From 9e9f52ad625ac78665d067109796e01a3457a40b Mon Sep 17 00:00:00 2001 From: Mario Zechner Date: Wed, 2 Jul 2025 16:43:42 +0200 Subject: [PATCH] [cpp] 4.3 porting WIP --- spine-cpp/spine-cpp/src/spine/SkeletonClipping.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/spine-cpp/spine-cpp/src/spine/SkeletonClipping.cpp b/spine-cpp/spine-cpp/src/spine/SkeletonClipping.cpp index 0ffaf4c70..fcb35e790 100644 --- a/spine-cpp/spine-cpp/src/spine/SkeletonClipping.cpp +++ b/spine-cpp/spine-cpp/src/spine/SkeletonClipping.cpp @@ -309,7 +309,7 @@ bool SkeletonClipping::clip(float x1, float y1, float x2, float y2, float x3, fl float inputX = inputVertices[ii], inputY = inputVertices[ii + 1]; ii += 2; float inputX2 = inputVertices[ii], inputY2 = inputVertices[ii + 1]; - float s2 = ey * (edgeX - inputX2) > ex * (edgeY - inputY2); + bool s2 = ey * (edgeX - inputX2) > ex * (edgeY - inputY2); float s1 = ey * (edgeX - inputX) - ex * (edgeY - inputY); if (s1 > 0) { if (s2) {// v1 inside, v2 inside