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[cpp] More MSVC fixes, see https://forums.unrealengine.com/t/member-of-dll-interface-class-may-not-be-declared-what-does-it-mean/297770
Ridiculous
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@ -115,7 +115,8 @@ namespace spine {
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int _boneIndex;
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int _boneIndex;
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static const int ENTRIES;
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static const int ENTRIES;
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static const int VALUE1, VALUE2;
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static const int VALUE1;
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static const int VALUE2;
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};
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};
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}
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}
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@ -60,7 +60,9 @@ namespace spine {
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public:
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public:
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static const float epsilon;
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static const float epsilon;
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static const int NONE, BEFORE, AFTER;
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static const int NONE;
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static const int BEFORE;
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static const int AFTER;
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PathConstraint(PathConstraintData &data, Skeleton &skeleton);
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PathConstraint(PathConstraintData &data, Skeleton &skeleton);
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@ -246,7 +246,12 @@ namespace spine {
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class SP_API TransformConstraintData : public ConstraintDataGeneric<TransformConstraint, TransformConstraintPose> {
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class SP_API TransformConstraintData : public ConstraintDataGeneric<TransformConstraint, TransformConstraintPose> {
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public:
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public:
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RTTI_DECL
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RTTI_DECL
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static const int ROTATION, X, Y, SCALEX, SCALEY, SHEARY;
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static const int ROTATION;
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static const int X;
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static const int Y;
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static const int SCALEX;
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static const int SCALEY;
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static const int SHEARY;
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friend class SkeletonBinary;
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friend class SkeletonBinary;
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friend class SkeletonJson;
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friend class SkeletonJson;
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friend class TransformConstraint;
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friend class TransformConstraint;
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