[unity] Handle obsolete DotCap call.

This commit is contained in:
John 2017-06-08 01:09:01 +08:00 committed by GitHub
parent 254ee1f8a7
commit 9cc2fa6a2b

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@ -1675,13 +1675,21 @@ namespace Spine.Unity.Editor {
const float endCapSize = 0.05f;
Vector3 firstPoint = m.MultiplyPoint(new Vector3(pv[2], pv[3]));
Handles.DotCap(0, firstPoint, Quaternion.identity, endCapSize * HandleUtility.GetHandleSize(firstPoint));
// if (!p.Closed) Handles.DotCap(0, m.MultiplyPoint(new Vector3(pv[n - 4], pv[n - 3])), q, endCapSize);
SpineHandles.DrawDot(firstPoint, endCapSize);
//if (!p.Closed) SpineHandles.DrawDot(m.MultiplyPoint(new Vector3(pv[n - 4], pv[n - 3])), endCapSize);
if (includeName) Handles.Label(firstPoint + new Vector3(0,0.1f), p.Name, PathNameStyle);
Handles.color = ocolor;
}
public static void DrawDot (Vector3 position, float size) {
#if UNITY_5_6_OR_NEWER
Handles.DotHandleCap(0, position, Quaternion.identity, size * HandleUtility.GetHandleSize(position), EventType.Ignore);
#else
Handles.DotCap(0, position, Quaternion.identity, size * HandleUtility.GetHandleSize(position));
#endif
}
public static void DrawBoundingBoxes (Transform transform, Skeleton skeleton) {
foreach (var slot in skeleton.Slots) {
var bba = slot.Attachment as BoundingBoxAttachment;