[unity] Fixed SkeletonAnimation isUpdatedExternally accidentally being persisted. Closes #2965.

This commit is contained in:
Harald Csaszar 2025-11-03 16:30:10 +01:00
parent 1d6d3f14f7
commit 9cccd52c2e
2 changed files with 2 additions and 2 deletions

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@ -93,7 +93,7 @@ namespace Spine.Unity {
#if USE_THREADED_ANIMATION_UPDATE #if USE_THREADED_ANIMATION_UPDATE
#region Threaded update system #region Threaded update system
[SerializeField] protected SettingsTriState threadedAnimation = SettingsTriState.UseGlobalSetting; [SerializeField] protected SettingsTriState threadedAnimation = SettingsTriState.UseGlobalSetting;
public bool isUpdatedExternally = false; protected bool isUpdatedExternally = false;
public bool IsUpdatedExternally { public bool IsUpdatedExternally {
get { return isUpdatedExternally; } get { return isUpdatedExternally; }

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@ -2,7 +2,7 @@
"name": "com.esotericsoftware.spine.spine-unity", "name": "com.esotericsoftware.spine.spine-unity",
"displayName": "spine-unity Runtime", "displayName": "spine-unity Runtime",
"description": "This plugin provides the spine-unity runtime core and examples. Spine Examples can be installed via the Samples tab.", "description": "This plugin provides the spine-unity runtime core and examples. Spine Examples can be installed via the Samples tab.",
"version": "4.3.25", "version": "4.3.26",
"unity": "2018.3", "unity": "2018.3",
"author": { "author": {
"name": "Esoteric Software", "name": "Esoteric Software",