Added bone width to debug renderer.

This commit is contained in:
NathanSweet 2014-11-24 02:16:24 +01:00
parent cad68f30ff
commit 9cb1a2852b

View File

@ -58,6 +58,8 @@ public class SkeletonRendererDebug {
private boolean drawMeshHull = true, drawMeshTriangles = true; private boolean drawMeshHull = true, drawMeshTriangles = true;
private final SkeletonBounds bounds = new SkeletonBounds(); private final SkeletonBounds bounds = new SkeletonBounds();
private float scale = 1; private float scale = 1;
private float boneWidth = 2;
private boolean premultipliedAlpha;
public SkeletonRendererDebug () { public SkeletonRendererDebug () {
shapes = new ShapeRenderer(); shapes = new ShapeRenderer();
@ -72,21 +74,27 @@ public class SkeletonRendererDebug {
float skeletonY = skeleton.getY(); float skeletonY = skeleton.getY();
Gdx.gl.glEnable(GL20.GL_BLEND); Gdx.gl.glEnable(GL20.GL_BLEND);
int srcFunc = premultipliedAlpha ? GL20.GL_ONE : GL20.GL_SRC_ALPHA;
Gdx.gl.glBlendFunc(srcFunc, GL20.GL_ONE_MINUS_SRC_ALPHA);
ShapeRenderer shapes = this.shapes; ShapeRenderer shapes = this.shapes;
shapes.begin(ShapeType.Line);
Array<Bone> bones = skeleton.getBones(); Array<Bone> bones = skeleton.getBones();
if (drawBones) { if (drawBones) {
shapes.setColor(boneLineColor); shapes.setColor(boneLineColor);
shapes.begin(ShapeType.Filled);
for (int i = 0, n = bones.size; i < n; i++) { for (int i = 0, n = bones.size; i < n; i++) {
Bone bone = bones.get(i); Bone bone = bones.get(i);
if (bone.parent == null) continue; if (bone.parent == null) continue;
float x = skeletonX + bone.data.length * bone.m00 + bone.worldX; float x = skeletonX + bone.data.length * bone.m00 + bone.worldX;
float y = skeletonY + bone.data.length * bone.m10 + bone.worldY; float y = skeletonY + bone.data.length * bone.m10 + bone.worldY;
shapes.line(skeletonX + bone.worldX, skeletonY + bone.worldY, x, y); shapes.rectLine(skeletonX + bone.worldX, skeletonY + bone.worldY, x, y, boneWidth * scale);
} }
shapes.end();
shapes.begin(ShapeType.Line);
shapes.x(skeletonX, skeletonY, 4 * scale); shapes.x(skeletonX, skeletonY, 4 * scale);
} } else
shapes.begin(ShapeType.Line);
if (drawRegionAttachments) { if (drawRegionAttachments) {
shapes.setColor(attachmentLineColor); shapes.setColor(attachmentLineColor);
@ -207,4 +215,8 @@ public class SkeletonRendererDebug {
public void setMeshTriangles (boolean meshTriangles) { public void setMeshTriangles (boolean meshTriangles) {
this.drawMeshTriangles = meshTriangles; this.drawMeshTriangles = meshTriangles;
} }
public void setPremultipliedAlpha (boolean premultipliedAlpha) {
this.premultipliedAlpha = premultipliedAlpha;
}
} }