mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2025-12-21 01:36:02 +08:00
Added CCBlendProtocol.
This commit is contained in:
parent
567d076f78
commit
9cda83aba8
@ -44,7 +44,7 @@ typedef struct {
|
|||||||
CCSkeleton* node;
|
CCSkeleton* node;
|
||||||
} Cocos2dSkeleton;
|
} Cocos2dSkeleton;
|
||||||
|
|
||||||
@interface CCSkeleton : CCNodeRGBA {
|
@interface CCSkeleton : CCNodeRGBA<CCBlendProtocol> {
|
||||||
@public
|
@public
|
||||||
Skeleton* skeleton;
|
Skeleton* skeleton;
|
||||||
AnimationState* state;
|
AnimationState* state;
|
||||||
@ -52,6 +52,7 @@ typedef struct {
|
|||||||
bool debugBones;
|
bool debugBones;
|
||||||
CCTextureAtlas* atlas; // All region attachments for a skeleton must use the same texture.
|
CCTextureAtlas* atlas; // All region attachments for a skeleton must use the same texture.
|
||||||
unsigned int quadCount;
|
unsigned int quadCount;
|
||||||
|
ccBlendFunc blendFunc;
|
||||||
}
|
}
|
||||||
|
|
||||||
+ (CCSkeleton*) create:(SkeletonData*)skeletonData;
|
+ (CCSkeleton*) create:(SkeletonData*)skeletonData;
|
||||||
@ -59,8 +60,6 @@ typedef struct {
|
|||||||
- init:(SkeletonData*)skeletonData;
|
- init:(SkeletonData*)skeletonData;
|
||||||
- init:(SkeletonData*)skeletonData stateData:(AnimationStateData*)stateData;
|
- init:(SkeletonData*)skeletonData stateData:(AnimationStateData*)stateData;
|
||||||
|
|
||||||
// CCBlendProtocol
|
|
||||||
//CC_PROPERTY(ccBlendFunc, blendFunc, BlendFunc);
|
|
||||||
@end
|
@end
|
||||||
|
|
||||||
/**/
|
/**/
|
||||||
|
|||||||
@ -83,8 +83,8 @@ Skeleton* _Cocos2dSkeleton_create (SkeletonData* data, CCSkeleton* node) {
|
|||||||
skeleton = _Cocos2dSkeleton_create(skeletonData, self);
|
skeleton = _Cocos2dSkeleton_create(skeletonData, self);
|
||||||
state = AnimationState_create(stateData);
|
state = AnimationState_create(stateData);
|
||||||
|
|
||||||
/*blendFunc.src = GL_ONE;
|
blendFunc.src = GL_ONE;
|
||||||
blendFunc.dst = GL_ONE_MINUS_SRC_ALPHA;*/
|
blendFunc.dst = GL_ONE_MINUS_SRC_ALPHA;
|
||||||
|
|
||||||
[self setShaderProgram:[[CCShaderCache sharedShaderCache] programForKey:kCCShader_PositionTextureColor]];
|
[self setShaderProgram:[[CCShaderCache sharedShaderCache] programForKey:kCCShader_PositionTextureColor]];
|
||||||
[self scheduleUpdate];
|
[self scheduleUpdate];
|
||||||
@ -108,7 +108,7 @@ Skeleton* _Cocos2dSkeleton_create (SkeletonData* data, CCSkeleton* node) {
|
|||||||
- (void) draw {
|
- (void) draw {
|
||||||
CC_NODE_DRAW_SETUP();
|
CC_NODE_DRAW_SETUP();
|
||||||
|
|
||||||
//ccGLBlendFunc(blendFunc.src, blendFunc.dst);
|
ccGLBlendFunc(blendFunc.src, blendFunc.dst);
|
||||||
ccColor3B color = self.color;
|
ccColor3B color = self.color;
|
||||||
skeleton->r = color.r / (float)255;
|
skeleton->r = color.r / (float)255;
|
||||||
skeleton->g = color.g / (float)255;
|
skeleton->g = color.g / (float)255;
|
||||||
@ -157,15 +157,14 @@ Skeleton* _Cocos2dSkeleton_create (SkeletonData* data, CCSkeleton* node) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
// CCBlendProtocol
|
// CCBlendProtocol
|
||||||
/*
|
|
||||||
ccBlendFunc CCSkeleton::getBlendFunc () {
|
- (void) setBlendFunc:(ccBlendFunc)blendFunc {
|
||||||
return blendFunc;
|
self.blendFunc = blendFunc;
|
||||||
}
|
}
|
||||||
|
|
||||||
void CCSkeleton::setBlendFunc (ccBlendFunc blendFunc) {
|
- (ccBlendFunc) blendFunc {
|
||||||
this->blendFunc = blendFunc;
|
return blendFunc;
|
||||||
}
|
}
|
||||||
*/
|
|
||||||
|
|
||||||
@end
|
@end
|
||||||
|
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user