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https://github.com/EsotericSoftware/spine-runtimes.git
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Merge branch '4.1' of https://github.com/esotericsoftware/spine-runtimes into 4.1
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commit
9ce4b14022
@ -165,7 +165,7 @@ namespace Spine.Unity.Playables {
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for (int i = 0; i < inputCount; i++) {
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float lastInputWeight = lastInputWeights[i];
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float inputWeight = playable.GetInputWeight(i);
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bool clipStarted = lastInputWeight == 0 && inputWeight > 0;
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bool clipStarted = (lastInputWeight == 0 && inputWeight > 0) || info.seekOccurred || info.timeLooped;
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if (inputWeight > 0)
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anyClipPlaying = true;
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lastInputWeights[i] = inputWeight;
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@ -231,10 +231,9 @@ namespace Spine.Unity.Playables {
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timelineStartedTrackEntry = trackEntry;
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}
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//else Debug.LogWarningFormat("Animation named '{0}' not found", clipData.animationName);
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}
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// Ensure that the first frame ends with an updated mesh.
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}
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if (numStartingClips > 0) {
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if (skeletonAnimation) {
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skeletonAnimation.Update(0);
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skeletonAnimation.LateUpdate();
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@ -2,7 +2,7 @@
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"name": "com.esotericsoftware.spine.timeline",
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"displayName": "Spine Timeline Extensions",
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"description": "This plugin provides integration of spine-unity for the Unity Timeline.\n\nPrerequisites:\nIt requires a working installation of the spine-unity and spine-csharp runtimes as UPM packages (not as spine-unity unitypackage), version 4.1.\n(See http://esotericsoftware.com/git/spine-runtimes/spine-unity)",
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"version": "4.1.9",
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"version": "4.1.10",
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"unity": "2018.3",
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"author": {
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"name": "Esoteric Software",
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