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https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-02-04 22:34:53 +08:00
[unity] Fixed Unity editor bone scale resetting to 1.0 after play mode change. Closes #1526.
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@ -129,8 +129,8 @@ namespace Spine.Unity.Editor {
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public const float DEFAULT_MIPMAPBIAS = SpinePreferences.DEFAULT_MIPMAPBIAS;
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public const float DEFAULT_SCENE_ICONS_SCALE = SpinePreferences.DEFAULT_SCENE_ICONS_SCALE;
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public const string SCENE_ICONS_SCALE_KEY = SpinePreferences.SCENE_ICONS_SCALE_KEY;
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public const string SCENE_ICONS_SCALE_KEY = "SPINE_SCENE_ICONS_SCALE";
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public static float handleScale = SpinePreferences.DEFAULT_SCENE_ICONS_SCALE;
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const string AUTO_RELOAD_SCENESKELETONS_KEY = "SPINE_AUTO_RELOAD_SCENESKELETONS";
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public static bool autoReloadSceneSkeletons = SpinePreferences.DEFAULT_AUTO_RELOAD_SCENESKELETONS;
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@ -141,6 +141,7 @@ namespace Spine.Unity.Editor {
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const string TIMELINE_USE_BLEND_DURATION_KEY = "SPINE_TIMELINE_USE_BLEND_DURATION_KEY";
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public static bool timelineUseBlendDuration = SpinePreferences.DEFAULT_TIMELINE_USE_BLEND_DURATION;
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static bool preferencesLoaded = false;
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public static void Load () {
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@ -158,8 +159,7 @@ namespace Spine.Unity.Editor {
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atlasTxtImportWarning = EditorPrefs.GetBool(ATLASTXT_WARNING_KEY, SpinePreferences.DEFAULT_ATLASTXT_WARNING);
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textureImporterWarning = EditorPrefs.GetBool(TEXTUREIMPORTER_WARNING_KEY, SpinePreferences.DEFAULT_TEXTUREIMPORTER_WARNING);
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timelineUseBlendDuration = EditorPrefs.GetBool(TIMELINE_USE_BLEND_DURATION_KEY, SpinePreferences.DEFAULT_TIMELINE_USE_BLEND_DURATION);
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SpineHandles.handleScale = EditorPrefs.GetFloat(SCENE_ICONS_SCALE_KEY, DEFAULT_SCENE_ICONS_SCALE);
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handleScale = EditorPrefs.GetFloat(SCENE_ICONS_SCALE_KEY, SpinePreferences.DEFAULT_SCENE_ICONS_SCALE);
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preferencesLoaded = true;
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}
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@ -176,6 +176,7 @@ namespace Spine.Unity.Editor {
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newPreferences.atlasTxtImportWarning = EditorPrefs.GetBool(ATLASTXT_WARNING_KEY, SpinePreferences.DEFAULT_ATLASTXT_WARNING);
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newPreferences.textureImporterWarning = EditorPrefs.GetBool(TEXTUREIMPORTER_WARNING_KEY, SpinePreferences.DEFAULT_TEXTUREIMPORTER_WARNING);
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newPreferences.timelineUseBlendDuration = EditorPrefs.GetBool(TIMELINE_USE_BLEND_DURATION_KEY, SpinePreferences.DEFAULT_TIMELINE_USE_BLEND_DURATION);
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newPreferences.handleScale = EditorPrefs.GetBool(SCENE_ICONS_SCALE_KEY, SpinePreferences.DEFAULT_SCENE_ICONS_SCALE);
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}
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public static void SaveToEditorPrefs(SpinePreferences preferences) {
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@ -190,6 +191,7 @@ namespace Spine.Unity.Editor {
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EditorPrefs.SetBool(ATLASTXT_WARNING_KEY, preferences.atlasTxtImportWarning);
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EditorPrefs.SetBool(TEXTUREIMPORTER_WARNING_KEY, preferences.textureImporterWarning);
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EditorPrefs.SetBool(TIMELINE_USE_BLEND_DURATION_KEY, preferences.timelineUseBlendDuration);
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EditorPrefs.SetBool(SCENE_ICONS_SCALE_KEY, preferences.handleScale);
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}
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#endif
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@ -254,10 +256,10 @@ namespace Spine.Unity.Editor {
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EditorGUILayout.LabelField("Handles and Gizmos", EditorStyles.boldLabel);
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{
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EditorGUI.BeginChangeCheck();
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SpineHandles.handleScale = EditorGUILayout.Slider("Editor Bone Scale", SpineHandles.handleScale, 0.01f, 2f);
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SpineHandles.handleScale = Mathf.Max(0.01f, SpineHandles.handleScale);
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handleScale = EditorGUILayout.Slider("Editor Bone Scale", handleScale, 0.01f, 2f);
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handleScale = Mathf.Max(0.01f, handleScale);
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if (EditorGUI.EndChangeCheck()) {
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EditorPrefs.SetFloat(SCENE_ICONS_SCALE_KEY, SpineHandles.handleScale);
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EditorPrefs.SetFloat(SCENE_ICONS_SCALE_KEY, handleScale);
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SceneView.RepaintAll();
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}
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}
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@ -44,7 +44,6 @@ namespace Spine.Unity.Editor {
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using EventType = UnityEngine.EventType;
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public static class SpineHandles {
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internal static float handleScale = 1f;
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public static Color BoneColor { get { return new Color(0.8f, 0.8f, 0.8f, 0.4f); } }
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public static Color PathColor { get { return new Color(254/255f, 127/255f, 0); } }
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public static Color TransformContraintColor { get { return new Color(170/255f, 226/255f, 35/255f); } }
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@ -200,7 +199,7 @@ namespace Spine.Unity.Editor {
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Quaternion rot = Quaternion.Euler(0, 0, b.WorldRotationX);
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Vector3 scale = Vector3.one * length * b.WorldScaleX * skeletonRenderScale;
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const float my = 1.5f;
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scale.y *= (SpineHandles.handleScale + 1) * 0.5f;
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scale.y *= (SpineEditorUtilities.Preferences.handleScale + 1) * 0.5f;
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scale.y = Mathf.Clamp(scale.x, -my * skeletonRenderScale, my * skeletonRenderScale);
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Handles.DrawPolyLine(GetBoneWireBuffer(transform.localToWorldMatrix * Matrix4x4.TRS(pos, rot, scale)));
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var wp = transform.TransformPoint(pos);
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@ -218,7 +217,7 @@ namespace Spine.Unity.Editor {
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Quaternion rot = Quaternion.Euler(0, 0, b.WorldRotationX);
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Vector3 scale = Vector3.one * length * b.WorldScaleX * skeletonRenderScale;
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const float my = 1.5f;
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scale.y *= (SpineHandles.handleScale + 1f) * 0.5f;
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scale.y *= (SpineEditorUtilities.Preferences.handleScale + 1f) * 0.5f;
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scale.y = Mathf.Clamp(scale.x, -my * skeletonRenderScale, my * skeletonRenderScale);
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SpineHandles.GetBoneMaterial().SetPass(0);
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Graphics.DrawMeshNow(SpineHandles.BoneMesh, transform.localToWorldMatrix * Matrix4x4.TRS(pos, rot, scale));
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@ -235,7 +234,7 @@ namespace Spine.Unity.Editor {
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Quaternion rot = Quaternion.Euler(0, 0, b.WorldRotationX);
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Vector3 scale = Vector3.one * length * b.WorldScaleX;
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const float my = 1.5f;
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scale.y *= (SpineHandles.handleScale + 1f) * 0.5f;
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scale.y *= (SpineEditorUtilities.Preferences.handleScale + 1f) * 0.5f;
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scale.y = Mathf.Clamp(scale.x, -my, my);
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SpineHandles.GetBoneMaterial(color).SetPass(0);
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Graphics.DrawMeshNow(SpineHandles.BoneMesh, transform.localToWorldMatrix * Matrix4x4.TRS(pos, rot, scale));
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@ -425,13 +424,13 @@ namespace Spine.Unity.Editor {
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}
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static void DrawCrosshairs2D (Vector3 position, float scale, float skeletonRenderScale = 1f) {
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scale *= SpineHandles.handleScale * skeletonRenderScale;
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scale *= SpineEditorUtilities.Preferences.handleScale * skeletonRenderScale;
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Handles.DrawLine(position + new Vector3(-scale, 0), position + new Vector3(scale, 0));
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Handles.DrawLine(position + new Vector3(0, -scale), position + new Vector3(0, scale));
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}
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static void DrawCrosshairs (Vector3 position, float scale, float a, float b, float c, float d, Transform transform, float skeletonRenderScale = 1f) {
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scale *= SpineHandles.handleScale * skeletonRenderScale;
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scale *= SpineEditorUtilities.Preferences.handleScale * skeletonRenderScale;
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var xOffset = (Vector3)(new Vector2(a, c).normalized * scale);
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var yOffset = (Vector3)(new Vector2(b, d).normalized * scale);
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@ -443,7 +442,7 @@ namespace Spine.Unity.Editor {
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}
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static void DrawArrowhead2D (Vector3 pos, float localRotation, float scale = 1f) {
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scale *= SpineHandles.handleScale;
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scale *= SpineEditorUtilities.Preferences.handleScale;
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SpineHandles.IKMaterial.SetPass(0);
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Graphics.DrawMeshNow(SpineHandles.ArrowheadMesh, Matrix4x4.TRS(pos, Quaternion.Euler(0, 0, localRotation), new Vector3(scale, scale, scale)));
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@ -454,7 +453,7 @@ namespace Spine.Unity.Editor {
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}
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static void DrawArrowhead (Matrix4x4 m) {
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float s = SpineHandles.handleScale;
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float s = SpineEditorUtilities.Preferences.handleScale;
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m.m00 *= s;
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m.m01 *= s;
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m.m02 *= s;
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@ -470,14 +469,14 @@ namespace Spine.Unity.Editor {
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}
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static void DrawBoneCircle (Vector3 pos, Color outlineColor, Vector3 normal, float scale = 1f) {
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scale *= SpineHandles.handleScale;
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scale *= SpineEditorUtilities.Preferences.handleScale;
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Color o = Handles.color;
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Handles.color = outlineColor;
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float firstScale = 0.08f * scale;
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Handles.DrawSolidDisc(pos, normal, firstScale);
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const float Thickness = 0.03f;
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float secondScale = firstScale - (Thickness * SpineHandles.handleScale * scale);
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float secondScale = firstScale - (Thickness * SpineEditorUtilities.Preferences.handleScale * scale);
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if (secondScale > 0f) {
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Handles.color = new Color(0.3f, 0.3f, 0.3f, 0.5f);
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@ -87,7 +87,7 @@ namespace Spine.Unity.Editor {
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public bool autoReloadSceneSkeletons = DEFAULT_AUTO_RELOAD_SCENESKELETONS;
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internal const float DEFAULT_SCENE_ICONS_SCALE = 1f;
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public const string SCENE_ICONS_SCALE_KEY = "SPINE_SCENE_ICONS_SCALE";
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public static float handleScale = DEFAULT_SCENE_ICONS_SCALE;
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public const bool DEFAULT_MECANIM_EVENT_INCLUDE_FOLDERNAME = true;
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public bool mecanimEventIncludeFolderName = DEFAULT_MECANIM_EVENT_INCLUDE_FOLDERNAME;
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@ -98,7 +98,6 @@ namespace Spine.Unity.Editor {
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#if NEW_PREFERENCES_SETTINGS_PROVIDER
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public static void Load () {
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SpineHandles.handleScale = EditorPrefs.GetFloat(SCENE_ICONS_SCALE_KEY, DEFAULT_SCENE_ICONS_SCALE);
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GetOrCreateSettings();
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}
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@ -172,10 +171,10 @@ namespace Spine.Unity.Editor {
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EditorGUILayout.LabelField("Handles and Gizmos", EditorStyles.boldLabel);
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{
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EditorGUI.BeginChangeCheck();
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SpineHandles.handleScale = EditorGUILayout.Slider("Editor Bone Scale", SpineHandles.handleScale, 0.01f, 2f);
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SpineHandles.handleScale = Mathf.Max(0.01f, SpineHandles.handleScale);
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handleScale = EditorGUILayout.Slider("Editor Bone Scale", handleScale, 0.01f, 2f);
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handleScale = Mathf.Max(0.01f, handleScale);
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if (EditorGUI.EndChangeCheck()) {
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EditorPrefs.SetFloat(SpinePreferences.SCENE_ICONS_SCALE_KEY, SpineHandles.handleScale);
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EditorPrefs.SetFloat(SpinePreferences.SCENE_ICONS_SCALE_KEY, handleScale);
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SceneView.RepaintAll();
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}
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}
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