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https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-02-04 22:34:53 +08:00
[Unity] Added Bone FlipX support to Skeleton Utility.
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@ -41,7 +41,7 @@ using Spine;
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[CustomEditor(typeof(SkeletonUtilityBone)), CanEditMultipleObjects]
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public class SkeletonUtilityBoneInspector : Editor {
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SerializedProperty mode, boneName, zPosition, position, rotation, scale, overrideAlpha, parentReference;
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SerializedProperty mode, boneName, zPosition, position, rotation, scale, overrideAlpha, parentReference, flip, flipX;
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//multi selected flags
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bool containsFollows, containsOverrides, multiObject;
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@ -60,6 +60,8 @@ public class SkeletonUtilityBoneInspector : Editor {
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scale = this.serializedObject.FindProperty("scale");
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overrideAlpha = this.serializedObject.FindProperty("overrideAlpha");
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parentReference = this.serializedObject.FindProperty("parentReference");
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flip = this.serializedObject.FindProperty("flip");
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flipX = this.serializedObject.FindProperty("flipX");
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EvaluateFlags();
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@ -134,11 +136,24 @@ public class SkeletonUtilityBoneInspector : Editor {
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EditorGUILayout.PropertyField(position);
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EditorGUILayout.PropertyField(rotation);
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EditorGUILayout.PropertyField(scale);
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EditorGUILayout.PropertyField(flip);
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EditorGUI.BeginDisabledGroup( containsFollows );
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{
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EditorGUILayout.PropertyField(overrideAlpha);
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EditorGUILayout.PropertyField(parentReference);
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EditorGUI.BeginDisabledGroup(multiObject || !flip.boolValue);
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{
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EditorGUI.BeginChangeCheck();
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EditorGUILayout.PropertyField(flipX);
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if (EditorGUI.EndChangeCheck())
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{
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FlipX(flipX.boolValue);
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}
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}
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EditorGUI.EndDisabledGroup();
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}
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EditorGUI.EndDisabledGroup();
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@ -173,6 +188,15 @@ public class SkeletonUtilityBoneInspector : Editor {
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serializedObject.ApplyModifiedProperties();
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}
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void FlipX(bool state)
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{
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utilityBone.FlipX(state);
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if (Application.isPlaying == false)
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{
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skeletonUtility.skeletonAnimation.LateUpdate();
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}
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}
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void BoneSelectorContextMenu(string current, List<Bone> bones, string topValue, GenericMenu.MenuFunction2 callback){
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GenericMenu menu = new GenericMenu();
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@ -61,6 +61,8 @@ public class SkeletonUtilityBone : MonoBehaviour {
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public bool position;
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public bool rotation;
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public bool scale;
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public bool flip;
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public bool flipX;
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[Range(0f,1f)]
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public float overrideAlpha = 1;
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@ -138,23 +140,41 @@ public class SkeletonUtilityBone : MonoBehaviour {
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}
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}
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float flipRotation = (skeleton.flipX ^ skeleton.flipY) ? -1f : 1f;
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float skeletonFlipRotation = (skeleton.flipX ^ skeleton.flipY) ? -1f : 1f;
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float flipCompensation = 0;
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if (flip && (flipX || ( flipX != bone.flipX)) && bone.parent != null)
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{
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flipCompensation = bone.parent.WorldRotation * -2;
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}
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if(mode == Mode.Follow){
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if (flip)
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{
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flipX = bone.flipX;
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}
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if(position){
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cachedTransform.localPosition = new Vector3(bone.x, bone.y, 0);
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}
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if(rotation){
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if(bone.Data.InheritRotation){
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cachedTransform.localRotation = Quaternion.Euler(0,0,bone.rotationIK);
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if (bone.FlipX)
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{
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cachedTransform.localRotation = Quaternion.Euler(0, 180, bone.rotationIK - flipCompensation);
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}
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else {
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cachedTransform.localRotation = Quaternion.Euler(0,0,bone.rotationIK);
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}
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}
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else{
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Vector3 euler = skeletonTransform.rotation.eulerAngles;
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cachedTransform.rotation = Quaternion.Euler(euler.x, euler.y, skeletonTransform.rotation.eulerAngles.z + (bone.worldRotation * flipRotation) );
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cachedTransform.rotation = Quaternion.Euler(euler.x, euler.y, skeletonTransform.rotation.eulerAngles.z + (bone.worldRotation * skeletonFlipRotation) );
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}
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}
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@ -167,8 +187,11 @@ public class SkeletonUtilityBone : MonoBehaviour {
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}
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else if(mode == Mode.Override){
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if(transformLerpComplete)
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return;
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return;
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if(parentReference == null){
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if(position){
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@ -177,8 +200,23 @@ public class SkeletonUtilityBone : MonoBehaviour {
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}
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if(rotation){
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bone.rotation = Mathf.LerpAngle(bone.Rotation, cachedTransform.localRotation.eulerAngles.z, overrideAlpha);
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}
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float angle = Mathf.LerpAngle(bone.Rotation, cachedTransform.localRotation.eulerAngles.z, overrideAlpha) + flipCompensation;
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if (flip) {
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if ((!flipX && bone.flipX))
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{
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angle -= flipCompensation;
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}
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//TODO fix this...
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if (angle >= 360)
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angle -= 360;
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else if (angle <= -360)
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angle += 360;
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}
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bone.Rotation = angle;
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}
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if(scale){
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bone.scaleX = Mathf.Lerp(bone.scaleX, cachedTransform.localScale.x, overrideAlpha);
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@ -186,8 +224,17 @@ public class SkeletonUtilityBone : MonoBehaviour {
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nonUniformScaleWarning = (bone.scaleX != bone.scaleY);
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}
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if (flip)
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{
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bone.flipX = flipX;
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}
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}
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else{
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if (transformLerpComplete)
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return;
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if(position){
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Vector3 pos = parentReference.InverseTransformPoint(cachedTransform.position);
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bone.x = Mathf.Lerp(bone.x, pos.x, overrideAlpha);
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@ -195,22 +242,69 @@ public class SkeletonUtilityBone : MonoBehaviour {
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}
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if(rotation){
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bone.rotation = Mathf.LerpAngle(bone.Rotation, Quaternion.LookRotation( Vector3.forward, parentReference.InverseTransformDirection( cachedTransform.up ) ).eulerAngles.z, overrideAlpha);
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float angle = Mathf.LerpAngle(bone.Rotation, Quaternion.LookRotation(flipX ? Vector3.forward * -1 : Vector3.forward, parentReference.InverseTransformDirection(cachedTransform.up)).eulerAngles.z, overrideAlpha) + flipCompensation;
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if (flip)
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{
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if ((!flipX && bone.flipX))
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{
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angle -= flipCompensation;
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}
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//TODO fix this...
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if (angle >= 360)
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angle -= 360;
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else if (angle <= -360)
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angle += 360;
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}
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bone.Rotation = angle;
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}
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//TODO: Something about this
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if(scale){
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bone.scaleX = Mathf.Lerp(bone.scaleX, cachedTransform.localScale.x, overrideAlpha);
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bone.scaleY = Mathf.Lerp(bone.scaleY, cachedTransform.localScale.y, overrideAlpha);
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bone.scaleX = Mathf.Lerp(bone.scaleX, cachedTransform.localScale.x, overrideAlpha);
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bone.scaleY = Mathf.Lerp(bone.scaleY, cachedTransform.localScale.y, overrideAlpha);
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nonUniformScaleWarning = (bone.scaleX != bone.scaleY);
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}
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if (flip)
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{
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bone.flipX = flipX;
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}
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}
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transformLerpComplete = true;
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}
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}
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public void FlipX(bool state)
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{
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if (state != flipX)
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{
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flipX = state;
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if (flipX && Mathf.Abs(transform.localRotation.eulerAngles.y) > 90)
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{
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skeletonUtility.skeletonAnimation.LateUpdate();
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return;
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}
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else if (!flipX && Mathf.Abs(transform.localRotation.eulerAngles.y) < 90)
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{
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skeletonUtility.skeletonAnimation.LateUpdate();
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return;
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}
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}
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bone.FlipX = state;
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transform.RotateAround(transform.position, skeletonUtility.transform.up, 180);
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Vector3 euler = transform.localRotation.eulerAngles;
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euler.x = 0;
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euler.y = bone.FlipX ? 180 : 0;
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transform.localRotation = Quaternion.Euler(euler);
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}
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void OnDrawGizmos(){
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if(NonUniformScaleWarning){
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Gizmos.DrawIcon(transform.position + new Vector3(0,0.128f,0), "icon-warning");
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