EditorPrefs.SetBool(SCENE_ICONS_SCALE_KEY, preferences.handleScale);
}
#endif
@ -254,10 +256,10 @@ namespace Spine.Unity.Editor {
EditorGUILayout.LabelField("Handles and Gizmos", EditorStyles.boldLabel);
{
EditorGUI.BeginChangeCheck();
SpineHandles.handleScale = EditorGUILayout.Slider("Editor Bone Scale", SpineHandles.handleScale, 0.01f, 2f);
SpineHandles.handleScale = Mathf.Max(0.01f, SpineHandles.handleScale);
handleScale = EditorGUILayout.Slider("Editor Bone Scale", handleScale, 0.01f, 2f);
handleScale = Mathf.Max(0.01f, handleScale);
if (EditorGUI.EndChangeCheck()) {
EditorPrefs.SetFloat(SCENE_ICONS_SCALE_KEY, SpineHandles.handleScale);
EditorPrefs.SetFloat(SCENE_ICONS_SCALE_KEY, handleScale);
SceneView.RepaintAll();
}
}

View File

@ -44,7 +44,6 @@ namespace Spine.Unity.Editor {
using EventType = UnityEngine.EventType;
public static class SpineHandles {
internal static float handleScale = 1f;
public static Color BoneColor { get { return new Color(0.8f, 0.8f, 0.8f, 0.4f); } }
public static Color PathColor { get { return new Color(254/255f, 127/255f, 0); } }
public static Color TransformContraintColor { get { return new Color(170/255f, 226/255f, 35/255f); } }
@ -200,7 +199,7 @@ namespace Spine.Unity.Editor {
Quaternion rot = Quaternion.Euler(0, 0, b.WorldRotationX);
Vector3 scale = Vector3.one * length * b.WorldScaleX * skeletonRenderScale;
const float my = 1.5f;
scale.y *= (SpineHandles.handleScale + 1) * 0.5f;
scale.y *= (SpineEditorUtilities.Preferences.handleScale + 1) * 0.5f;
scale.y = Mathf.Clamp(scale.x, -my * skeletonRenderScale, my * skeletonRenderScale);
Handles.DrawPolyLine(GetBoneWireBuffer(transform.localToWorldMatrix * Matrix4x4.TRS(pos, rot, scale)));
var wp = transform.TransformPoint(pos);
@ -218,7 +217,7 @@ namespace Spine.Unity.Editor {
Quaternion rot = Quaternion.Euler(0, 0, b.WorldRotationX);
Vector3 scale = Vector3.one * length * b.WorldScaleX * skeletonRenderScale;
const float my = 1.5f;
scale.y *= (SpineHandles.handleScale + 1f) * 0.5f;
scale.y *= (SpineEditorUtilities.Preferences.handleScale + 1f) * 0.5f;
scale.y = Mathf.Clamp(scale.x, -my * skeletonRenderScale, my * skeletonRenderScale);
SpineHandles.GetBoneMaterial().SetPass(0);
Graphics.DrawMeshNow(SpineHandles.BoneMesh, transform.localToWorldMatrix * Matrix4x4.TRS(pos, rot, scale));
@ -235,7 +234,7 @@ namespace Spine.Unity.Editor {
Quaternion rot = Quaternion.Euler(0, 0, b.WorldRotationX);
Vector3 scale = Vector3.one * length * b.WorldScaleX;
const float my = 1.5f;
scale.y *= (SpineHandles.handleScale + 1f) * 0.5f;
scale.y *= (SpineEditorUtilities.Preferences.handleScale + 1f) * 0.5f;
scale.y = Mathf.Clamp(scale.x, -my, my);
SpineHandles.GetBoneMaterial(color).SetPass(0);
Graphics.DrawMeshNow(SpineHandles.BoneMesh, transform.localToWorldMatrix * Matrix4x4.TRS(pos, rot, scale));
@ -425,13 +424,13 @@ namespace Spine.Unity.Editor {
}
static void DrawCrosshairs2D (Vector3 position, float scale, float skeletonRenderScale = 1f) {
scale *= SpineHandles.handleScale * skeletonRenderScale;
scale *= SpineEditorUtilities.Preferences.handleScale * skeletonRenderScale;
Handles.DrawLine(position + new Vector3(-scale, 0), position + new Vector3(scale, 0));
Handles.DrawLine(position + new Vector3(0, -scale), position + new Vector3(0, scale));
}
static void DrawCrosshairs (Vector3 position, float scale, float a, float b, float c, float d, Transform transform, float skeletonRenderScale = 1f) {
scale *= SpineHandles.handleScale * skeletonRenderScale;
scale *= SpineEditorUtilities.Preferences.handleScale * skeletonRenderScale;
var xOffset = (Vector3)(new Vector2(a, c).normalized * scale);
var yOffset = (Vector3)(new Vector2(b, d).normalized * scale);
@ -443,7 +442,7 @@ namespace Spine.Unity.Editor {
}
static void DrawArrowhead2D (Vector3 pos, float localRotation, float scale = 1f) {
scale *= SpineHandles.handleScale;
scale *= SpineEditorUtilities.Preferences.handleScale;
SpineHandles.IKMaterial.SetPass(0);
Graphics.DrawMeshNow(SpineHandles.ArrowheadMesh, Matrix4x4.TRS(pos, Quaternion.Euler(0, 0, localRotation), new Vector3(scale, scale, scale)));
@ -454,7 +453,7 @@ namespace Spine.Unity.Editor {
}
static void DrawArrowhead (Matrix4x4 m) {
float s = SpineHandles.handleScale;
float s = SpineEditorUtilities.Preferences.handleScale;
m.m00 *= s;
m.m01 *= s;
m.m02 *= s;
@ -470,14 +469,14 @@ namespace Spine.Unity.Editor {
}
static void DrawBoneCircle (Vector3 pos, Color outlineColor, Vector3 normal, float scale = 1f) {
scale *= SpineHandles.handleScale;
scale *= SpineEditorUtilities.Preferences.handleScale;
Color o = Handles.color;
Handles.color = outlineColor;
float firstScale = 0.08f * scale;
Handles.DrawSolidDisc(pos, normal, firstScale);
const float Thickness = 0.03f;
float secondScale = firstScale - (Thickness * SpineHandles.handleScale * scale);
float secondScale = firstScale - (Thickness * SpineEditorUtilities.Preferences.handleScale * scale);
if (secondScale > 0f) {
Handles.color = new Color(0.3f, 0.3f, 0.3f, 0.5f);

View File

@ -87,7 +87,7 @@ namespace Spine.Unity.Editor {
public bool autoReloadSceneSkeletons = DEFAULT_AUTO_RELOAD_SCENESKELETONS;
internal const float DEFAULT_SCENE_ICONS_SCALE = 1f;
public const string SCENE_ICONS_SCALE_KEY = "SPINE_SCENE_ICONS_SCALE";
public static float handleScale = DEFAULT_SCENE_ICONS_SCALE;
public const bool DEFAULT_MECANIM_EVENT_INCLUDE_FOLDERNAME = true;
public bool mecanimEventIncludeFolderName = DEFAULT_MECANIM_EVENT_INCLUDE_FOLDERNAME;
@ -98,7 +98,6 @@ namespace Spine.Unity.Editor {
#if NEW_PREFERENCES_SETTINGS_PROVIDER
public static void Load () {
SpineHandles.handleScale = EditorPrefs.GetFloat(SCENE_ICONS_SCALE_KEY, DEFAULT_SCENE_ICONS_SCALE);
GetOrCreateSettings();
}
@ -172,10 +171,10 @@ namespace Spine.Unity.Editor {
EditorGUILayout.LabelField("Handles and Gizmos", EditorStyles.boldLabel);
{
EditorGUI.BeginChangeCheck();
SpineHandles.handleScale = EditorGUILayout.Slider("Editor Bone Scale", SpineHandles.handleScale, 0.01f, 2f);
SpineHandles.handleScale = Mathf.Max(0.01f, SpineHandles.handleScale);
handleScale = EditorGUILayout.Slider("Editor Bone Scale", handleScale, 0.01f, 2f);
handleScale = Mathf.Max(0.01f, handleScale);
if (EditorGUI.EndChangeCheck()) {
EditorPrefs.SetFloat(SpinePreferences.SCENE_ICONS_SCALE_KEY, SpineHandles.handleScale);
EditorPrefs.SetFloat(SpinePreferences.SCENE_ICONS_SCALE_KEY, handleScale);
SceneView.RepaintAll();
}
}