From 9c411cd77667d6afda062cfdf3c1a6c9e37da2e1 Mon Sep 17 00:00:00 2001 From: Harald Csaszar Date: Fri, 16 Dec 2022 12:58:14 +0100 Subject: [PATCH] [xna][monogame] Fixed slot BlendMode.Additive having no effect. Closing #2215. --- spine-monogame/spine-monogame/src/SkeletonRenderer.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/spine-monogame/spine-monogame/src/SkeletonRenderer.cs b/spine-monogame/spine-monogame/src/SkeletonRenderer.cs index 8389ca710..db5f8e3b3 100644 --- a/spine-monogame/spine-monogame/src/SkeletonRenderer.cs +++ b/spine-monogame/spine-monogame/src/SkeletonRenderer.cs @@ -153,8 +153,8 @@ namespace Spine { // set blend state BlendState blend = slot.Data.BlendMode == BlendMode.Additive ? BlendState.Additive : defaultBlendState; if (device.BlendState != blend) { - //End(); - //device.BlendState = blend; + End(); + device.BlendState = blend; } // calculate color