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[unity] Fixed SkeletonAnimation isUpdatedExternally accidentally being persisted. Closes #2965.
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@ -93,7 +93,7 @@ namespace Spine.Unity {
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#if USE_THREADED_ANIMATION_UPDATE
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#if USE_THREADED_ANIMATION_UPDATE
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#region Threaded update system
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#region Threaded update system
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[SerializeField] protected SettingsTriState threadedAnimation = SettingsTriState.UseGlobalSetting;
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[SerializeField] protected SettingsTriState threadedAnimation = SettingsTriState.UseGlobalSetting;
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public bool isUpdatedExternally = false;
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protected bool isUpdatedExternally = false;
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public bool IsUpdatedExternally {
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public bool IsUpdatedExternally {
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get { return isUpdatedExternally; }
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get { return isUpdatedExternally; }
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@ -2,7 +2,7 @@
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"name": "com.esotericsoftware.spine.spine-unity",
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"name": "com.esotericsoftware.spine.spine-unity",
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"displayName": "spine-unity Runtime",
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"displayName": "spine-unity Runtime",
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"description": "This plugin provides the spine-unity runtime core and examples. Spine Examples can be installed via the Samples tab.",
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"description": "This plugin provides the spine-unity runtime core and examples. Spine Examples can be installed via the Samples tab.",
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"version": "4.3.25",
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"version": "4.3.26",
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"unity": "2018.3",
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"unity": "2018.3",
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"author": {
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"author": {
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"name": "Esoteric Software",
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"name": "Esoteric Software",
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