[sdl] Call spSkeleton_update() for physics.

This commit is contained in:
Mario Zechner 2024-11-07 15:32:54 +01:00
parent b2b0a3dc42
commit 9d14027ebb

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@ -63,6 +63,7 @@ void spSkeletonDrawable_dispose(spSkeletonDrawable *self) {
void spSkeletonDrawable_update(spSkeletonDrawable *self, float delta, spPhysics physics) { void spSkeletonDrawable_update(spSkeletonDrawable *self, float delta, spPhysics physics) {
spAnimationState_update(self->animationState, delta); spAnimationState_update(self->animationState, delta);
spAnimationState_apply(self->animationState, self->skeleton); spAnimationState_apply(self->animationState, self->skeleton);
spSkeleton_update(self->skeleton, delta);
spSkeleton_updateWorldTransform(self->skeleton, physics); spSkeleton_updateWorldTransform(self->skeleton, physics);
} }