mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-03-25 22:23:42 +08:00
Merge branch '4.2' into spine-android
This commit is contained in:
commit
9cc57ee63f
@ -78,6 +78,10 @@ namespace Spine {
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return sin[(int)((degrees + 90) * DegToIndex) & SIN_MASK];
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}
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static public float Atan2Deg (float y, float x) {
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return Atan2(y, x) * RadDeg;
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}
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/// <summary>Returns atan2 in radians, faster but less accurate than Math.Atan2. Average error of 0.00231 radians (0.1323
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/// degrees), largest error of 0.00488 radians (0.2796 degrees).</summary>
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static public float Atan2 (float y, float x) {
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@ -2,7 +2,7 @@
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"name": "com.esotericsoftware.spine.spine-csharp",
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"displayName": "spine-csharp Runtime",
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"description": "This plugin provides the spine-csharp core runtime.",
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"version": "4.2.22",
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"version": "4.2.23",
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"unity": "2018.3",
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"author": {
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"name": "Esoteric Software",
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@ -73,6 +73,7 @@ namespace Spine.Unity {
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[Tooltip("Copies MeshRenderer flags into each parts renderer")]
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public bool copyMeshRendererFlags = true;
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public List<Spine.Unity.SkeletonPartsRenderer> partsRenderers = new List<SkeletonPartsRenderer>();
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[System.NonSerialized] public bool isVisible = true;
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#if UNITY_EDITOR
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void Reset () {
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@ -197,6 +198,10 @@ namespace Spine.Unity {
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skeletonRenderer.LateUpdateMesh();
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}
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public void Update () {
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UpdateVisibility();
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}
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public void OnDisable () {
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if (skeletonRenderer == null) return;
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#if SPINE_OPTIONAL_RENDEROVERRIDE
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@ -206,6 +211,24 @@ namespace Spine.Unity {
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ClearPartsRendererMeshes();
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}
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public void UpdateVisibility () {
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foreach (SkeletonPartsRenderer partsRenderer in partsRenderers) {
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if (partsRenderer == null) continue;
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if (partsRenderer.MeshRenderer.isVisible) {
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if (!isVisible) {
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skeletonRenderer.OnBecameVisible();
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isVisible = true;
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}
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return;
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}
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}
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if (isVisible) {
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isVisible = false;
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skeletonRenderer.OnBecameInvisible();
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}
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}
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MaterialPropertyBlock copiedBlock;
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void HandleRender (SkeletonRendererInstruction instruction) {
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@ -239,6 +239,7 @@ namespace Spine.Unity {
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Initialize(false);
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if (meshRenderer)
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meshRenderer.enabled = false;
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updateMode = UpdateMode.FullUpdate;
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}
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}
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remove {
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@ -405,7 +406,8 @@ namespace Spine.Unity {
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public virtual void Awake () {
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Initialize(false);
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updateMode = updateWhenInvisible;
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if (generateMeshOverride == null || !disableRenderingOnOverride)
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updateMode = updateWhenInvisible;
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}
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#if UNITY_EDITOR && CONFIGURABLE_ENTER_PLAY_MODE
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@ -2,7 +2,7 @@
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"name": "com.esotericsoftware.spine.spine-unity",
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"displayName": "spine-unity Runtime",
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"description": "This plugin provides the spine-unity runtime core.",
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"version": "4.2.62",
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"version": "4.2.63",
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"unity": "2018.3",
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"author": {
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"name": "Esoteric Software",
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