diff --git a/spine-godot/example/examples/01-helloworld/helloworld.tscn b/spine-godot/example/examples/01-helloworld/helloworld.tscn index 29dfca41d..3073e6dd9 100644 --- a/spine-godot/example/examples/01-helloworld/helloworld.tscn +++ b/spine-godot/example/examples/01-helloworld/helloworld.tscn @@ -6,10 +6,9 @@ [node name="Node2D" type="Node2D"] [node name="Spineboy" type="SpineSprite" parent="."] -position = Vector2( 512, 324 ) +position = Vector2( 505, 466 ) scale = Vector2( 0.466832, 0.466832 ) skeleton_data_res = ExtResource( 3 ) -bones = true bones_color = Color( 0.968627, 1, 0, 0.501961 ) paths_color = Color( 1, 0.498039, 0, 0.466667 ) paths_clipping = Color( 0.8, 0, 0, 0.5 ) diff --git a/spine-godot/example/examples/05-mouse-following/mouse-following.tscn b/spine-godot/example/examples/05-mouse-following/mouse-following.tscn index d199ac64e..7592d35cc 100644 --- a/spine-godot/example/examples/05-mouse-following/mouse-following.tscn +++ b/spine-godot/example/examples/05-mouse-following/mouse-following.tscn @@ -15,6 +15,7 @@ preview_frame = false preview_time = 0.0 [node name="CrosshairBone" type="SpineBoneNode" parent="Spineboy"] +show_behind_parent = true position = Vector2( 302.333, -569.714 ) rotation = -0.000872665 bone_name = "crosshair" diff --git a/spine-godot/example/examples/06-bone-following/bone-following.tscn b/spine-godot/example/examples/06-bone-following/bone-following.tscn index fe90e5d06..c579984d5 100644 --- a/spine-godot/example/examples/06-bone-following/bone-following.tscn +++ b/spine-godot/example/examples/06-bone-following/bone-following.tscn @@ -16,6 +16,7 @@ preview_frame = false preview_time = 0.0 [node name="GunTipBone" type="SpineBoneNode" parent="Spineboy"] +show_behind_parent = true position = Vector2( 214.298, -162.047 ) rotation = 0.713316 scale = Vector2( 1, 1 ) diff --git a/spine-godot/example/examples/07-slot-node/slot-node.tscn b/spine-godot/example/examples/07-slot-node/slot-node.tscn index 421af004d..b3274f491 100644 --- a/spine-godot/example/examples/07-slot-node/slot-node.tscn +++ b/spine-godot/example/examples/07-slot-node/slot-node.tscn @@ -17,6 +17,7 @@ preview_frame = false preview_time = 0.0 [node name="GunSlot" type="SpineSlotNode" parent="Spineboy"] +show_behind_parent = true position = Vector2( 40.8753, -276.036 ) rotation = 0.837234 scale = Vector2( 1, 1 ) @@ -31,6 +32,7 @@ preview_frame = false preview_time = 0.0 [node name="EyeSlot" type="SpineSlotNode" parent="Spineboy"] +show_behind_parent = true position = Vector2( -23.4598, -402.301 ) rotation = -1.71793 scale = Vector2( 1, 1 ) @@ -42,6 +44,7 @@ rotation = 1.66344 texture = ExtResource( 4 ) [node name="FrontFistSlot" type="SpineSlotNode" parent="Spineboy"] +show_behind_parent = true position = Vector2( -29.0298, -241.577 ) rotation = 0.995187 scale = Vector2( 1, 1 ) diff --git a/spine-godot/example/examples/09-custom-material/custom-material.tscn b/spine-godot/example/examples/09-custom-material/custom-material.tscn index f38cd55a8..9d3462726 100644 --- a/spine-godot/example/examples/09-custom-material/custom-material.tscn +++ b/spine-godot/example/examples/09-custom-material/custom-material.tscn @@ -36,6 +36,7 @@ preview_frame = false preview_time = 0.0 [node name="GunSlot" type="SpineSlotNode" parent="SpineSprite"] +show_behind_parent = true position = Vector2( 40.8753, -276.036 ) rotation = 0.837234 scale = Vector2( 1, 1 ) diff --git a/spine-godot/example/examples/11-bone-node/bone-node.tscn b/spine-godot/example/examples/11-bone-node/bone-node.tscn index 60007ee65..fa892bac5 100644 --- a/spine-godot/example/examples/11-bone-node/bone-node.tscn +++ b/spine-godot/example/examples/11-bone-node/bone-node.tscn @@ -15,6 +15,7 @@ preview_frame = true preview_time = 0.0 [node name="HoverboardCenterBone" type="SpineBoneNode" parent="SpineSprite"] +show_behind_parent = true bone_name = "hoverboard-controller" bone_mode = 1 @@ -23,6 +24,7 @@ enabled = true cast_to = Vector2( 0, 1000 ) [node name="HoverboardTargetBone" type="SpineBoneNode" parent="SpineSprite"] +show_behind_parent = true position = Vector2( 262.499, 0 ) rotation = -0.000872665 bone_name = "board-ik" @@ -33,6 +35,7 @@ enabled = true cast_to = Vector2( 0, 1000 ) [node name="HipBone" type="SpineBoneNode" parent="SpineSprite"] +show_behind_parent = true position = Vector2( 0, -169.006 ) rotation = -0.000872665 bone_name = "hip" diff --git a/spine-godot/example/examples/12-ragdoll/ragdoll.tscn b/spine-godot/example/examples/12-ragdoll/ragdoll.tscn deleted file mode 100644 index e2af2e854..000000000 --- a/spine-godot/example/examples/12-ragdoll/ragdoll.tscn +++ /dev/null @@ -1,21 +0,0 @@ -[gd_scene load_steps=2 format=2] - -[ext_resource path="res://assets/raggedyspineboy/raggedy spineboy-res.tres" type="SpineSkeletonDataResource" id=1] - -[node name="Node2D" type="Node2D"] - -[node name="SpineSprite" type="SpineSprite" parent="."] -position = Vector2( 502, 480 ) -skeleton_data_res = ExtResource( 1 ) -bones = true -preview_animation = "-- Empty --" -preview_frame = false -preview_time = 0.0 - -[node name="Ragdoll" type="Node2D" parent="SpineSprite"] - -[node name="SpineBoneNode" type="SpineBoneNode" parent="SpineSprite/Ragdoll"] -position = Vector2( -11.8961, -346.865 ) -rotation = 3.0463 -bone_name = "hair2" -bone_mode = 1